

Mechs That Just Won't Die
#1
Posted 08 October 2016 - 09:48 AM
Obligatory video link.
Has anyone else had a match like that? I tried to keep its attention away from the friendlies, but for whatever reason, the pilot kept ignoring me. Was I hitting an empty torso, which caused it to register on his frontal armor, which made him think he was being hit from the front? I thought I was being half-way clever with the harassing, but I guess it doesn't work so well, if they ignore you.
Any suggestions as to how I could have pulled attention better, from that posture?
#2
Posted 08 October 2016 - 10:00 AM
#3
Posted 08 October 2016 - 10:01 AM
I've seen the same thing if you are firing a crap tone of SRMs or any weapon combo where there is a lot of something hitting all at once. It is like the game just can't track all the registrations so it 'loses' some.
This should be on the list as a high priority to address by PGI.
#4
Posted 08 October 2016 - 10:01 AM
#5
Posted 08 October 2016 - 10:06 AM

#6
Posted 08 October 2016 - 10:08 AM
That why torso twisting if you get it down.
Makes a mech nigh indestructible.
Hunchies and Centurions come to mind.
Edited by Novakaine, 08 October 2016 - 10:08 AM.
#7
Posted 08 October 2016 - 10:09 AM
Tbh though, if I was in your position, I would have played aggressively and ran straight on his back and unloaded dem lazurs (near the 3 min mark)
#8
Posted 08 October 2016 - 10:23 AM
Anyone have tips on how to keep from getting tunnel vision? Ensure movement every X seconds?
#9
Posted 08 October 2016 - 10:28 AM
Hitting destroyed ST (60% damage reduction)
Hitting still alive LT, which means no CT damage period.
#10
Posted 08 October 2016 - 10:33 AM
#11
Posted 08 October 2016 - 10:43 AM
Night Gyr also rolls incoming fire superbly, which isn't surprising given how narrow its torso is and how well its arms cover it. Add JJs, and it takes some work to make a good Night Gyr go down.
#12
Posted 08 October 2016 - 10:43 AM
Hitting the missing RT and the RA stump means you pretty much doing zero damage.
#13
Posted 08 October 2016 - 10:44 AM
#14
Posted 08 October 2016 - 10:56 AM
JackalBeast, on 08 October 2016 - 10:01 AM, said:
Highlander IIc got buffed with the 6/21 patch
http://static.mwomer...006-21-2016.pdf
#15
Posted 08 October 2016 - 12:38 PM
JackalBeast, on 08 October 2016 - 10:01 AM, said:
I don't get the point of running a Standard Engine when a Clan XL is available. Especially when there are no zombie builds for Highlander IIC. Maybe you can enlighten me.
Edited by Viktor Drake, 08 October 2016 - 12:39 PM.
#16
Posted 08 October 2016 - 12:44 PM
They do lose most of their weapons quickly enough, finishing them off seems to be a real chore.
I am guessing they have a narrow CT hitbox which is hard to hit? So a lot of damage is wasted hitting damaged STs.
#17
Posted 08 October 2016 - 01:20 PM
Appogee, on 08 October 2016 - 12:44 PM, said:
They do lose most of their weapons quickly enough, finishing them off seems to be a real chore.
I am guessing they have a narrow CT hitbox which is hard to hit? So a lot of damage is wasted hitting damaged STs.
From the front, all three torso sections are pretty narrow and, because the arms are forward, tiny wiggle motions will spread damage across five components.
If you hit them from the flank, though, it's all side torso.
#18
Posted 08 October 2016 - 01:31 PM
#19
Posted 08 October 2016 - 06:18 PM
Viktor Drake, on 08 October 2016 - 12:38 PM, said:
I don't get the point of running a Standard Engine when a Clan XL is available. Especially when there are no zombie builds for Highlander IIC. Maybe you can enlighten me.
all Highlander IIc come stock with standard engines except for the HGN-IIC-C . If your like me, i don't have the cbills to upgrade them. Need to save all my cbills for a Kodiak.
Edited by The Nerf Bat, 08 October 2016 - 06:21 PM.
#20
Posted 08 October 2016 - 06:47 PM
When you cleaved the first side torso off the highlander you were in optimum range so no damage penalty, then you shutdown and it got some range on you.
After your shutdown;
Hitting the broken arm stub -25% damage.
Damage transfering through the broken torso stub -25% damage.
427m (when it was shutdown) with a 365m LPL -17% damage.
So -67% damage for the next few shots where you were shooting through the broken arm and side torso sections.
When it cluelessly ambled off you were shooting at 505m range which is -40% damage but your aim also got worse as you were hitting both the sides of the mech which are frontal armour (notable in that you removed the entire front center torso armour) and reddened the back side troso armour.
The range penalty was the biggest culprit overall but several shots at near optimum range getting double transfer reductions didn't help, and you shooting the sides (and therefore front armour) resulted in you burning through nearly all the mechs rear armour, the 112 front CT armour the Champion has and 'almost' all its 75 CT structure. Then your aim turned pants and you spread your shots all over the front instead of hitting the CT.
Shooting the Scrow was within optimum range so suffered no penalties.
Edited by CheeseThief, 08 October 2016 - 06:54 PM.
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