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Firestarter Needs Structure Buffs.

Balance BattleMechs

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#1 GrimRiver

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Posted 08 October 2016 - 08:24 PM

How is it the ONLY light in MWO without any form of structure buffs?

It needs some buffs because it's a pretty big sized light and
I always seem to lose my ST's really fast even when torso twisting.

Heck even the locust has structure and it's super zippy, small and hard to hit as it is.

At one point it was the top dog go to light but now the ACH and locust has that spot.

With powercreep in play it's becoming harder to even run that light anymore.

+5 structure to whole body or something would be enough, just give it something please.

Please.

#2 Deathlike

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Posted 08 October 2016 - 08:34 PM

The problem started when they rescaled most of the Light mechs to become the "new Mediums".

Might as well stretch every mech like the old school medieval torture thing.

#3 roboPrancer

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Posted 08 October 2016 - 08:36 PM

It is pretty big and easy to hit now. I remember being surprised at how easy it was to solo one in my Rifleman 3n. But there are mechs that deserve to be buffed more, so just be patient and wait your turn i guess. Posted Image

#4 LordKnightFandragon

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Posted 08 October 2016 - 08:37 PM

FS needs structure quirks, then other mechs need more fire power, then the mechs need more armor, then they need more guns, then thye need more armor again, but then again, they need more guns.....sooo, umm, yeah....no.

#5 RestosIII

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Posted 08 October 2016 - 08:41 PM

View PostDeathlike, on 08 October 2016 - 08:34 PM, said:

Might as well stretch every mech like the old school medieval torture thing.


Posted Image

It's called a Rack, FYI. If I wasn't lazy, I'd edit in one of the light mechs into his spot, and put PGI's logo on the 3 minor guys, with Paul and Russ' faces on the 2 middle people. But, as I said, lazy.

#6 GrimRiver

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Posted 08 October 2016 - 08:46 PM

View PostDeathlike, on 08 October 2016 - 08:34 PM, said:

The problem started when they rescaled most of the Light mechs to become the "new Mediums".

Might as well stretch every mech like the old school medieval torture thing.

Agreed.

Every other mech could afford the rescale since structure buffs were already present on those mechs but the firestarter had no structure buffs(none that I remember) and now it's pretty much size of a small medium.

Most other lights can afford to take that extra bit of ST damage once armor is gone because of buffs, but once Firestarter's ST armor is gone it's a death sentence.

#7 Quicksilver Aberration

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Posted 08 October 2016 - 09:25 PM

View PostDeathlike, on 08 October 2016 - 08:34 PM, said:

The problem started when they rescaled most of the Light mechs to become the "new Mediums".

Might as well stretch every mech like the old school medieval torture thing.

Well even before that, the Oxide buffs and the addition of the Jenner IIC ended any future the Firestarter had.

#8 Deathlike

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Posted 08 October 2016 - 09:38 PM

View PostQuicksilver Kalasa, on 08 October 2016 - 09:25 PM, said:

Well even before that, the Oxide buffs and the addition of the Jenner IIC ended any future the Firestarter had.


Well, that's apparently a secret to our balance overlord.

#9 adamts01

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Posted 08 October 2016 - 09:42 PM

View PostGrimRiver, on 08 October 2016 - 08:46 PM, said:

Agreed.

Every other mech could afford the rescale since structure buffs were already present on those mechs but the firestarter had no structure buffs(none that I remember) and now it's pretty much size of a small medium.
Jenner can be heard crying and alone in a dark corner. Lights are just a wreck. It took years, but PGI finally pushed enough of my buttons to make me leave. Bravo PGI, well done.

#10 RestosIII

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Posted 08 October 2016 - 09:47 PM

View PostDeathlike, on 08 October 2016 - 09:38 PM, said:


Well, that's apparently a secret to our balance overlord.


But can Paul see why kids love the taste of Cinnamon Toast Crunch?

#11 Deathlike

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Posted 08 October 2016 - 09:48 PM

View PostRestosIII, on 08 October 2016 - 09:47 PM, said:

But can Paul see why kids love the taste of Cinnamon Toast Crunch?


Silly wabbit, Trix are for kids!

#12 Mcgral18

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Posted 08 October 2016 - 10:31 PM

I CHOSE TERRIBLY CONTRASTING COLOURS


MY CAPS INDICATE MY INDIFFERENCE
Posted Image


Why must you do this to such small robots, PGI?
Add to their size, reduce their agility, and also reduce their quirks?
Without even Pity quirks in return?

#PGIPLZ

#13 Deathlike

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Posted 08 October 2016 - 10:51 PM

View PostMcgral18, on 08 October 2016 - 10:31 PM, said:

I CHOSE TERRIBLY CONTRASTING COLOURS


MY CAPS INDICATE MY INDIFFERENCE
Posted Image


Why must you do this to such small robots, PGI?
Add to their size, reduce their agility, and also reduce their quirks?
Without even Pity quirks in return?

#PGIPLZ


You know, it's like those days where people liked to "supersize" their food @ dem fast food restaurants.

The problem is that they need Weight Watchers.

#14 Mystere

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Posted 08 October 2016 - 10:55 PM

View PostMcgral18, on 08 October 2016 - 10:31 PM, said:

I CHOSE TERRIBLY CONTRASTING COLOURS


MY CAPS INDICATE MY INDIFFERENCE
Posted Image


Why must you do this to such small robots, PGI?
Add to their size, reduce their agility, and also reduce their quirks?
Without even Pity quirks in return?

#PGIPLZ


That's because you need to buy another Mech pack!

Come on! Get with the program already!

#15 El Bandito

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Posted 08 October 2016 - 11:11 PM

Lights also need machine guns that are not crappy. Removing the CoF should be a no-brainer.

#16 Deathlike

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Posted 08 October 2016 - 11:21 PM

View PostEl Bandito, on 08 October 2016 - 11:11 PM, said:

Lights also need machine guns that are not crappy. Removing the CoF should be a no-brainer.


That assumes a lot...

#17 Spheroid

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Posted 08 October 2016 - 11:44 PM

I am going to go out on a limb and say the Firestarter does not need a buff. Against its peers which are the Oxide and Wolfhound its durability is balanced against its superior hardpoints.

Saying lights in general suck or I.S. can't match clan tech is irrelevant. I named its direct competitors.

#18 Mcgral18

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Posted 08 October 2016 - 11:56 PM

View PostSpheroid, on 08 October 2016 - 11:44 PM, said:

I named its direct competitors.


And...it falls short there.


All Lights do. Even those competitors

#19 Spheroid

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Posted 09 October 2016 - 12:03 AM

@McGral: Right but that specifically is not a Firestarter problem.

#20 Tarogato

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Posted 09 October 2016 - 01:50 AM

Doesn't need quirks. Needs to go back down in size. The 35-ton mechs don't have adequate armour to effectively survive being the size that they are. Instead of making every 35-ton mech the same size as the Adder, PGI should have made the Adder smaller and left the 35-ton mechs were they were. Incidentally, PGI made the Adder larger as well.

So instead of having this natural balancing mechanism of size, PGI now has to bandaid-quirk these mechs (and they're taking their sweet time of it). So why rescale them in the first place when they didn't need it? Jeez. They're never going to go back on this, so we're screwed. Especially the Panther and Wolfhound fans. The Firestarter is basically useless now, because the ACH does everything it can do... but better.

Edited by Tarogato, 09 October 2016 - 01:51 AM.






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