The title question is:
What would it take to bring previous players back?
In answer, indulge me in a bit of fantasy:
Setting MechCon opening address by Russ Bullock. Russ has just walked out on to the small stage to the smattering of applause of the 32 people in attendance. The drunken hoots and hollers die away slowly as the audience notes that Russ appears sober. He has his head bowed. He appears worn and tired; even dejected. As the uncomfortable silence of the room becomes palpable, Russ raises his head and slowly scans the crowd. Finally after a long uncomfortable moment he says too little words:
"I'm Sorry."
As the confused audience looks about in bewilderment Russ suddenly becomes animated. As if that brief statement of honest contrition suddenly woke his subconscious Elon Musk wannabe persona, Russ's face takes on an a grim visage of hardened determination. His whole body -from head to toe- transforms from a listless corporate hack into the man of action he so desperately wants to be. But this new reborn Russ -reborn from two little words and belief in them- knows that this is just the beginning of the transformation; the first step on a road to personal and corporate salvation. And with that realization he knows he must go further, and so he continues in a new, louder, more confident voice, full of vigor even anger:
"Yes. Yes. I am sorry. Not for making this game, but for failing to make it in the way I actually wanted to make it. For falling into the trap of quick profit and ignoring what makes BattleTech and Mechwarrior special. I'm sorry for all the self deluding crap I've spewed over the years to justify ignoring the complaints and listening only to what I wanted to hear. I'm sorry for every misleading statement and failure. I'm sorry for the insults, the ignorance and the lies. For telling my customers and players that I didn't need their input -for that most of all, I am so very sorry.
I have always been proud of getting this game made. Perhaps I've been too proud. So proud that I came to believe that
my game was more important than the BattleTech and Mechwarrior games upon which it is based. So proud that I convinced my self that
my game didn't need those silly old table top and stand alone titles and what they were all about. That
my game was better. I'm sorry for that too...for thinking that I and I alone know whats best for
my game because I lost site of the fact that this was never
my game, but yours."
-after a very long pause and a deep breath-
"And here is what I and PGI are going to do to make it right:
First, Solaris is coming in 90 days...its okay to laugh...I know why its "funny". Well that is not going to be a joke any more. All those people we hired last year have been working like dogs to get this done and it is almost done. If something should happen, and it appears that we won't make the deadline...we will communicate with our players and customers in an honest and consistent basis to keep you informed. And not just on twitter! We will use the forums too!"
...
Russ speaks for a good, solid hour. He addresses many thing, including the failure of faction play and his new proposal to make it the immersive and Battletech immersive mode promised long ago. No BS, just a vision of what the game is to be with honesty and contrition and a promise to be open regarding delays and problems and to continue using the community to help identify and fix problems.
Something like the scenario above would need to happen, and the greater mwo fan community would need to be made aware of it, to get just about any bitter-vet, ex-players that I know to even THINK of coming back to the game. To actually get some back, you need the scenario above and then one aspect of real content follow through to occur before any would actually start coming back.
Edited by Bud Crue, 08 October 2016 - 04:47 AM.