Gas Guzzler, on 15 October 2016 - 07:23 AM, said:
Edit: Missed that you are also a comp player, and dont know why you would never cite that you have experience with competitive play, but that doesn't mean I can't cite my experience building drop decks. It wasn't my intent to be condescending.
That's the thing, though, as irrelevant as it might seem. Any time someone claims competitive experience, and uses it as a standpoint of unique perspective and entitlement of opinion, you
will come off as entitled, arrogant, and dismissive of non-competitive players. It might not be done with those intentions in mind - in fact I highly doubt it - but when someone claims "in
my competitive experience" (or something similar to that extent) in order to add some sort of validity to one's claim over others, one distances themselves from the non-comp players.
Given we have quite a few elite pilots out there who choose not to be competitive or with extremely limited competitive experience who are
more than capable enough to accurately gauge a mech through several scenarios, one basically implies that their input is worth less than competitive pilots.
Regardless if said non-comp pilot is provably, categorically more capable via statistics or observable actions in gameplay to many comp pilots out there.
Personally, I like to keep conversation from a
personal competitive experience standpoint out of it. One can reference utility in a competitive scenario, pros and cons in a competitive environment, and what to expect based on experience without actually positioning oneself as the arbitrator of viability solely by function of competitive experience.
More on topic:
Side on I'm seeing a whole hell of a lot less easily targeted side torso vs the HBK, and virtually zero chance of hitting CT from the side due to the size of the arms. It actually has a lot of remarkable similarity to the CN9, except with even
less chance of a hit to CT from a flat perpendicular shot. The inset shoulder joint
might help take a few hits when shot at from the side - especially if you're jump jet fluttering to throw off your hitboxes. The legs are large, but just as large as the CN9, both from the front and side profile.
Front on, it provides a slightly narrower platform than the CN9, which is going to help it a bit since vertical size is less important than horizontal size when it comes to ease of getting hit. Those huge air gaps between arms and waist should screw with convergence at range and
potentially at close range in a brawl if the pilot is doing a lot of torso twisting - and at 100 degrees per second, it should torso twist very quickly. Front on, the side torso overall volume looks about similar to the Hunchback IIC's, though
proportionally, to the mech itself, it looks smaller.
Still have no way to know how, exactly, those frontal hit box layouts will look, however. They will make a large impact on how well the mech plays. I'd be very curious to see someone map them out in detail.
In no way have any level headed people claimed it would be the second coming of Mechajesus, and I know I've personally called it an extremely potent
sidegrade mech, at more than one occasion. At the very least, I see it as providing players two mechs to do the same job, as opposed to having to stick to
just the HBK-IIC or
just the SCR. Options. The mech provides options. Aside from its potential for gigasplat, that is. It is going to be extremely hard for it to be a bad mech, and more likely to be more or less equal to the options available outside of the before mentioned splat builds.
Edited by Pariah Devalis, 15 October 2016 - 08:32 AM.