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Countdown To Huntsman Release Oct 18Th


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#81 xeromynd

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Posted 13 October 2016 - 12:25 PM

So they came up with a badge that had an identical title to one already released, and now there's a "-3% UAC Jam Chance" quirk, which surely has to be a mistake.

And you wonder why people make jokes about PGI having no QA team.


Like seriously, all you'd have to do is read over the post one time and see "UAC Jam Chance.......three.....percent?? hmm that doesn't seem right...."



So they've got extremely minimal quirks, and are implementing the "Set-Of-8" rule yet again.
The minimal quirks I'm ok with, because this mech will still do well without quirks, based solely on the available hardpoints (missiles missiles missiles). My guess is any needed structure/armor quirks will come after the comity plays the mech for a while (much like people discovering that the PXH's arms needed serious quirks).

Set of 8 quirks.......eugh. Whyyyyyyy?

Edited by xeromynd, 13 October 2016 - 12:29 PM.


#82 MovinTarget

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Posted 13 October 2016 - 12:27 PM

View PostGas Guzzler, on 13 October 2016 - 12:03 PM, said:


Where does this mech look like it will surpass the HBK-IIC? Can't laser vomit better, can't dual ER PPC better, can't brawl better (4 SRM6 w/art and 95 kph is perfect), in fact, I think the ONLY thing this can do better than the HBK-IIC, is run Gauss and ER MLs, the HBK-IIC surpasses it in every other way! I believed you when you said it would be good! You lied! Call Sean Hannity! Nobody wants to talk to Sean Hannity, Sean Hannity will tell you, CALL HIM NOW!


In the missle hardpoints. I think the max on a HBK is 4 where here you could have up to 8. Yes, that means lots of ammo, but ya gots da options! ;)

#83 -Ramrod-

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Posted 13 October 2016 - 12:34 PM

View PostMovinTarget, on 13 October 2016 - 12:27 PM, said:


In the missle hardpoints. I think the max on a HBK is 4 where here you could have up to 8. Yes, that means lots of ammo, but ya gots da options! Posted Image


I think 8 Streak-4's or 8 SRM-4's with Artemis with 7.5 tons of ammo would be pretty nasty. Though it might run really really hot. But I suppose that's what chain fire is for. Or a 4/4 firing config.

#84 Pariah Devalis

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Posted 13 October 2016 - 12:34 PM

View PostMovinTarget, on 13 October 2016 - 12:27 PM, said:


In the missle hardpoints. I think the max on a HBK is 4 where here you could have up to 8. Yes, that means lots of ammo, but ya gots da options! Posted Image


Way superior clustering on C-A-SRM4 vs C-A-SRM6, too. Those 6's are really... kinda all over the place. The Artemis 4 are almost like AC8 shells. Faster rate of fire over the 6's, as well.

Edited by Pariah Devalis, 13 October 2016 - 12:35 PM.


#85 Gas Guzzler

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Posted 13 October 2016 - 12:36 PM

View PostPariah Devalis, on 13 October 2016 - 12:34 PM, said:


Way superior clustering on C-A-SRM4 vs C-A-SRM6, too. Those 6's are really... kinda all over the place. The Artemis 4 are almost like AC8 shells. Faster rate of fire, as well.


Ghost heat.

Unless we get energy draw, in which case I won't care because I will dip out from this mess of a game if that happens.

#86 Pariah Devalis

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Posted 13 October 2016 - 12:39 PM

View PostGas Guzzler, on 13 October 2016 - 12:36 PM, said:


Ghost heat.

Unless we get energy draw, in which case I won't care because I will dip out from this mess of a game if that happens.


Ghost heat shmost heat. Fire in two vollies of 4. You're generating almost no ghost heat, and can push out a constant stream of hits.

Or, alpha once, then split the fire from fire chest and arms, and absolutely crap out 128 damage with extremely tight clustering. You won't be shut down, if you slap in 2 DHS along with 6 tons of ammo, and can stick to firing one set of four, which isn't a joke on its own.

Edit:

Splitting 4/4, it's no different than dealing with an ERSLas or SPLas Nova. You bypass ghost heat the same way and deal similar damage, except all at once with missiles that have a slight spread vs over a very short duration with lasers.

Edited by Pariah Devalis, 13 October 2016 - 12:44 PM.


#87 Felicitatem Parco

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Posted 13 October 2016 - 12:44 PM

View PostGas Guzzler, on 13 October 2016 - 12:36 PM, said:


Unless we get energy draw, in which case I won't care because I will dip out from this mess of a game if that happens.


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#88 045

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Posted 13 October 2016 - 01:00 PM

Ah HAH! PGI made a mistake! This is the perfect opportunity to be obnoxious!

No there is a better way. Observe.

I noticed it says -3% UAC jam chance. Is this a typo? Or a new way to write an equivalent bonus?

See? I draw attention to a perceived error, and I still maintain the illusion that I'm not a spoiled brat.

Edited by 045, 13 October 2016 - 08:22 PM.


#89 Gas Guzzler

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Posted 13 October 2016 - 01:20 PM

View PostProsperity Park, on 13 October 2016 - 12:44 PM, said:

AlphaWarrior: Offline
Can I have your hot stuff?


Energy Draw transcends a simple violation of alpha strikes.

#90 Dee Eight

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Posted 13 October 2016 - 01:47 PM

minimal quirks seem to be the new thing for mech releases, which probably makes more sense if they buff them later than as happened with the kodiaks and the marauder and warhammer, a quirk nerfage.

#91 Felicitatem Parco

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Posted 13 October 2016 - 02:43 PM

View PostGas Guzzler, on 13 October 2016 - 01:20 PM, said:


Energy Draw transcends a simple violation of alpha strikes.


Yeah, it also limits sustained DPS for extreme cases of UAC boating. Totally a game breaker.

... Dude, we all know the "mechanism" (a magical force bar that gets depleted and refilled) is a bunch of Horse Sh*t. It won't make the game unplayably bad, though.

Think of it as making MWO like a BattleTech BattleMech design: mostly good but significantly gimped to prevent it from being as good as it can be.

Edited by Prosperity Park, 13 October 2016 - 02:47 PM.


#92 Gas Guzzler

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Posted 13 October 2016 - 03:00 PM

View PostProsperity Park, on 13 October 2016 - 02:43 PM, said:

Yeah, it also limits sustained DPS for extreme cases of UAC boating. Totally a game breaker.


Actually it limits burst DPS that occurs when firing weapons in succession. Sustained DPS from AC boating is untouched.

Its garbage, truly the worst mechanic to ever grace a MechWarrior game.

Edited by Gas Guzzler, 13 October 2016 - 03:00 PM.


#93 gritty181

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Posted 13 October 2016 - 03:01 PM

Sorry to interfere. I will not do it again. At 50 tons, the Huntsman can do everything a Stormcrow can do at 5 tons less.Also jump jets are included (at no extra charge) I think i go hunt me a Kodiak.Posted Image

#94 Gas Guzzler

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Posted 13 October 2016 - 03:02 PM

View Postgritty181, on 13 October 2016 - 03:01 PM, said:

Sorry to interfere. I will not do it again. At 50 tons, the Huntsman can do everything a Stormcrow can do at 5 tons less.Also jump jets are included (at no extra charge) I think i go hunt me a Kodiak.Posted Image


Well... it IS 17.4 kph slower than a Stormcrow...

#95 Pariah Devalis

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Posted 13 October 2016 - 03:04 PM

View PostGas Guzzler, on 13 October 2016 - 03:02 PM, said:


Well... it IS 17.4 kph slower than a Stormcrow...


Woo. It would take about 20 seconds running flat out to outrun and outrange a Nova with small lasers at that sort of speed advantage. Starting at zero meters. Certainly not any harder to hit. *shrug*

Not saying the Stormcrow isn't faster by a noticeable amount. However it is too large to benefit from being a faster target, and not fast enough to really leverage that speed advantage against similar machines.

Edited by Pariah Devalis, 13 October 2016 - 03:11 PM.


#96 Gas Guzzler

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Posted 13 October 2016 - 03:13 PM

View PostPariah Devalis, on 13 October 2016 - 03:04 PM, said:


Woo. It would take about 20 seconds running flat out to outrun and outrange a Nova with small lasers at that sort of speed advantage. Starting at zero meters. Certainly not any harder to hit. *shrug*


So your argument is that a speed difference of that much isn't a concern? That is your argument right? It must be because you were responding to my response to someone who asserted that the Huntsman is 5 tons lighter and gets jump jets with no downside compared to a Stormcrow.

I give 0 ***** how long it takes you to out range a Nova with small lasers for the record. Running 104.5 kph is a benefit over running 87.1 kph, especially for a medium, in MANY situations.

#97 Pariah Devalis

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Posted 13 October 2016 - 03:21 PM

View PostGas Guzzler, on 13 October 2016 - 03:13 PM, said:


So your argument is that a speed difference of that much isn't a concern? That is your argument right? It must be because you were responding to my response to someone who asserted that the Huntsman is 5 tons lighter and gets jump jets with no downside compared to a Stormcrow.

I give 0 ***** how long it takes you to out range a Nova with small lasers for the record. Running 104.5 kph is a benefit over running 87.1 kph, especially for a medium, in MANY situations.


Reread the quote. I edited it before you responded. It absolutely is an advantage. It isn't, however, nearly as big an issue the community tends to make it. That speed benefit does virtually nothing for the SCR in a straight fight against a Nova, Huntsman, or Hunchback, or, for that matter, any other mech moving ~85 kph. Against 65 KPH mechs, however, now that advantage is big enough you can leverage it. I would make this same argument if it was the Nova we were talking about, here. You cannot outrun a laser, or a bullet.

About the best advantage it gets against the Clan 50-tonners out of that beefy engine is torso twist speed, and that's it. Significant benefit, there, I must say. More so here, than in the flat out ground speed.

TL;DR: against other mediums, the 17 KPH is of minimal benefit. Against assaults and some slower heavies, it gives a very solid advantage. But you were comparing it to a mech that is not slow enough to be a significant factor.

Now, if it was a smaller mech, that speed advantage is a lot more noticeable due to being a naturally smaller target. However, the SCR is not small enough to really benefit from the standpoint of damage mitigation. I seriously doubt you tend to have issues hitting a Stormcrow, Gas.

Edited by Pariah Devalis, 13 October 2016 - 03:24 PM.


#98 Felicitatem Parco

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Posted 13 October 2016 - 03:23 PM

Shall I get a trophy ready for the winner of the Huntsman Viability argument?

#99 -Ramrod-

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Posted 13 October 2016 - 03:40 PM

Huntsman is the same speed as a Nova. So if you've piloted Novas well enough then the Huntsman should be alright too.

#100 Pariah Devalis

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Posted 13 October 2016 - 03:41 PM

View PostRamrod AI, on 13 October 2016 - 03:40 PM, said:

Huntsman is the same speed as a Nova. So if you've piloted Novas well enough then the Huntsman should be alright too.


Only thing to note: being taller (hell, anything would be taller) it almost definitely has a larger movement archetype than the Nova. If anyone is shocked by that thought, I'd wonder why they would be.

Edited by Pariah Devalis, 13 October 2016 - 03:42 PM.






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