Pht, on 16 December 2011 - 05:48 PM, said:
It's not that MI didn't get the lore completely correct... it's that the game was clearly designed in such a way as to make it obvious that the lore wasn't, beyond the aforementioned visuals and names, used for anything but name recognition.
Fair. Issue not settled though.
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LINK
To express that in 2010 amounts:
Current data is only available till 2010. In 2010, the relative worth of
$70,000,000.00 from 1995 is:
$100,000,000.00 using the
Consumer Price Index
$95,300,000.00 using the
GDP deflator
$104,000,000.00 using the
value of consumer bundle
$103,000,000.00 using the
unskilled wage
$111,000,000.00 using the
Production Worker Compensation
$118,000,000.00 using the
nominal GDP per capita
$137,000,000.00 using the
relative share of GDP
http://www.measuringworth.com/
First off, I really was not debating the 70 million USD portion, more like the 7 million units portion. I just cannot see that being realistic. I may be wrong, and I would be ok with that, but secondly I would point out that you used wikipedia. Yuck. Otherwise, not bad homework.
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'mech variants that are shelved in a no lab game could be unshelved via a good lab setup.
Not significant. One works only with what the devs put forth.
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Consoles are built for the "drop it in and play it" effect.
Not always, and that is changing in the opposite direction more and more. Games like Dark Souls and Skyrim are changing what console players want out of their games. Not shallow games by any definition.
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Avid PC gamers, on the other hand, seem to relish the ability they have to not only play the game proper - and yes, until your average console user has to use a keyboard and mouse, there will be a controller disparity that does, in some genres more than others, make a real difference -
Disagree.
Mchawkeye, on 16 December 2011 - 05:51 PM, said:
Personally, I think they have hit it right, in terms of scope. Not to big, not to small but plenty of potential for expansion.
In this article, Mr. Brown alludes to the idea of online games never ending. I think we can see a glimpse of the larger picture here, and, we can all take educated guesses as to where the devs might want to take this game should it's core release see good success.
http://www.montrealg...0965/story.html
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That, and I, like the gentleman with the burgundy beard, have a life that I enjoy, pretty much of the time. If BT was to go the full MMO, that would comfortably be the end of that.
Indeed, I cannot spend enough time or money to keep up with a game such as the one described. Perhaps in my youth, but even then, money was an issue. Smacks of a good pipe dream, and that's about all. We should just hope for a damn good video game, and be happy with one that meets us in the middle of "good" and "pipe dream".
God bless the Scottish.
Gorith, on 16 December 2011 - 06:35 PM, said:
You mean it took them YEARS to tear wow down to a pile of regurgitated instances with no difficulty whatsoever so that it appeals to the "I play therefore I should get everything without much work" crowd.
What you just descrideb here is PRECISELY what a VERY good friend of mine left that game over. After he spent time building a character up, he complained that there was no longer any challenge. The battles were cakefests and most people were just playing the game to have something to do, and not to be challenged and enjoy a community. I won't even touch that game.