StaggerCheck, on 10 October 2016 - 07:37 AM, said:
Thanks for the clarification on tiers, Lord. I have to disagree with you on the analogy, though. In MechWarrior: Online, because there is no tech grind to open up certain units, you wouldn't have to touch the M1 at all. You'd be able to skip right into the M1A1 and work it. I mean, tell me a Mech you aren't able to buy, so long as it is available for C-Bills. You can have a Dire Wolf before your Cadet bonus runs out, in all fairness.
Yeah, but to get the first M1A1 to "Reknowned" status you would first have to buy ANOTHER M1A1 and get it to 99%, then get ANOTHER M1A1 to 99% and THEN your first one would become 100%. BUt then you ALSO have to go back and get the other 2 to 100% as well. So, in the end, you have 3 M1A1s in your garage, but only 1 has the loadout you want on it. The other 2 cant have the same equipment, so you just dont reaally want to play them...but the game more or less forces it on you if you want to get the end tier equipment.
Its like, why do I want to spend money buying THREE(3) of the same ***** tank!? Maybe I wanted to ALSO buy the Leopard 2A5, and then ALSO buy the T-90. BUt NOOOOOOO, by MWO logic you have to waste all your time and money leveling the same goddamn tank 3x over. I mean really.....how is this system even defended....cuz MWO lacks a grind? WHy does every game need a grind in the first place? for money making? Just make fantastic gameplay and sell cosmetics if you need money for the game. The kind of grind we have in this game feels so gimmicky, half baked and just here SOLEY for the sake of making a grind. At least in other games, you dont grind up the tiers to go from an M1A1 to an M1A1 to an M1A1 then a T-90, T-90, T-90, Leo 2A5, Leo 2A5, Leo 2A5.......I mean really!?
Its like every game ever, making you grind the same piece of equipment 3x before your item is actually maxed.....