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Does Ac2 Have Higher Crit Chance?


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#1 The6thMessenger

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Posted 13 October 2016 - 06:43 PM

Does AC2 have higher crit chance, MG-esque? If not, should it?

Edited by The6thMessenger, 13 October 2016 - 06:44 PM.


#2 FupDup

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Posted 13 October 2016 - 06:46 PM

It does have a small crit boost, but it doesn't make a difference in the grand scheme of things.

The littlest dakka is still sad that PGI hasn't given it a cooldown module yet.

#3 El Bandito

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Posted 13 October 2016 - 07:14 PM

What the AC2 family really needs right now are lower heat: 0.7 heat at minimum, and its own cooldown module. It has been what, almost a year since Russ said he will look into AC2 CD module? I reminded him at least 7 times by now.

Edited by El Bandito, 13 October 2016 - 07:24 PM.


#4 Y E O N N E

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Posted 13 October 2016 - 07:19 PM

AC/2 are awesome on the BJ-1, and I do seem to crit things a little more with it.

Don't much care for them on anything else, though; too slow and too hot.

#5 El Bandito

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Posted 13 October 2016 - 07:25 PM

AC2 has higher crit chance to make up for the fact that other, bigger ACs can actually destroy equipments in one or two shots when they crit.

Edited by El Bandito, 13 October 2016 - 07:26 PM.


#6 Aleksandr Sergeyevich Kerensky

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Posted 13 October 2016 - 07:30 PM

Behold in all its greatness!

The Bane (Kraken)

http://www.sarna.net/wiki/Bane_(Kraken)

Posted Image

Edited by Aleksandr Sergeyevich Kerensky, 13 October 2016 - 07:31 PM.


#7 AnTi90d

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Posted 13 October 2016 - 08:11 PM

1.) That's not how you post a link that ends in a ).

http://www.sarna.net...i/Bane_(Kraken)

2.) LOL @ 4 tons of ammo for 10 UAC2s. 8 UAC2s and a boatload of ammo would be super annoying, though.

#8 Bombast

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Posted 13 October 2016 - 08:15 PM

View PostAleksandr Sergeyevich Kerensky, on 13 October 2016 - 07:30 PM, said:

Behold in all its greatness!

The Bane (Kraken)

http://www.sarna.net...i/Bane_(Kraken)

Posted Image


Row, row, row your boat, gently down the stream...

#9 The6thMessenger

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Posted 13 October 2016 - 08:34 PM

View PostAnTi90d, on 13 October 2016 - 08:11 PM, said:

LOL @ 4 tons of ammo for 10 UAC2s. 8 UAC2s and a boatload of ammo would be super annoying, though.


Well, DWF-UV arms would have 2 Ballistic hardpoints, couple that with two DWF-B Side torsi, boom 8 hardpoints, with 3 energy hardpoints with DWF-W HD and CT.

http://mwo.smurfy-ne...96e02197979786e

Just add 2 more UAC2s

Edited by The6thMessenger, 13 October 2016 - 08:36 PM.


#10 RestosIII

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Posted 13 October 2016 - 08:36 PM

View PostAnTi90d, on 13 October 2016 - 08:11 PM, said:

1.) That's not how you post a link that ends in a ).

http://www.sarna.net...i/Bane_(Kraken)

2.) LOL @ 4 tons of ammo for 10 UAC2s. 8 UAC2s and a boatload of ammo would be super annoying, though.


Try the 8 LRM 15 build with 16 tons of LRM ammo if you want to never run out. I'd love to run the Bane 4 configuration if they ever added ATMs.

#11 ilikerice

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Posted 13 October 2016 - 08:38 PM

Why not just drop the cooldown of the ac2 back to what it used to be?

Didn't it get increased for ghost heat purposes because it was triggering itself back when it used to be .5 instead of whatever it is now?



#12 Deathlike

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Posted 13 October 2016 - 08:38 PM

View PostAnTi90d, on 13 October 2016 - 08:11 PM, said:

1.) That's not how you post a link that ends in a ).

http://www.sarna.net...i/Bane_(Kraken)

2.) LOL @ 4 tons of ammo for 10 UAC2s. 8 UAC2s and a boatload of ammo would be super annoying, though.


Balance Overlord's Nerfbat said:








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