I personally don't have any issues staying alive and doing well. It's just that the game has way more offensive options than defensive. In BT & RL there is equipment to negate enemy weapons. These defensive techs would add to realism.
Jman6 had a good idea:
"What would be interesting would be replacing the AMS slot with a customizable Defensive slot. You could slot in the classic Anti Missile Shield to reduce missile damage. Alternatively, you could add an Anti-Ballistic shield or Anti Energy Shield. Basically you give people a choice for what sort of threat they want to be stronger against. This meta-proofs it against any future changes in thinking.
They could provide a 15-25% damage reduction. I would keep the look of the AMS attack animation because I think it's really cool, but I would make it visual and personal only. The other two should also have some sort of visual element that lets the attacker know, what weapon type you're strong against.
Mechs with multiple AMS or defensive slots like the Kitfox and Nova could also fit a different defensive weapon type in. To make it more balanced, you might make adding two or even all 3 to your mech less effective. (e.g: 25% vs energy, 15% vs ballistic, 10% vs missile).
Of course if you really don't want to deal with that, you could always just make it an upgrade purchase like Endo or Ferro."
I know these aren't all in timeline but for the sake of gameplay, Pgi should move up/bend the timeline.
1. Armored Components, extra internal on a single weapon/equipment. Needs some buffs to justify weight. http://www.sarna.net...ored_Components
2. Modular Armor, extra armor on an individual section. The simplest and most risk free option, imo. http://www.sarna.net...i/Modular_Armor
3. Reflective Armor, anti energy weapon armor. Would need to be nerfed/watered down to not be OP. http://www.sarna.net...eflective_Armor
4. Reactive Armor, anti ballistic weapon armor. Would need to be brought in line with Reflective. http://www.sarna.net.../Reactive_Armor
5. Hardened Armor, extra heavy armor, restricts movement. Good option, self-balancing. http://www.sarna.net.../Hardened_Armor
6. Heavy Ferro, heavier ferro.
http://www.sarna.net...o-Fibrous_Armor
7. Light Ferro, lighter ferro (IS attempt to recreate clan FF). http://www.sarna.net...o-Fibrous_Armor
8. Blue Shield Dampener, anti ppc shield, could be an anti energy shield you can activate for a limited time. Would need to be modified extensivly to be viable & not make PPCs extinct.
http://www.sarna.net...le_Field_Damper
9. Laser AMS, it's ams but with lasers. No ammo needs but increases heat. http://www.sarna.net...-Missile_System
As I said before, I'm not advocating adding all of these, just a select few.
My questions for everyone are:
- How much of an effect would adding defensive tech. have?
- How should these technologies be implemented in MWO?
- Which of these would be a good addition to MWO?
Edited by TheArisen, 10 February 2016 - 01:54 AM.