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Map "improvements" And Let Canyon Alone!


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#1 Mainhunter

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Posted 07 October 2016 - 06:43 AM

I'm sorry to say, that not one map revamp does impress me. They may look impressive and immersive for a short time frame, but they, when playing a couple hours, wear your eyes down. If this would be a single player game, I wouldn't mind it, but in this case it's just unnecessary to have day/night circles in games who lasts approx. 5. minutes.

Having some dark maps I do not complain either, but for gods sake, don't turn Canyon into something like caustic. I can't promise playing any further if this happens.

Edited by Mainhunter, 07 October 2016 - 06:43 AM.


#2 WarHippy

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Posted 07 October 2016 - 06:47 AM

I kind of hope they do remake canyon and it turns out horribly if for no other reason than maybe other maps get some more play time.

#3 DaZur

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Posted 07 October 2016 - 06:56 AM

Yes, please make every map planar with 2000m LoS and remove all environmental fluffery... I.e. Like MW 2

Absolutely, that was a exercise in snarky hyperbole... That said, I've about had it with players who want to min/max the maps too.

View PostWarHippy, on 07 October 2016 - 06:47 AM, said:

I kind of hope they do remake canyon and it turns out horribly if for no other reason than maybe other maps get some more play time.

Please let them screw up HPG first...

#4 Ghogiel

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Posted 07 October 2016 - 06:58 AM

View PostMainhunter, on 07 October 2016 - 06:43 AM, said:



Having some dark maps I do not complain either, but for gods sake, don't turn Canyon into something like caustic. I can't promise playing any further if this happens.

Caustic barely changed really. It's still rush spawn, pwn noobs in the end spawn who were 15secs late alt tabbing then nascar round the caldera.

It just takes longer and looks better.

#5 Quicksilver Aberration

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Posted 07 October 2016 - 07:00 AM

I just want them to fix all the terrain on canyon that becomes invisible, and on Polar.

#6 WarHippy

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Posted 07 October 2016 - 07:02 AM

View PostDaZur, on 07 October 2016 - 06:56 AM, said:

Yes, please make every map planar with 2000m LoS and remove all environmental fluffery... I.e. Like MW 2

Absolutely, that was a exercise in snarky hyperbole... That said, I've about had it with players who want to min/max the maps too.


Please let them screw up HPG first...

The only way they could screw up HPG since smoke and day night cycles don't necessarily make a lot of sense would be to have it be so little light during a night cycle that you can't see anything in any vision mode other than thermal, and even then in thermal it should give almost no definition to the mechs just vague heat blobs. Hmm... That actually could be interesting. Posted Image

#7 Bud Crue

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Posted 07 October 2016 - 07:06 AM

View PostMainhunter, on 07 October 2016 - 06:43 AM, said:

I'm sorry to say, that not one map revamp does impress me. They may look impressive and immersive for a short time frame, but they, when playing a couple hours, wear your eyes down...


Immersive for me would be ewoks to stomp and ability to light trees on fire on Endor. To smash through those carapaces lying around in the bog (or have the critters they came from lumbering around and getting it the way. i.e. moving terrain features). To be able to shot the cranes and their loads on River and Crimson to drop them on enemies dumb enough to walk under them. To be able to trigger an avalanche on Alpine or a real rock slide (that impacts and damages mechs) on Hellebore or Canyon. To have the rolling blizzard on frozen and fog elsewhere have a damage/range reducing affect on lasers. To have the water on ANY map actually affect your movement. Etc. That kind of stuff would be immersive to me...environments that might actually affect game play other than just providing static cover. Dare to dream I guess.

#8 Dick Shipley

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Posted 07 October 2016 - 07:27 AM

The destructible environment of concrete pillars on Crimson is pretty cool indication of things to come. I hope.

#9 Mainhunter

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Posted 07 October 2016 - 07:50 AM

Destructible environment is fun for 2 maps..... then the kicking of trees around gets damn boring.

#10 rolly

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Posted 07 October 2016 - 08:17 AM

View PostBud Crue, on 07 October 2016 - 07:06 AM, said:


Immersive for me would be ewoks to stomp and ability to light trees on fire on Endor. To smash through those carapaces lying around in the bog (or have the critters they came from lumbering around and getting it the way. i.e. moving terrain features). To be able to shot the cranes and their loads on River and Crimson to drop them on enemies dumb enough to walk under them. To be able to trigger an avalanche on Alpine or a real rock slide (that impacts and damages mechs) on Hellebore or Canyon. To have the rolling blizzard on frozen and fog elsewhere have a damage/range reducing affect on lasers. To have the water on ANY map actually affect your movement. Etc. That kind of stuff would be immersive to me...environments that might actually affect game play other than just providing static cover. Dare to dream I guess.


Agreed. It wouldn't hurt either to have Electro Mag affects on your head, a head shot actually shake your pilot or extreme heat blurs your vision slightly. These would be immersive clues that the pilot IS actually interacting with the world and that choices matter. Simple things like flicking a switch for your doors, different voices, and thematic responses. Ie. DCMS saying "Ryokai" instead of Affirmative. Clanners saying 'AFF!" adds immersion, cockpit items and KMDD events don't.

It wouldn't hurt to have at least rudimentary screens working for say. 360 Retention module, A bar graph for Hill climb, Seismic Reading ModuleTectonic chart, Or even a list of working heatsinks. Rounds in ammo bins... Actual CONNECTION with the screens. You might as well be showing me PONG or Space Invaders on them for all they do.

Edited by rolly, 07 October 2016 - 08:20 AM.


#11 Mystere

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Posted 07 October 2016 - 08:26 AM

View PostBud Crue, on 07 October 2016 - 07:06 AM, said:

Immersive for me would be ...

View Postrolly, on 07 October 2016 - 08:17 AM, said:

These would be immersive clues that the pilot IS actually interacting with the world and that choices matter ...


Immersion? Esports need no stinking immersion. Esports via endless alpha strikes and hiding is serious business.

#12 Bud Crue

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Posted 07 October 2016 - 08:27 AM

View PostMystere, on 07 October 2016 - 08:26 AM, said:


Immersion? Esports need no stinking immersion. Esports via endless alpha strikes and hiding is serious business.


Dang it. I keep forgetting that.

Sigh.

#13 rolly

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Posted 07 October 2016 - 08:34 AM

Soon. This is the possible future of MWO... Espurts...



#14 MrMadguy

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Posted 07 October 2016 - 08:39 AM

Just remember, that back in old times there actually weren't bad maps, except Alpine and Therma. All bad maps, players refuse to play on, were produced by so called "improvements", that have only one intention - to force more snipe/poke-poke/LRM Meta on us. Sorry, but game, where in 99% situations enemy can shoot you without any threat of being shot back - is bad game. Who said, that more than half maps in MWO - should be like AWP maps in CS? This is nonsense.

Edited by MrMadguy, 07 October 2016 - 08:41 AM.


#15 rolly

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Posted 07 October 2016 - 08:46 AM

Proposed new maps: http://bg.battletech...books/mappacks/

http://bg.battletech...ooks/hex_packs/

(Anything would be a refreshing change right about now)

Edited by rolly, 07 October 2016 - 08:47 AM.


#16 MrMadguy

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Posted 07 October 2016 - 08:49 AM

Yeah. PGI just want all their maps to be like this:


And players actually want to play balanced maps, like de_dust2 and cs_assault, not this crap.

P.S. Arctic Cheater detected at 1:24.

Edited by MrMadguy, 07 October 2016 - 08:53 AM.


#17 SloMo Facepalm

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Posted 07 October 2016 - 09:04 AM

View PostMainhunter, on 07 October 2016 - 06:43 AM, said:

I'm sorry to say, that not one map revamp does impress me. They may look impressive and immersive for a short time frame, but they, when playing a couple hours, wear your eyes down. If this would be a single player game, I wouldn't mind it, but in this case it's just unnecessary to have day/night circles in games who lasts approx. 5. minutes.

Having some dark maps I do not complain either, but for gods sake, don't turn Canyon into something like caustic. I can't promise playing any further if this happens.



I do like the revamp of River City but apart from that I agree 100%!

Please, please don't change Canyon, it's such a good map and I love the perfect visibility.

#18 blood4blood

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Posted 07 October 2016 - 09:54 AM

PGI's lack of creativity in map design by relying on "three channel approach to a central feature" is epitomized by the poor excuse for a map that is Canyon. Game play is completely predictable on that map, it's completely dull. I'd love to see it revamped and made interesting instead. How about some really low channels, giving people reasons to want chassis with greater vertical arm movement range for shooting mechs above & below? Tunnels between channels so you can't just predict exactly where any mech without JJ will go next and be right every single time? High plateaus other than the central feature? More variety of terrain, different angles of approach, etc. would all be great improvements IMHO.

Edited by blood4blood, 07 October 2016 - 09:54 AM.


#19 WarHippy

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Posted 07 October 2016 - 10:10 AM

View Postblackpajamas, on 07 October 2016 - 09:04 AM, said:



I do like the revamp of River City but apart from that I agree 100%!

Please, please don't change Canyon, it's such a good map and I love the perfect visibility.

I feel that is exactly why it needs to change. Other maps have some character to them and require you to work around obstacles in order to be effective, but Canyon is the path of least resistance for people and as a result gets too much play time.

#20 DaZur

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Posted 07 October 2016 - 11:12 AM

View PostBud Crue, on 07 October 2016 - 07:06 AM, said:


Immersive for me would be ewoks to stomp and ability to light trees on fire on Endor. To smash through those carapaces lying around in the bog (or have the critters they came from lumbering around and getting it the way. i.e. moving terrain features). To be able to shot the cranes and their loads on River and Crimson to drop them on enemies dumb enough to walk under them. To be able to trigger an avalanche on Alpine or a real rock slide (that impacts and damages mechs) on Hellebore or Canyon. To have the rolling blizzard on frozen and fog elsewhere have a damage/range reducing affect on lasers. To have the water on ANY map actually affect your movement. Etc. That kind of stuff would be immersive to me...environments that might actually affect game play other than just providing static cover. Dare to dream I guess.

"Ain't nobody got time for that!" ~ Every e-sport comp player ever.





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