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Countdown To Huntsman Release Oct 18Th


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#141 The Unstoppable Puggernaut

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Posted 15 October 2016 - 02:07 AM

View PostRampage, on 14 October 2016 - 05:17 PM, said:

Lovin those massive quirks on that Loyalty Hellbringer!


(we do not need no stinkin quirks!)

lol !!

#142 LightningStorm

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Posted 15 October 2016 - 02:23 AM

IMO it's too big, and it should be a little bit smaller

Edited by LightningStorm, 15 October 2016 - 02:24 AM.


#143 Gas Guzzler

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Posted 15 October 2016 - 07:23 AM

View PostGladius Vittoris, on 14 October 2016 - 10:22 PM, said:

INteresting.
You missed many points.

1) U couldn't see that HUntsman arms shield CT, while in the HUnchie... are crap.
2) can do gauss/peep, both high mounted, while Hunchie cannot (YOU, comp player, how can you miss that? Posted Image)
3) good that you changed "words": it seemed to me that you were saying Huntsman is bad. Now you stated "not groundbreaking medium". We can agree in this.
4)"If by competitive tryhard attitude you mean objective analysis of their attributes, then I'm sorry you don't want to hear the truth, I know it hurts "
SO, master, why do I have better stats than MOST of "comp players"?
Is it a miracle?
OR, maybe comp player means NOTHING, since everybody can join a tourney...
(congratulation for your season 4, but..... season 3 and 2 you did worse than me.... how's that , master? Posted Image )

5) I'm a comp player too.
The difference is that I never use that argument in conversation.

6) I really and totally love the HUntsman. LOve makes people blind


I only said it was bad in my Sean Hannity rant post (making fun of the Donald) so I wouldn't take that too seriously.

I missed the PPC-Gauss thing because dual ER PPC is better for a medium.

Season 4? What? Season 4 of what? Also, just because I said competitive experience you are acting like I had some sort of superiority complex which is false, it just was referring to the fact that after spending hours and hours thinking about drop decks and mech/build choices, you get a feel for what's desired in each weight class. Now... I could see the Huntsman grabbing some use in MRBC due to the chassis restrictions, but I don't know if we would ever take one over a Hunchback.

So you like to measure your epeen next to competitive players but then tell me I'm the tryhard? How did you do better in Season 2 or 3, may I ask? What unit are you in? What stats are you referring too? All time stats or stats in weekly tournaments?

Edit: Missed that you are also a comp player, and dont know why you would never cite that you have experience with competitive play, but that doesn't mean I can't cite my experience building drop decks. It wasn't my intent to be condescending.

Edited by Gas Guzzler, 15 October 2016 - 07:29 AM.


#144 Pariah Devalis

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Posted 15 October 2016 - 08:18 AM

View PostGas Guzzler, on 15 October 2016 - 07:23 AM, said:

Edit: Missed that you are also a comp player, and dont know why you would never cite that you have experience with competitive play, but that doesn't mean I can't cite my experience building drop decks. It wasn't my intent to be condescending.


That's the thing, though, as irrelevant as it might seem. Any time someone claims competitive experience, and uses it as a standpoint of unique perspective and entitlement of opinion, you will come off as entitled, arrogant, and dismissive of non-competitive players. It might not be done with those intentions in mind - in fact I highly doubt it - but when someone claims "in my competitive experience" (or something similar to that extent) in order to add some sort of validity to one's claim over others, one distances themselves from the non-comp players.

Given we have quite a few elite pilots out there who choose not to be competitive or with extremely limited competitive experience who are more than capable enough to accurately gauge a mech through several scenarios, one basically implies that their input is worth less than competitive pilots. Regardless if said non-comp pilot is provably, categorically more capable via statistics or observable actions in gameplay to many comp pilots out there.

Personally, I like to keep conversation from a personal competitive experience standpoint out of it. One can reference utility in a competitive scenario, pros and cons in a competitive environment, and what to expect based on experience without actually positioning oneself as the arbitrator of viability solely by function of competitive experience.




More on topic:

Side on I'm seeing a whole hell of a lot less easily targeted side torso vs the HBK, and virtually zero chance of hitting CT from the side due to the size of the arms. It actually has a lot of remarkable similarity to the CN9, except with even less chance of a hit to CT from a flat perpendicular shot. The inset shoulder joint might help take a few hits when shot at from the side - especially if you're jump jet fluttering to throw off your hitboxes. The legs are large, but just as large as the CN9, both from the front and side profile.

Front on, it provides a slightly narrower platform than the CN9, which is going to help it a bit since vertical size is less important than horizontal size when it comes to ease of getting hit. Those huge air gaps between arms and waist should screw with convergence at range and potentially at close range in a brawl if the pilot is doing a lot of torso twisting - and at 100 degrees per second, it should torso twist very quickly. Front on, the side torso overall volume looks about similar to the Hunchback IIC's, though proportionally, to the mech itself, it looks smaller.

Still have no way to know how, exactly, those frontal hit box layouts will look, however. They will make a large impact on how well the mech plays. I'd be very curious to see someone map them out in detail.

In no way have any level headed people claimed it would be the second coming of Mechajesus, and I know I've personally called it an extremely potent sidegrade mech, at more than one occasion. At the very least, I see it as providing players two mechs to do the same job, as opposed to having to stick to just the HBK-IIC or just the SCR. Options. The mech provides options. Aside from its potential for gigasplat, that is. It is going to be extremely hard for it to be a bad mech, and more likely to be more or less equal to the options available outside of the before mentioned splat builds.

Edited by Pariah Devalis, 15 October 2016 - 08:32 AM.


#145 Aethermech

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Posted 15 October 2016 - 08:48 AM

View PostAramuside, on 15 October 2016 - 01:30 AM, said:

So a 12.75 vs 15% jam chance and only if I use all 8 pods... ok another quirk not worth building a mech around......


so if you reread the comment from PGI. the effective bonus from a 15% uac jam chance is that the jam % drops from 15% on double tap to 12.75%. Which means all the mechs with a 30% jam chance are only dropping the jam rate to 10% chance on double tap. remember quirks don't make the mech unless you're strapping an extra light mech to the front armor and structure of it.
I think most people over value quirks wen they actually do very little unless you're building to just capitalize on those quirks and even then not sure if that's a great idea, other than quirks at 30%+ and the heat reduction quirks. those do have a direct effect on the game in some way, just like defensive quirks IE. Armor/structure and movement buffs.

#146 Gas Guzzler

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Posted 15 October 2016 - 09:03 AM

View PostAramuside, on 15 October 2016 - 01:30 AM, said:

So a 12.75 vs 15% jam chance and only if I use all 8 pods... ok another quirk not worth building a mech around......


YOU WORTHLESS TRYHARD, YOU TAKE THAT QUIRK AND LIKE IT!

/sarcasm

#147 Odanan

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Posted 15 October 2016 - 09:03 AM

Perfectly scaled. It will be cool to see this mech hunting in the battlefield.

#148 Aethermech

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Posted 15 October 2016 - 09:05 AM

View PostPariah Devalis, on 15 October 2016 - 08:18 AM, said:



More on topic:

Side on I'm seeing a whole hell of a lot less easily targeted side torso vs the HBK, and virtually zero chance of hitting CT from the side due to the size of the arms. It actually has a lot of remarkable similarity to the CN9, except with even less chance of a hit to CT from a flat perpendicular shot. The inset shoulder joint might help take a few hits when shot at from the side - especially if you're jump jet fluttering to throw off your hitboxes. The legs are large, but just as large as the CN9, both from the front and side profile.

Front on, it provides a slightly narrower platform than the CN9, which is going to help it a bit since vertical size is less important than horizontal size when it comes to ease of getting hit. Those huge air gaps between arms and waist should screw with convergence at range and potentially at close range in a brawl if the pilot is doing a lot of torso twisting - and at 100 degrees per second, it should torso twist very quickly. Front on, the side torso overall volume looks about similar to the Hunchback IIC's, though proportionally, to the mech itself, it looks smaller.

Still have no way to know how, exactly, those frontal hit box layouts will look, however. They will make a large impact on how well the mech plays. I'd be very curious to see someone map them out in detail.

In no way have any level headed people claimed it would be the second coming of Mechajesus, and I know I've personally called it an extremely potent sidegrade mech, at more than one occasion. At the very least, I see it as providing players two mechs to do the same job, as opposed to having to stick to just the HBK-IIC or just the SCR. Options. The mech provides options. Aside from its potential for gigasplat, that is. It is going to be extremely hard for it to be a bad mech, and more likely to be more or less equal to the options available outside of the before mentioned splat builds.


^^ I was being lazy about setting up a clan drop deck because I in fact didn't like my choices of 50t and 55t mediums. I have and love the hunchies but I find that I enjoy them much more in a loadout that is centered on "having fun" than you know, effective/good/meta. I refuse to pilot a crow, there's too damn many of those things running around these days and I feel that unless you're building from a meta loadout there is no reason to bother playing the crow. It's fat, has huge legs, it looks like it handles like an elephant, just from what I've seen ( most of my IS mechs seem more mobile probably due to JJ ), The huntsman looks like a balanced jack of all trades mech with the options to go rabbit hole'in after each of the weapon and play style types. Which will bring far more into the game as far as interesting things to see on the battlefield. and yes atlest one of my hunters will be a splatter-man. just gotta figure out the sweet spot after it releases for heat/firepower/ammo/armor

#149 Pariah Devalis

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Posted 15 October 2016 - 09:17 AM

View PostAethermech, on 15 October 2016 - 09:05 AM, said:


^^ I was being lazy about setting up a clan drop deck because I in fact didn't like my choices of 50t and 55t mediums. I have and love the hunchies but I find that I enjoy them much more in a loadout that is centered on "having fun" than you know, effective/good/meta. I refuse to pilot a crow, there's too damn many of those things running around these days and I feel that unless you're building from a meta loadout there is no reason to bother playing the crow. It's fat, has huge legs, it looks like it handles like an elephant, just from what I've seen ( most of my IS mechs seem more mobile probably due to JJ ), The huntsman looks like a balanced jack of all trades mech with the options to go rabbit hole'in after each of the weapon and play style types. Which will bring far more into the game as far as interesting things to see on the battlefield. and yes atlest one of my hunters will be a splatter-man. just gotta figure out the sweet spot after it releases for heat/firepower/ammo/armor


12 DHS, 6 tons of ammo, and 8x ASRM4. With or without both lower arm actuators - but with both LAA you can almost shoot directly behind your mech. Going be a little harder to rapidly torso twist, however, so not entirely sure which is the best direction, here. It is only slightly more hot than the 10 SLas Nova with 24 DHS. You can alpha once and still be at ~55% heat. You can also fire 4+4, and get 4.5 cycles off that way before needing to cool off. 10 ERSLas 24 DHS Nova gets about 6.5, so eventually runs more efficient, but lasers being lasers, they have their cons as well as their pros. Like being locked into a burn cycle so you cannot easily armor roll between shots.

However, using SRMs, you don't need to concern yourself with an enemy mech spreading damage by turning, twisting, or jumping, and it frees you up to torso twist, as well. If you stick to just 4 of the 8 launchers, you can get quite a few shots off, too, and is able to fire two launchers while dumping heat. As I said: ghost heat, schmost heat. Fire discipline and the mech is good enough to really hurt someone before heat is a big concern - and then you use coolant flush and start all over again.

Edited by Pariah Devalis, 15 October 2016 - 09:48 AM.


#150 Matt Newman

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Posted 15 October 2016 - 11:16 AM

Technical difficulties are preventing me from updating the post :(
Here is the Faction Patterns for today I will update the main post when i am able.

HUNTSMAN : 3 days to release
Faction Patterns Preview




Posted Image

#151 Juodas Varnas

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Posted 15 October 2016 - 11:21 AM

View PostMatt Newman, on 15 October 2016 - 11:16 AM, said:

Technical difficulties are preventing me from updating the post Posted Image
Here is the Faction Patterns for today I will update the main post when i am able.

HUNTSMAN : 3 days to release


Faction Patterns Preview



Posted Image

Well, at least from what i've seen up to this point, the Dynamic Geometry looks pretty good.
*Glances back at his Trebuchet and shudders*

#152 Pariah Devalis

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Posted 15 October 2016 - 11:41 AM

View PostMatt Newman, on 15 October 2016 - 11:16 AM, said:

Technical difficulties are preventing me from updating the post Posted Image
Here is the Faction Patterns for today I will update the main post when i am able.

HUNTSMAN : 3 days to release


Faction Patterns Preview



Posted Image


Looks great, except for some reason one of those Huntsmen are in Jaguar colors. That cannot be correct. Surely that should be Nova Cat colors, instead? :P

#153 Tordin

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Posted 15 October 2016 - 12:08 PM

Oh, looks nice indeed. But hey Im sure someone around here cant resist to bicker and complain, even if theres really nothing to complain about Posted Image

#154 -Skyrider-

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Posted 15 October 2016 - 12:34 PM

Can we please stop with these annoying set of 8 quirks. They are degrading what an omnimech is sposed to be! We should be rewarded for changing omnipods, not for limiting ourselves to specific hardpoints like a normal mech is sposed to do!

#155 Gas Guzzler

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Posted 15 October 2016 - 01:32 PM

View PostTordin, on 15 October 2016 - 12:08 PM, said:

Oh, looks nice indeed. But hey Im sure someone around here cant resist to bicker and complain, even if theres really nothing to complain about Posted Image


Just counting mechs down to the next powerful mech... couple months until the MAD-IIC :)

#156 Pariah Devalis

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Posted 15 October 2016 - 03:14 PM

Ah, sweet! You managed to edit the OP, Newman! Technical difficulties couldn't stop you!

Edited by Pariah Devalis, 15 October 2016 - 03:15 PM.


#157 Kael Posavatz

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Posted 15 October 2016 - 04:27 PM

"The Seeker" has some very specific connotations in the Lore that have nothing to do with this mech.

I confess myself...disappointed.

#158 BMKA

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Posted 15 October 2016 - 05:33 PM

View PostRampage, on 14 October 2016 - 05:17 PM, said:

Lovin those massive quirks on that Loyalty Hellbringer!


(we do not need no stinkin quirks!)

Sarcasm?

#159 Pariah Devalis

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Posted 15 October 2016 - 05:56 PM

View PostBMKA, on 15 October 2016 - 05:33 PM, said:

Sarcasm?


Na......

#160 Aramuside

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Posted 16 October 2016 - 01:15 AM

View PostAethermech, on 15 October 2016 - 08:48 AM, said:


so if you reread the comment from PGI. the effective bonus from a 15% uac jam chance is that the jam % drops from 15% on double tap to 12.75%. Which means all the mechs with a 30% jam chance are only dropping the jam rate to 10% chance on double tap. remember quirks don't make the mech unless you're strapping an extra light mech to the front armor and structure of it.
I think most people over value quirks wen they actually do very little unless you're building to just capitalize on those quirks and even then not sure if that's a great idea, other than quirks at 30%+ and the heat reduction quirks. those do have a direct effect on the game in some way, just like defensive quirks IE. Armor/structure and movement buffs.


So just to clarify you think the quirks on the JM6-DD (triple UAC5's) which I took 1st place and 30th overall in the last heavy tournament are over valued?

In case you just missed the relevance of 12.75% vs 10% .... that's 1 in 7.8 shots vs 1 in 10 jamming. For comparison no quirk is a 1 in 6.66 shot jam chance.

That's a huge difference when you're not relying on just mounting four on a Kodiak or Night Gyr.

If I have a 30% jam reduction then its worth building the loadout around it.

Compare that to a 15% OR maxing the hardpoints and it just doesn't look worthwhile looking at that specific mechs hardpoints (which coincidentally is what I said).

Ultimately, the quirks are just a component but saying they're not important isn't persuasive unless the chassis itself is extremely effective (e.g. HBK IIC).

Edited by Aramuside, 16 October 2016 - 01:23 AM.






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