l3elthaz0r, on 09 October 2016 - 11:22 PM, said:
To answer your question, only on a few select Omnimechs. The rest are generally pretty restrictive. For example, a Shadow Cat can only ever mount 3 Energy weapons, this on a chassis that just begs for mounting 5-6 ER medium and/or Small lasers. The Adder can only every mount 1 Energy in each arm. The Myst Lynx can only ever mount weapons on its easy to hit and destroy arms. The Kit Fox, at least until the hero came out, could only ever mount ballistics in its torso. Mad Dog and Summoner can only mount energy in the arms. I could go on but the point is that while you can mix and match your hard points to a degree, your still very restricted by the available omnipods and what each pod is allowing you to mount and in alot of cases, your options aren't so great.
If you think about it, your really start realizing that overall, Omnimechs are just as restrictive as IS mechs in terms of hard points plus they have to deal with all the locked structure, equipment, engines, etc.
Also before anyone else says it, I will say there are a few Clan Omnimechs that are extremely well optimized out of that gate and the pod options they have actually allow you to almost create exactly the mech you want it, however you want it but they are the exception not the rule. The Timberwolf is one of them. It is a bit over-engined and would do well if you could drop the engine down to a 350XL to free up a bit of tonnage, but even with the large engine it has plenty of tonnage to build out pretty much anything you want. Also it has a massive amount of hardpoint options available with it omnipods. This is why it is overall best heavy mech in the game currently. Ebon Jaguar is another that is well optimized with great omnipods. Stormcrow would be perfectly optimized if it didn't have the 2 unused and unusable DHS slots in its engine and again great omnipods. Arctic Cheetah is another. As for the rest, they all pretty much have major flaws in their design that can't be corrected due to the restrictions imposed on Clan Omnimechs.
The Gargoyle is a prime example. It has standard structure and a huge 400XL engine which leave this 80 ton mech short on available tonnage. You try to compare it to a Timberwolf and even though it is 5 tons heavier, it falls far, far short. The Timberwolf is just as fast, can mount 8 tons more weapons and equipment and has near the same armor. Being able to just change out the structure from Standard to Endo would give it 4 more tons for weapons and equipment. This would still be short of what you could mount on the Timberwolf but would go a long way to making up the difference in firepower and capability and perhaps at least make the Gargoyle somewhat competitive. This is why there is a push for being able to change out structure and armor on Clan Omnis, it isn't just because we want it, it is because the Omnimech that can take advantage of this change, physically need this ability to swap structure and armor to close the gap between them and those Clan Omnis that came optimized out of the box so to speak.