

Countdown To Huntsman Release Oct 18Th
#21
Posted 11 October 2016 - 06:08 PM
#22
Posted 11 October 2016 - 06:10 PM
The Trapper?
The Banner (ick)
The Wildcat?
The Caracal?
#23
Posted 11 October 2016 - 06:18 PM
El Bandito, on 11 October 2016 - 06:08 PM, said:
Yeah I'm honestly pretty afraid of this. I guess in theory you could find just the right balance of ST and CT to keep it decently tanky, but I have a feeling PGI is just going to rely on quirks.
On another note, the thing could end up being kinda short/small, as both the torso and the legs are pretty chunky looking. Hopefully the volume algorithms were favorable for this mech.
#24
Posted 11 October 2016 - 08:14 PM
But... I find it really hard to be excited by mechpacks any more.
I mean...
Christmas will not be a special occasion anymore if it was once every week.
Back in the days of 4 to 8 chassis mechpacks, the hype was real. You actually were eager to get you new shiny mechs after waiting for 3-4 months.
But now....its just: meh... and ... frustration of mastering the chassis in solo queue..
#25
Posted 11 October 2016 - 08:20 PM
armyunit, on 11 October 2016 - 06:18 PM, said:
Yeah I'm honestly pretty afraid of this. I guess in theory you could find just the right balance of ST and CT to keep it decently tanky, but I have a feeling PGI is just going to rely on quirks.
On another note, the thing could end up being kinda short/small, as both the torso and the legs are pretty chunky looking. Hopefully the volume algorithms were favorable for this mech.
that earlier streak build might not be so great either. sure, the firepower and JJs are nice, but this puppy is going to be going slower than Streak-Crows already do, and I've hilariously watched them fail to leave a recon mission in time several times because of it. Honestly, Clanners should really start using, say, Shadow Cats and Vipers for Gather Intel missions at least. Killing the enemy team ain't gonna mean a damn thing if you're too slow to make it back to the Leopard with the intel.
#27
Posted 11 October 2016 - 10:29 PM
Gladius Vittoris, on 11 October 2016 - 10:07 PM, said:

-Thank you-
It's a 50t medium, yes, which puts it in the same category as things like the Nova and Centurion, but everything about this thing (except for the inexplicable streaks and flamers??) seems built for long range engagements.
#28
Posted 11 October 2016 - 10:44 PM
#30
Posted 12 October 2016 - 12:21 AM
Audacious Aubergine, on 11 October 2016 - 10:29 PM, said:
It's a 50t medium, yes, which puts it in the same category as things like the Nova and Centurion, but everything about this thing (except for the inexplicable streaks and flamers??) seems built for long range engagements.
Esactly.
High hardpoints + 5JJ, and you can poptart like a God

#31
Posted 12 October 2016 - 12:34 AM
armyunit, on 11 October 2016 - 06:18 PM, said:
Yeah I'm honestly pretty afraid of this. I guess in theory you could find just the right balance of ST and CT to keep it decently tanky, but I have a feeling PGI is just going to rely on quirks.
On another note, the thing could end up being kinda short/small, as both the torso and the legs are pretty chunky looking. Hopefully the volume algorithms were favorable for this mech.
I'm just curious to see if pgi manages to fail its quirks, like they did with Phoenix Hawk arms....

#33
Posted 12 October 2016 - 04:49 AM
MarsThunder, on 12 October 2016 - 01:17 AM, said:
You sarcastic, right?
'cause a lot of clan mechs have quirks, even those that really don't need them.
Anyway no quirks on this mech would be esactly how pgi could screw it up

Edited by Gladius Vittoris, 12 October 2016 - 04:56 AM.
#34
Posted 12 October 2016 - 05:16 AM
Sephrus Shanadar, on 11 October 2016 - 11:34 AM, said:
I wonder if the 'fin' will have a hitbox.
Scout Derek, on 11 October 2016 - 04:16 PM, said:
Prepare to cry light and medium pilots.
If they go 8x A-SRM4, anybody could potentially need tissues.
#35
Posted 12 October 2016 - 06:22 AM

All of you all being confused when this was released ages ago.
The hunches were not going to vanish suddenly, nor the fin. Fortunately, looks like the fin tucks in neatly when seen from the sides with almost no exposure. More than likely it counts as CT, but that will be a hard target front on, and from the sides it looks like an almost impossible shot, short of a 2/3 angle attack.
The hunches are not looking great in the photos, but the photos are rather close to and slightly above the mech, and don't show the overall scale of them relative to the rest of the mech. In the video, they look a lot less concerning. It might be fairly prominent, but if the hunches are still relatively small, then they will still be harder to hit than they could be.
Edited by Pariah Devalis, 12 October 2016 - 06:49 AM.
#37
Posted 12 October 2016 - 08:39 AM
The scary part is on a mech that is built for maneuverability.
This is going to be fun!
#38
Posted 12 October 2016 - 09:50 AM
I really see it mostly being used as a mid-to-long range skirmisher. Anyone trying to brawl with the thing is going to find out fairly quickly it really isn't meant for that role, and will probably get its metallic butt kicked trying to do so against Mechs in its own weight class that are, at least until pilots get used to its chassis, of course.
#39
Posted 12 October 2016 - 10:12 AM
Arkhangel, on 12 October 2016 - 09:50 AM, said:
I really see it mostly being used as a mid-to-long range skirmisher. Anyone trying to brawl with the thing is going to find out fairly quickly it really isn't meant for that role, and will probably get its metallic butt kicked trying to do so against Mechs in its own weight class that are, at least until pilots get used to its chassis, of course.
I very much disagree with your assessment. The full body video from the untextured model does not seem particularly bad. Unlike the photos, it isn't being screwed by bad perspective. I think the mech will be absolutely lethal in a brawling situation.
#40
Posted 12 October 2016 - 10:48 AM
Arkhangel, on 12 October 2016 - 09:50 AM, said:
Keep in mind that the Nova only has ~15.5 tons of pod space with max armor, and is mostly an effective damage-dealer because it can poptart or boat low tonnage energy weapons.
A better comparison might be the Stormcrow or Hunchback-IIC. The SCR has around 23 free tons, and the HBK-IIC has around 18 tons once jets and an equivalent engine are equipped for speed parity with the Huntsman (81/87kph). The HNT will have about one more ton of free pod space over the SCR, but with jump jets and less speed (~17kph difference).
Honestly, I think the overall size of the 'mech will determine how well it compares to other mediums. High mounts are good, but chunky hitboxes are not. At worst, I think it will just be "good."
Edited by deadlybydsgn, 12 October 2016 - 10:51 AM.
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