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What Would It Take To Bring Previous Players Back?


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#21 Summon3r

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Posted 07 October 2016 - 07:20 PM

View PostGBxGhostRyder, on 07 October 2016 - 07:10 PM, said:

There is no Good Social aspect to MWO I remember listening to my dad and uncle play MechWarrior4 on the MSN game zone laughing and chatting to players all over the world I was like 7 and they let me play in some cool battles in the lobby rooms that is what hooked me on giving MWO a try but I soon found out this game really sucks compared to my earlier experiences with MechWarrio4.


ahhhh man the good ole MS gaming zone! man i spent untold amount of hours on there playing mw4 ill never forget coming to my pc and the screen being covered in those game zone yellow private messages lol

saddens me to think we likely will never have such a community ever again for "mechwarrior"

#22 Felicitatem Parco

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Posted 07 October 2016 - 07:25 PM

View PostRestosIII, on 07 October 2016 - 05:48 PM, said:

Posted Image

Don't you trust him? ;)



Yes, I trust that PGI would not outright lie about playercount. It takes not only a stiff foil hat to accuse the company president of something like that, and if you believed it then you shouldn't be here. You should feel insulted enough to have left.

Are you here? Oh, then you either believe him, or you like giving money to people who like to your face in order to deliberately deceive you. Which one is it:. Do you enjoy paying people to lie to you, or do you believe Russ?

Edited by Prosperity Park, 07 October 2016 - 07:25 PM.


#23 Deathlike

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Posted 07 October 2016 - 07:28 PM

It would take work and effort for PGI to bring players back.

These are things PGI isn't willing to do as currently constituted.

#24 RestosIII

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Posted 07 October 2016 - 07:29 PM

View PostProsperity Park, on 07 October 2016 - 07:25 PM, said:

Yes, I trust that PGI would not outright lie about playercount. It takes not only a stiff foil hat to accuse the company president of something like that, and if you believed it then you shouldn't be here. You should feel insulted enough to have left.

Are you here? Oh, then you either believe him, or you like giving money to people who like to your face in order to deliberately deceive you. Which one is it:. Do you enjoy paying people to lie to you, or do you believe Russ?


Yes, I do believe he'd outright lie. And yes, I still give PGI money because I'm a naive person that believes, maybe, eventually, PGI will stop going for e-sports nonsense and actually make a Mechwarrior game that lives up to the name. So I take the third option you forgot: I don't believe in Russ, and I don't enjoy paying people to lie to me. I just care enough about the IP to not leave.

#25 Cion

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Posted 07 October 2016 - 07:32 PM

co-op campaign missions. PGI creates the system. PGI or the Community creates the missions. I'd be back in a heartbeat.

#26 Bishop Steiner

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Posted 07 October 2016 - 07:49 PM

View PostProsperity Park, on 07 October 2016 - 07:25 PM, said:

Yes, I trust that PGI would not outright lie about playercount. It takes not only a stiff foil hat to accuse the company president of something like that, and if you believed it then you shouldn't be here. You should feel insulted enough to have left.

Are you here? Oh, then you either believe him, or you like giving money to people who like to your face in order to deliberately deceive you. Which one is it:. Do you enjoy paying people to lie to you, or do you believe Russ?

Facts are.

How they are presented, and the context they belong in, that is subject to infinite methods of manipulation.

We may indeed have people playing, but that is also a very good way to sidestep matters of player retention, etc.

The full truth? Only Russ knows.

#27 Lootee

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Posted 07 October 2016 - 09:44 PM

Pillars

#28 Anjian

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Posted 07 October 2016 - 09:47 PM

My golden wish would be something AW is planning to implement in the near future. Its a hybrid PvP-PvE campaign with huge maps, dynamic objectives and user determined respawns. It is probably undertaken with smaller teams but with respawns, and between the two teams is a killer bot team that stand in their way.

AW suffers from a similar problem MWO has --- once a team starts to lose its members, its begins to cascade into a quick stomp. This is costing AW's player population and a lot of them are migrating to the PvE mode instead. The WoT style PvP system, which MWO is also using, has its flaws.



This is the "golden" wish. This may not be practical to implement and may cost resources.

I also have a "practical" wish. One that can be implemented immediately and with little to no cost.

Remove the Map Voting system for a fair, equally proportional, map rotation system.

Edited by Anjian, 07 October 2016 - 09:49 PM.


#29 RestosIII

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Posted 07 October 2016 - 09:56 PM

View PostAnjian, on 07 October 2016 - 09:47 PM, said:

My golden wish would be something AW is planning to implement in the near future. Its a hybrid PvP-PvE campaign with huge maps, dynamic objectives and user determined respawns. It is probably undertaken with smaller teams but with respawns, and between the two teams is a killer bot team that stand in their way.

AW suffers from a similar problem MWO has --- once a team starts to lose its members, its begins to cascade into a quick stomp. This is costing AW's player population and a lot of them are migrating to the PvE mode instead. The WoT style PvP system, which MWO is also using, has its flaws.



This is the "golden" wish. This may not be practical to implement and may cost resources.

I also have a "practical" wish. One that can be implemented immediately and with little to no cost.

Remove the Map Voting system for a fair, equally proportional, map rotation system.


I've been playing AW while I wait for the current MW:O event to end, and goddamn I'm having fun. Haven't touched the PvP, just PvE, and I wish with all my heart that PGI just copy pasted mission design from them for PvE co-op on MW:O.

#30 Cabusha

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Posted 07 October 2016 - 10:14 PM

In closed beta, we had a population count in the game. As soon as the game went open, the pop counter was removed. They don't want the numbers out there and be monitored.

So yeah, Russ can say whatever he wants about the population. We've got nothing but the vague stream charts, and they certainly aren't the whole picture.

#31 DrxAbstract

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Posted 07 October 2016 - 10:39 PM

View PostEl Bandito, on 07 October 2016 - 06:33 PM, said:

You know what they say--If you try to please everyone, you will end up pleasing no one. Dunno what is the issue you have in particular though. The moment Russ offers a silly idea in my balancing department, he can kiss my arse and fire me. At least I would be left with "managerial work experience in gaming company", in my resume. Posted Image

It's quite simple really--You use a different forum text format.

#32 adamts01

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Posted 07 October 2016 - 10:49 PM

View PostDrxAbstract, on 07 October 2016 - 06:19 PM, said:

The question was what would bring people back - This would would send me running for the hills.
Having someone who plays the game in charge of balance is a huge first step. I'm so glad I finally gave up MWO. It's my favorite franchise, but PGI is a joke. There's nothing they can do at this point, I'll never take part in anything they're associated with.

#33 Anjian

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Posted 07 October 2016 - 10:52 PM

View PostRestosIII, on 07 October 2016 - 09:56 PM, said:

I've been playing AW while I wait for the current MW:O event to end, and goddamn I'm having fun. Haven't touched the PvP, just PvE, and I wish with all my heart that PGI just copy pasted mission design from them for PvE co-op on MW:O.



The AW PvE mission formats are similar to what the old single player Mechwarrior combat missions had, you got multiple goals that show up as you finish one goal after another within a limited time frame then return to a point of extraction. Though that is probably a generic format for single player or coop missions for shooter games. If you take the AW PvE missions and replace tank with mechs, and use the exact same format, it would work.

#34 DrxAbstract

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Posted 08 October 2016 - 12:13 AM

View Postadamts01, on 07 October 2016 - 10:49 PM, said:

Having someone who plays the game in charge of balance is a huge first step. I'm so glad I finally gave up MWO. It's my favorite franchise, but PGI is a joke. There's nothing they can do at this point, I'll never take part in anything they're associated with.

Well that's your prerogative... I'll continue to play, just not fund - There is a difference, of course.

As for having someone that plays being in charge of balance? Completely irrelevant. Contrary to popular belief, PGI has done quite a few changes based on the opinions of those that play, detrimentally so.

#35 adamts01

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Posted 08 October 2016 - 01:06 AM

View PostDrxAbstract, on 08 October 2016 - 12:13 AM, said:

Well that's your prerogative... I'll continue to play, just not fund - There is a difference, of course.

As for having someone that plays being in charge of balance? Completely irrelevant. Contrary to popular belief, PGI has done quite a few changes based on the opinions of those that play, detrimentally so.

If they played their own game, they'd know for a fact that certain players crying "nerf" are just scrubs and shouldn't be listened to. Of course balance is very subjective, but when you have nothing but whining on the forums to go off of, you'll never get it right.

#36 RedDragon

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Posted 08 October 2016 - 01:21 AM

The first step for me to come back would be to have a completely new Dev team on the game.
While changing the management of PGI (mainly Russ and Paul) would be a healthy step in the right direction, I don't think it would change much. They lack talented coders, map designers etc. The sad state of the game can not only be explained by a bad management. The only real talented guy at PGI seems to be Alex, but art alone can not save this game.

And even after a new company would have taken over MWO, I'd realy need to see some results first before investing new money. E.g. a realistic road map and a return to a more BT-ish flavor.

Never will happen though, so rest in peace, MWO o7

#37 DrxAbstract

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Posted 08 October 2016 - 02:11 AM

View Postadamts01, on 08 October 2016 - 01:06 AM, said:

If they played their own game, they'd know for a fact that certain players crying "nerf" are just scrubs and shouldn't be listened to. Of course balance is very subjective, but when you have nothing but whining on the forums to go off of, you'll never get it right.

Not having the wisdom to differentiate whining from actual feedback is more indicative of PGI's capabilities, I think. Most, if not all of, PGI's staff is terrible at MWO - I know this first hand as many other players do. Going as far back as closed beta, and every encounter from then to present day, not one of their staff has proven to be anything but a speed bump on the opposing team's road to victory... So I cant exactly give the idea of PGI playing their own game much merit toward being beneficial to development.

People joke about dragon bowling, yet how quickly knockdowns were removed after Paul's utterly humiliating cat vs. yarn exhibition is proof enough PGI makes knee-jerk decisions based upon poorly tuned gut feelings and minimal actual exposure to their own game. Quite a few of them play a handful of games, or look at the 'metrics' from poorly conceived tournament results to formulate conclusions... That is the most honest and frightening truth of this whole ordeal.

#38 BattleBunny

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Posted 08 October 2016 - 02:30 AM

Most people that I know that left, did so because of questionable design decisions.

If they were to come back PGI should somehow become a competent company that churns quality content. For a long period of time.

Thats not going to happen.

#39 Appogee

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Posted 08 October 2016 - 02:40 AM

I wonder if Russ defines "population" as "players with accounts" or "active players".

Observe the daily matchmaking, FP queues, and then take a guess.

See, he's not lying. You're just misinterpreting his Tweet.

Edited by Appogee, 08 October 2016 - 02:41 AM.


#40 Appogee

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Posted 08 October 2016 - 02:43 AM

View PostRedDragon, on 08 October 2016 - 01:21 AM, said:

While changing the management of PGI (mainly Russ and Paul) would be a healthy step in the right direction, I don't think it would change much. They lack talented coders, map designers etc.

The coders only do what the designers tell them to do.

The main opportunities to improve this game aren't in whether the coding and algorithms are efficient or not, they are in the overall design ... ie. the vision for what the game is intended to be, and whether the game mechanics achieve that vision.

PGI's leadership have shown time and again that they lack the ambition to make this game what it could be. While the term "minimal viable product" gets misused in these forums, it is in this instance a fair representation of the ongoing low aspirations PGI's leadership have for MWO.

You want people to flock back to MWO? Add the depth and context that a title like Eve Online achieved. And, FFS leverage the rich BT lore.

Edited by Appogee, 08 October 2016 - 02:48 AM.






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