Jump to content

Modern Military Vs Mechs


206 replies to this topic

#201 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 12 October 2016 - 02:41 AM

View PostAlbino Boo, on 12 October 2016 - 02:20 AM, said:

No, the point I am making is the designers of the game are made decisions based particle issues like players space. The whole debate about the strength of armor versus modern weapons is pointless precisely because its not real. The basic concept of mechs violates every rule of armoured vehicle design. Mechs would be easily outperformed by 70 tanks less than the height of a locust with sloped armor and turret mounted weapons.

Well sophisticated Mechs might have the advantage of better movement through anys terrain.
What you see is what you kill - while Mechs are huge so easy to spot the oposite is also through - so it is a good firing plattform

other stuff like mobility is interesting - a cumbersome walking tank like ATAT or the Mechwarrior BattleMechs might be a waste of resources, but what if they behave more like infantry including crouching, jumping finding cover, and turning on a dime?

Another thing could be the ability to take a penetrating hit without loosing its ability to fight on. You might know it from bullets over penetrating human flesh. A projectile over penetrating a tank will hit automatically all important parts - even if the interior is not just open place.
A Mech well it might loose its guns or a leg by a single hit - but as long as the ammunition a gun and the engine is still working.

enemy moral is another thing.

(Ok you might have all of that in a smaller package - like a ProtoMech or HeavyGear plus the advantage to drop them via moderate sized airplanes

Edited by Karl Streiger, 12 October 2016 - 02:42 AM.


#202 Dogstar

    Member

  • PipPipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 1,725 posts
  • Twitch: Link
  • LocationLondon

Posted 12 October 2016 - 03:04 AM

Are people still arguing about this pointless Shark vs Gorilla fest?

Lets drop it please

#203 Battlemaster56

    Member

  • PipPipPipPipPipPipPipPipPip
  • Pack Leader
  • Pack Leader
  • 2,872 posts
  • LocationOn the not so distant moon on Endor

Posted 12 October 2016 - 03:16 AM

This argument is old prepare for a fourm ending gif within 10mins

#204 Battlemaster56

    Member

  • PipPipPipPipPipPipPipPipPip
  • Pack Leader
  • Pack Leader
  • 2,872 posts
  • LocationOn the not so distant moon on Endor

Posted 12 October 2016 - 03:23 AM

View PostKarl Streiger, on 12 October 2016 - 02:41 AM, said:

Well sophisticated Mechs might have the advantage of better movement through anys terrain.
What you see is what you kill - while Mechs are huge so easy to spot the oposite is also through - so it is a good firing plattform

other stuff like mobility is interesting - a cumbersome walking tank like ATAT or the Mechwarrior BattleMechs might be a waste of resources, but what if they behave more like infantry including crouching, jumping finding cover, and turning on a dime?

Another thing could be the ability to take a penetrating hit without loosing its ability to fight on. You might know it from bullets over penetrating human flesh. A projectile over penetrating a tank will hit automatically all important parts - even if the interior is not just open place.
A Mech well it might loose its guns or a leg by a single hit - but as long as the ammunition a gun and the engine is still working.

enemy moral is another thing.

(Ok you might have all of that in a smaller package - like a ProtoMech or HeavyGear plus the advantage to drop them via moderate sized airplanes


The All Terrain Assault Transport (At-At) Is build to instill fear upon the enemy, Cross a majority of any terrain (those legs baby) and walk through any and all defenses to reach it's objective, but the At-Te is far superior because it was built to fight most engagement s and can scale Walls with ease and have enough firepower to critically destroy a cruiser look at the beginning of episode 3 space battle

Edit: Fixed walker name

Edited by Battlemaster56, 12 October 2016 - 03:32 AM.


#205 Albino Boo

    Member

  • PipPipPipPipPipPip
  • Shredder
  • Shredder
  • 281 posts

Posted 12 October 2016 - 03:25 AM

View PostKarl Streiger, on 12 October 2016 - 02:41 AM, said:

Well sophisticated Mechs might have the advantage of better movement through anys terrain.
What you see is what you kill - while Mechs are huge so easy to spot the oposite is also through - so it is a good firing plattform

other stuff like mobility is interesting - a cumbersome walking tank like ATAT or the Mechwarrior BattleMechs might be a waste of resources, but what if they behave more like infantry including crouching, jumping finding cover, and turning on a dime?

Another thing could be the ability to take a penetrating hit without loosing its ability to fight on. You might know it from bullets over penetrating human flesh. A projectile over penetrating a tank will hit automatically all important parts - even if the interior is not just open place.
A Mech well it might loose its guns or a leg by a single hit - but as long as the ammunition a gun and the engine is still working.

enemy moral is another thing.

(Ok you might have all of that in a smaller package - like a ProtoMech or HeavyGear plus the advantage to drop them via moderate sized airplanes


The bigger the target, the easier it is to hit and the less thickness of armor you get per surface area. Tanks are designed from real world combat experience.

Mechs would be less mobile than tanks. Its doesnt matter how well you design a foot the ground pressure will always be higher than the same weight spread over 2 tracks running the length of a vehicle. Anything other than the lightest mechs would have less off road mobility than tracked vehicles

#206 Karl Streiger

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Wrath
  • Wrath
  • 20,369 posts
  • LocationBlack Dot in a Sea of Blue

Posted 12 October 2016 - 03:53 AM

View Postvnlk65n, on 11 October 2016 - 12:41 PM, said:

I think it bears mentioning that if you want to argue that ammunition capacity it somehow grounded in reality, the 1t of ammo doesn't mean each gauss projectile is 100kg.

While I would agree....I have done some "math" based on a formula to be found there:
http://www.projectrh...pons--Equations

The smaller the caliber the longer the accelerator - not to mention the waste heat. Even with good efficiency like 94% you hardly can get small then 100mm before your material becomes non-magnetic. So the ideal thing is indeed the melon ball.

However if you cool the rifle and the projectles, measuring some coolant as part of the ammunition you might be able to get smaller and faster bullets.

Of course the calculation is centered around a kinetic energy of 200 MJ

#207 Y E O N N E

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Nimble
  • The Nimble
  • 16,810 posts

Posted 12 October 2016 - 04:12 AM

View PostKarl Streiger, on 12 October 2016 - 02:41 AM, said:

other stuff like mobility is interesting - a cumbersome walking tank like ATAT or the Mechwarrior BattleMechs might be a waste of resources, but what if they behave more like infantry including crouching, jumping finding cover, and turning on a dime?


That game exists, but it is not BattleTech. It is Heavy Gear.





15 user(s) are reading this topic

0 members, 15 guests, 0 anonymous users