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Is The Kodaki Any Good?


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#41 Zergling

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Posted 14 October 2016 - 06:42 AM

View Postmaimaimi, on 14 October 2016 - 06:24 AM, said:

Posted Image the wonders of ******** psychobabble, the fine art of saying what everyone already knows

in this case the statement is:
unless you are suicidally depressed or have severe confidence issues your self assessment will always be better then other peoples assessment of you...


In your case, you don't have a clue what you are talking about, but are so lacking in expertise on the topic at hand that you aren't capable of realizing you don't have a clue what you are talking about.

#42 maimaimi

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Posted 14 October 2016 - 06:46 AM

View PostZergling, on 14 October 2016 - 06:42 AM, said:


In your case, you don't have a clue what you are talking about, but are so lacking in expertise on the topic at hand that you aren't capable of realizing you don't have a clue what you are talking about.

note the title of the topic?
"Is The Kodaki Any Good?"

see that question mark? I never claimed anything, I asked a question.

the first 8 responses I received(ie 90% of the first page) neither answered the question or said anything of substance about the KDK other then that the t1 fanboys are all ruining it at the moment so obviously its gud

also here is the first line of the post:

View Postmaimaimi, on 13 October 2016 - 08:23 AM, said:

let see how this goes...

I am considering the KDK but I cant seem to find anything unique to do with it that another clan mech does not do better


a quote on gaming forums in general I heard recently:
You will never find a more wretched hive of scum and villany you must be cautious

Edited by maimaimi, 14 October 2016 - 06:51 AM.


#43 Zergling

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Posted 14 October 2016 - 06:55 AM

View Postmaimaimi, on 14 October 2016 - 06:46 AM, said:

note the title of the topic?
"Is The Kodaki Any Good?"


People have already said that you are wrong, and have explained why. You have refused to accept that, insisting that you know better.
This is the part where people tell you that you don't know better.



View Postmaimaimi, on 14 October 2016 - 06:46 AM, said:

see that question mark? I never claimed anything, I asked a question.


Your OP made the question rhetorical in nature.

You said this:

View Postmaimaimi, on 13 October 2016 - 08:23 AM, said:

I am considering the KDK but I cant seem to find anything unique to do with it that another clan mech does not do better


That is a claim, not a question.

You made the claim that the Kodiak is not actually good, that other clan mechs can do the same things only better.



View Postmaimaimi, on 14 October 2016 - 06:46 AM, said:

the first 8 responses I received(ie 90% of the first page) neither answered the question or said anything of substance about the KDK other then that the t1 fanboys are all ruining it at the moment so obviously its gud


That was because your post wasn't just wrong, it was so ridiculously wrong that it appeared as though it might be sarcastic.
Such blatantly incorrect claims naturally invite ridicule.



View Postmaimaimi, on 14 October 2016 - 06:46 AM, said:

a quote on gaming forums in general I heard recently:

You will never find a more wretched hive of scum and villany you must be cautious


Welcome to the human race, enjoy your stay.

I suggest learning what provokes hostile responses from other human beings, and avoid making them in the future.
Here's a hint: people don't like stupidity.

Edited by Zergling, 14 October 2016 - 06:57 AM.


#44 Jay Leon Hart

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Posted 14 October 2016 - 06:56 AM

View Postmaimaimi, on 14 October 2016 - 06:46 AM, said:

the first 8 responses I received(ie 90% of the first page) neither answered the question or said anything of substance about the KDK other then that the t1 fanboys are all ruining it at the moment so obviously its gud


Let's have a looksee...

Response #2

View PostTercieI, on 13 October 2016 - 08:52 AM, said:

Speed, mount positions, hitboxes and range of motion are very important to a mech's value. Due to all those factors combined with Clan XL and ample pod space, the KDK-3 is literally the only assault mech being used in high level comp right now. The other KDKs aren't as good, but they're still high tier assaults.


Seems to answer your question and give a few reasons as to why it is good

Response #4

View PostAleksandr Sergeyevich Kerensky, on 13 October 2016 - 10:35 AM, said:

The answer is: "Yes, the Kodiak is GOOD".


Not especially detailed, but an answer nonetheless

Response #6

View PostCMetz, on 13 October 2016 - 11:32 AM, said:

Seriously, however- the KDK distinguishes itself with its mobility. The KDK-3 is a tier 1 assault right now. It has a semi-squishy CT, so people that cannot twist tend to get mowed down quickly in Kodiaks. It is an offensive assault mech. Do not expect it to be a super tank.


Similar to response #2, it answers the question and details why

Response #8 was mine, telling you your build was bad, which it is Posted Image

#45 maimaimi

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Posted 14 October 2016 - 07:05 AM

im sorry but I was looking for more then a bandwagon and an ambiguous statement that looks like this:

Speed, mount positions, hitboxes and range of motion are very important to a mech's value. Due to all those factors combined with Clan XL and ample pod space, the [insert mech here] is literally the only assault mech being used in high level comp right now. The other [mechs] aren't as good, but they're still high tier assaults.

tells me absolutely nothing

Edited by maimaimi, 14 October 2016 - 07:06 AM.


#46 Jay Leon Hart

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Posted 14 October 2016 - 07:07 AM

May I suggest that next time, you ask a better question, if the calibre of answer provided thus far offends you so?

#47 maimaimi

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Posted 14 October 2016 - 07:16 AM

nah see my earlier post:

View Postmaimaimi, on 14 October 2016 - 01:52 AM, said:

Finally! Someone that actually verbalised why KDK is actually a good mech... this is like pulling god damn teeth.

So KDK good points:
Its torso mounts(when fighting over the top of a hill)
It's 400 engine(10kph more then DWF)
It's fat arms(this can't really be argued against)

It's bad points:
Lack of mounts(4xAC or bust)
Big engine(400xl or bust)
Fat torso(really fat...)

Did I miss anything? I tried to catch everything but between the fanboys and the psychos it was a lot of s**t to sift through to get a useable opinion on the mech...


its a skill to get what you want while trolling everyone around and watching the world burn to the ground because the ambient rage levels are OVER 9000!!!

#48 Jay Leon Hart

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Posted 14 October 2016 - 07:19 AM

Yes, you are very clever, good boy/girl, have a cookie.

#49 maimaimi

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Posted 14 October 2016 - 07:25 AM

Posted Image

#50 TheStrider

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Posted 14 October 2016 - 08:15 AM

Quote

You will never find a more wretched hive of scum and villany you must be cautious


I certainly agree with this line - however you are feeding the fire as much as anyone else posting here.

Considering your tales I'd assume you are lower tier. I'm not saying that to offend, tier level can make a huge difference in what you face on the battlefield. What you can get away with in Tier 4 or even 3 won't hold up in 2 or 1.

If you'd like some info on the KDK, check out these resources:
- Metamechs KDK Master Guide
- Metamechs Clan Tier List

My Take

For background I've mastered both the DW and the KDK. I leveled the DW using 4UAC5+2LPL and 2Gauss+2PPC. I have since moved the second build to using 2xGauss+2LPL+4ML.

The extra mobility over the Direwolf is noticeable in all cases. In raw speed, torso twist and general responsiveness.

The KDK-3 is king, and nearly reason enough to level KDK for on it's own.

All the Ballistic hard points are laughably high. "If you can see it, you can shoot it." has never been as true.
Tier lists currently recommend gauss+ppcs, but for pure enjoyment, I'd recommend 4xUAC10 - ONLY if you can train yourself to fire control in a Left-Right-Left-Right manner. Otherwise you'll be better off with 2UAC10+2UAC5.

Spirit Bear is unlike any other brawler. Going from 69 to 90kph (approx) for bursts as a 100T mech is insane. The fun factor is off the charts.

After that my KDK experience is mixed. It's much like the Atlas, as it's remaining non-ballistic hard points aren't the highest. I have yet to finish leveling a 3rd one into Mastery, though I won the reinforcement pack, I might try the KDK-4 next.


The short answer: Yes, the KDK is good and worth your time to try. It is unlike the other mechs you've talked about. It's an insane amount of cbills though, I'd consider buying the pack, it's good value for the cost.

#51 Aggravated Assault Mech

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Posted 14 October 2016 - 11:00 AM

View PostDaggett, on 14 October 2016 - 02:27 AM, said:

The reason why the Kodiak is so popular is it's reliability. You can be effective on any map and any range. You simply don't need to pull off special moves. Imagine fighting the Kodiak with your DWF on a hot map like Terra Therma.
Not only is he able to occupy the caldera before you, your lasers are also pretty much useless after one salvo into his shield-arm leaving you with less firepower and less mobility.


I think it should also be emphasized that another contributing factor to the Kodiaks popularity is that it has total supremacy on HPG Manifold, Canyon Network, and Mining Colony- which are probably the most played maps. As they play out in pubs matches, all three maps have two things in common- tons of ramps, and central fighting locations that are time-sensitive. Faster mechs with high mounts excel on these maps while slower mechs with low mounts have to either make extremely costly pushes, or play completely reactively.

For instance on HPG Manifold, a Kodiak or Battlemaster is going to get to the top of the complex before a Dire Wolf or Mauler, and wait on the reverse slope to get a free salvo into the first person to crest the opposite side. This initial advantage increases the likelihood that that team will take the top, granting them initiative to maneuver over the second level at less risk so long as they hold it.

Exact same on Mining Colony. If teams pile up on opposite ramps, having a Kodiak instead of a Dire makes it substantially more likely that you'll take the middle high ground, and any time you fight downwards afterwards you're rolling that advantage forwards.

#52 VitriolicViolet

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Posted 14 October 2016 - 12:59 PM

As a Assault pilot, while i dont have either the whale or the bear i do have 9+ assaults with all their variants, i can say that speed is what matters in this game. The Highlander vs the Cyclops for example, similiar height and hardpoints (including number and location) the main difference is the engine cap. The Heavy Metal, my favourite mech and the one with the most games, has a 330 engine cap and the other Highlanders get 325. Meanwhile the Cyclops gets the 400 cap. The difference between my fastest Highlander and my fastest Cyclops is large (Heavy Metal 61.9 with mastery Cyclops-10-Z at 69.7 with mastery) doesnt seem like much on paper but in game its quite noticable and the torso twist is way better with larger engines. Its even greater against my slower Highlanders (most of mine get between 52-58 kph).

I play mechs like the Highlander, Victor, Dragon, Orion etc basically a lot of what arent necessarily the 'top-tier meta' mechs. In the Heavy Metal i can pull 500+ games fairly often. Even the Dragon is fairly easy to get decent scores with and im bouncing just above and then just below tier 2 currently. This doesnt mean the Highlander is a 'good' mech though, just that i can run it well. If i was to go for a more 'meta' mech then i should, in general, get even higher scores.

Back to the question at hand. I personally prefer running into a Dire in any given mech because its easier to take apart. ( if im not in a Assault i run any mechs with JJs). You simply find it and circle round hit it in the *** or sides (my Wolverine 7K is quite good at this) and it cant really keep up. A Dire by itself is relatively easy to kill. However as you (OP) said if you get in position its lethal.

A Kodiak requires a different approach as it is quite well rounded meaning that ,like the whale, if you get a position its deadly but due to its mobility it can reposition without getting hammered any where near as bad. Also if its alone its is very able to defend itself due ,once again, to its mobility. Naturally any assault pilot should be able to defend ones self from rogue lights etc but the Kodiak simply makes it easier (high twist speed, can twist fairly far, Has decent arm mobility with a lot of laser for PD etc) some even have JJ (i think one of the Dires does to) and MASC. The Spirit Bear ,as people have said but you have so far ignored, can hit 90 kph with MASC making it, albeit temporarily, faster than a lot of stock heavies and even lights (KFX 97kph without mastery)

All this said the Kodiak with its humanoid shape is easier to aim at (ie finding the 'shoulder' 'arm' and 'body' is easy as they are distinct) but that just for new players, anyone who has played for even a short while would know how to hurt a Dire or Warhawk (basically the same shape). But due to mobility it can just retreat.

Simply put yes you can do well in a Dire but it doesnt make it better than the Kodiak. Chances are if you do well in the Dire you'll do even better in the Kodiak. Anyway hopefully this is some how useful (unless you are indeed a troll in which case i have simply fed you)





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