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Cyclops Vrs Mauler And Other Resistance Ii Energy Boat Comparisons Plz


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#1 JC Daxion

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Posted 12 October 2016 - 08:12 AM

Ok, so i made a post about the cyclops and got lots of feed back, and i made a post a while back about resistance II. I paid some bills, and i have a little money left.. was 350 instead of the 500 i thought i was going to have to pay, so i might be able to squeeze the rock for another 60 bucks and get the stalker. :) The colors are a big incentive as well as the bonus premium, and extra 9 bays and camo BUT..


I know the cyclops is more of an SRM boat, and Mauler ballistics;to me that says 1 point in mauler favor. (i own atlas, Stalker, and victor) so mauler seems like a good fit right? ;Stalkers are missiles, but my guess is they are a bit different than the cyclops? ;Anyone play both and give me some low down on the big differences between them?


What about size? I can't view the cyclops in the lab, Can anyone post me a picture of the Cyclops so i can compare it? (perhaps grab the mauler too, so they are at the same resolution, if you could, I'm very curious about the size differences.


Other mechs i own that are similar to what else is in the resistance II pack.. Firestarter, ;vrs wolfhound, ;they are both energy boats, But how different do you think they are? (i got locusts, spider, commando, ravens already, so not really needing another light, but yea,, they look cool right?)

Crab,;I own HBK4P, and griffin sparky.. Both seam a bit similar but the 4P is kinda tanky, and griffin more mobile. Does the crab fill the same rolls? or does it have a different feel? (this one seams like the chance of being different). Ohh i also have cicada's too, which kinda boat as well. (wolverines and cents are my others, so not much similar there)



Black Knight. I own the thunder bolt's and the 5SS which is one of my favorite mechs in the game, And i own the catapult jester.. (my absolute favorite mech). Does the BK, add something that these mechs don't? I am guessing it is a bit heavier, maybe a bit slower to the ultra nimble jester, but kinda need a bit more info.. (dragon, jager, quick draw, cataphracts are my others, again not much similar)



I kinda wanna just spend 20, but that pack has enough colors that i've been wanting which makes it extremely tempting :) But i still need help..I should kinda save the 60 bucks, but at this point in kinda feel it's a toss up when broke go broker! lol

I really do love how the cyclops looks, and for me, that is as much as an issue as it plays. I know it is odd seeing how i can't see it from inside, but i just love playing dress-up with my mechs.. :P (yup, it is an actual gamer thing called Doll-housing, but more for MMO's and RPG's buts still)


;So help me New player forums... Your my only hope!" -princess leia's voice..

#2 S 0 L E N Y A

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Posted 12 October 2016 - 08:43 AM

The strength of the Cyclops (IMO) is that it can run larger XL engines, which make it very agile for its size. This is largely due to the hit boxes of Cyclops. Torso mount locations on the Cyclops are good, arm mounts are pretty low. You get a lot of build variety with the Cyclops. The Sleipnir and Q models are particularly good.

The Mauler, by comparison, does not take well to XL motors. It has the profile of a barn door, which makes it a big bullet magnet. What it does have going for it are high mounted ballistic points. The MX-90 with 5x AC5s is probably the best of the bunch.

re: wolfhound v. spider. Wolfhound has slightly better hit boxes these days, but Firestarter has jump jets. I am not horribly fond of either these days.

re: Crab. Pretty middle of the road. Only energy builds, so not horribly exciting. There is currently a trial version you can use.

re: The Black Knight. This used to be not only the best IS heavy, but quite possibly the best mech in the game period. But alas, PGI stopped making money on it, so they the nerfed the crap out of it so now you have to buy the newest, latest and greatest mechs..

That aside, they are still quite good, especially the 6, and the 7L. Throw 3x large pulses, 5x med lasers, a big XL motor and a buttload of heatsinks in that bad boy (some cool shots might be a good idea too) and alpha your way to victory.

Weapon mounts are low, so no hill humping in the BK. It works best with side poking.

#3 Aleksandr Sergeyevich Kerensky

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Posted 12 October 2016 - 09:29 AM

Boogie has already summed up a lot of great points.

The following post I am about to make is strictly of my own opinion.

With energy draw looming on the horizon, the mauler class mechs probably stand the safest to transition into the new system should it arrive. They are power houses and the varients are very different from each other.

In the current meta, the pinpoint suppression the mx90 volleys is very dangerous, and should still be viable if/when energy draw arrives.

I dont own a cyclops so i cannot comment on it.

I am going to skip to the black knight as thats the next mech I actually own on the list.
While I personally enjoy the black knight, it currently isnt exactly in the best place at the moment, and if energy draw arrives... Well, it will be in a much worse position. While I personally love and cherish my Black Knights, I can honestly recommend against them at the moment, you should avoid them until further news arises about energy draw.

Without a doubt if you want a black knight, it would be a better idea to instead get the Warhammer! The warhammer is a much more viable mech that shares a lot of traits the black knight has with the flexability of other weapon systems (like ballisitics!!!) Should energy draw go to live servers, the warhammer will probably be the best inner sphere heavy in the game (strictly my personal hypothesis.)

Anyway, if energy draw is ever officially scraped, then you can completelly ignore my post. Because it has no real relevance to current live servers.

Edit: some spelling

Edited by Aleksandr Sergeyevich Kerensky, 12 October 2016 - 09:31 AM.


#4 Hunka Junk

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Posted 12 October 2016 - 09:39 AM

The best thing about Resistance 2 is the Mauler and the colors.

The other 9 mechs you get are energy only, and the only real difference between them is the hard points move around ever so slightly. By energy only, I mean absolutely schmutely zero other weapon types. And by moving energy points, I mean one will have 2 on one arm and 2 on the other, the next will have 3 on one arm and 1 on the other. 90% of the hardpoints fire from about kneecap height. The few high points will only take mediums and nothing larger.

And all of the above is true about Mr Knight, Mr Crab, and Mr Hound.

Unless you love lasers, it is a friggin' snooze fest grinding these. There's just not that much room for innovation or variety.

Bear in mind also that they all come equipped with lawnmower engines, so you will need to sink some serious cashola into making them fightworthy.

I have yet to finish leveling my crabs. The others are leveled but just kinda sit around. Shall I play Mr Knight or Mr Marauder? No question. Mr Crab or Mr Griffin? Again, no question. Mr Hound or Monsignors Raven, Locust, Jenner, Firestarter? Sorry Hound, go back to the end of the line.

But I of course use the colors a lot. I think they're losing a lot of cash by being so stingy with color pricing.

#5 Virlutris

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Posted 12 October 2016 - 10:14 AM


I own the basic Cyclops pack, Mauler's still on my board to purchase, Soon™. ;)

I dunno about the XLs, personally. If you have a good time with them in a Battlemaster, then they might be okay for you in the Cyclops. As someone who doesn't run XLs in Battlemasters as a rule (there is an exception or two), I don't have good feedback there. My experience wasn't positive when I tested XLs on patch day. Standards feel pretty good, YMMV.

As to dakka, while Mauler is good, Cyclops ain't bad. A couple will run mixed dakka, the hero can run pure dakka.

11A runs variations on Banshee 3E dakka, with either SRM4s or PPCs (LLs could work too, I suppose). Sleipnir runs something like Black Widow dakka, and can do it with a Standard engine.

Another--the DC I think--could do double UAC5 with SRMs, basically an old Atlas DDC build named "Captain Crunch" because it's a face-tanking dps cavemech. The P could probably do something trolly with double UACs and arm-mounted energy, but I don't have it so while I don't like it on paper I can't say how it plays live.

If it's pure dakka--and varieties of said pure dakka--that you want, then you're looking for the Mauler as a chassis. If you want to mix it up, and don't mind spending cash for a hero, the Cyclops gives a bunch of variety in mixed dakka with its other variants, and some pure dakka options on the hero.

#6 JC Daxion

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Posted 13 October 2016 - 10:04 AM

Checked out the mauler in the store, and boy that thing is pretty big.. I compared it to the awesome, and couldn't believe how much smaller it is. Makes me wonder if the AWS is better these days..

Still wondering about the size compared to the Cyclops though.. But boy all those colors are tempting.. and i could use that Dakka asasult!

anyone else wanna chime in on this? got a few more days to ponder.





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