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Nerf The Kodiak 3 Already


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#21 El Bandito

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Posted 14 October 2016 - 04:46 AM

View PostSnowbluff, on 14 October 2016 - 04:26 AM, said:

Kodiak was already nerfed. Next!


Not nerfed enough. I bought the Kodiaks with C-Bills after nerf, and I am doing way better in a Kodiak-3 than even the most tryhard mechs in my stable. KDK-3's +15 CT structure needs to go away and its torso twist arc needs to be more limited. Preferably both given to the Dire Whale instead.

Anyone who feels KDK-3 is within acceptable power curve is deluded.

KDK-3 is so damn easy-mode, I even typed after one match just how it feels like piloting it--something I have never done with any other mech.

Posted Image

Edited by El Bandito, 14 October 2016 - 04:51 AM.


#22 justcallme A S H

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Posted 14 October 2016 - 04:48 AM

View PostWidowmaker1981, on 14 October 2016 - 04:20 AM, said:

The KDK-3 is the best assault in the game. It should have its quirks removed (it doesnt have many left, but they should go)

However, it is also the ONLY clan assault i would ever contemplate bringing to FW, i never included any before its release because every experiment with a Warhawk or Dire was a giant failure



I run either ERPPC WHK or a UAC20/10 WHK... Both beastly builds, crank out dmg.

DWF is also good on some maps, only defense.


All that said I've had sooooo many games now over 1200dmg on a KDK3 first mech and a number of 1800dmg games.

You just cannot push into a line of them. You can't trade against a firing line if them either. They are honestly absurd for FP. QP not so much, but I do have more 1000+ QP games than I do games under 500dmg

#23 Carl Vickers

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Posted 14 October 2016 - 04:49 AM

Another account with sub 10 posts whinging, doesnt want to post on his main.

#24 Snowbluff

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Posted 14 October 2016 - 04:50 AM

View PostEl Bandito, on 14 October 2016 - 04:46 AM, said:


Not nerfed enough. I bought the Kodiaks with C-Bills after nerf, and I am doing way better in a Kodiak-3 than even the most tryhard mechs in my stable. KDK-3's +15 CT structure needs to go away and its torso twist arc needs to be more limited. Preferably both given to the Dire Whale instead.

Anyone who feels KDK-3 is within acceptable power curve is deluded.
I was being facetious.

I think the structure should go, but the torso twist can stay.

#25 AphexTwin11

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Posted 14 October 2016 - 04:52 AM

View PostMaqi, on 14 October 2016 - 03:12 AM, said:

when the **** are you gonna delete those broken *** p2w op structure quirks from the kodiak 3?
seriously what the ****, it has been p2w for long enough and now that it is out of cbills any unskilled ******* can just buy one straight up fill it with UACs and literally point and click to melt any mech assaults included within mere seconds.
like if it wasnt overpowered enough with what it already has:

>100 tons
>clan weapons
>clan xl engine that goes up to 400
>extremely high mounted ballistics
>arms that shield the mech completely from the sides

dont you think its ******* strong enough?
how about you give those structure quirks to something that desperately needs the more like the Mauler, or the Banshee (another mech you completely forgot it exists).
Banshee is a 95 tonner big as a ******* barn with NO STRUCTURE OR ARMOR OR ANY SURVIVABILITY QUIRK WHATSOEVER.
but since it wasnt released as mechpack and its not a new mech, you just dont give a ******* **** about making it ******* viable.
because if something doesnt sell and earn you money, why bother, right?


Gr8 b8 m8, 8/8

QQ less, git gud moar

#26 Bud Crue

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Posted 14 October 2016 - 04:52 AM

View PostDGTLDaemon, on 14 October 2016 - 04:19 AM, said:

Unfortunately, this is the way a lot of players approach the concept of "balance" in this game: a mech is not properly balanced until people start mass complaining that it sucks. Anything that does not suck, i.e. does not have any glaring drawbacks, is automatically OP Posted Image


I'm still waiting for an explanation as to why my Quickdraws needed two nerfs following the rescale. Or why they nerffed the Jester. Or all the Grasshoppers except the most meta of all: the 5P was untouched (they arguably hit the J...the J!...the hardest), etc. Lots of mechs that are not often played or are of middling performance get nerfs yet the most clearly superior performing mechs often do not. E.g. I have not found a single post ANYWHERE complaining the the Hopper J was an OP monster, but nerfed hard it was. So while players may want nerfs to certain mechs for whatever reason...PGI's system or rationale? Dartboard is as good of a system as any I guess.

#27 The6thMessenger

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Posted 14 October 2016 - 05:02 AM

View PostDGTLDaemon, on 14 October 2016 - 03:33 AM, said:

Trying to recall how many KMDDs and solo kills I got on Kodiaks (including dakka KDK-3s) during the last leaderboard event when I was running my 3xUAC10 Night Gyr... Nah, no way I can recall it. I lost count after the first couple of days Posted Image And lately, Kodiaks have been the favorite meal for my SplatCrow - so tasty and juicy, with the word "KMDD" literally written across them in capital letters...


Im gonna have a good time with this then...

Hybrid Dakka Kodiak

View PostDGTLDaemon, on 14 October 2016 - 03:33 AM, said:

Seriously, people, how hard is it to memorize the rule "do not stare at a KDK-3 at short to medium range"? There are a lot of mechs in this game that require special caution to deal with. Every half-decent player knows better than try to face hug a SplatCat or SplatDog, or come anywhere near a StreakCrow when running a light, or stare at a Jagermech from half across the map and expect NOT to be cored out by his dual gausses... KDK-3 is just one of those mechs. Learn to deal with it, and learn to kill it.


True. True. To be fair though, Kodiak is still not as bad as other assaults in the game, with that shape it's easy to arm shield, high mounts are great for hill humping. Though i wouldn't say that KDK is OP, it's just that it sucks less than other assaults -- on paper as it seems though. Im about to buy one.

Edited by The6thMessenger, 14 October 2016 - 05:03 AM.


#28 Jack Candler

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Posted 14 October 2016 - 05:07 AM

It's fine as is. It's a 100 tonner and should be tough. Direwolves are still bad to the bone too, unless they get focused down.

#29 Snowbluff

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Posted 14 October 2016 - 05:08 AM

View PostThe6thMessenger, on 14 October 2016 - 05:02 AM, said:

Though i wouldn't say that KDK is OP, it's just that it sucks less than other assaults -- on paper as it seems though. Im about to buy one.

ON paper and great, and I can tell you from experience (I preordered the kodiak) that it will live up to expectations. Personally, I thought the KDK-3 was going to be great regardless of quirks, then they gave it quirks and I was like... okay.

#30 Maqi

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Posted 14 October 2016 - 05:12 AM

View PostPyckenZot, on 14 October 2016 - 03:21 AM, said:

KDK-3 has no structure quirks at the locations you should be aiming for. So what's the problem again?


yeah because the most dangerous components of a kodiak 3 are totally the legs and the arms.
[Redacted]

Edited by draiocht, 18 October 2016 - 01:22 AM.
insult


#31 Jack Candler

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Posted 14 October 2016 - 05:14 AM

Side torsos. Take off one side torso, which comes off fairly easily, and it's not so threatening anymore.

#32 Bud Crue

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Posted 14 October 2016 - 05:14 AM

View PostMaqi, on 14 October 2016 - 05:12 AM, said:


yeah because the most dangerous components of a kodiak 3 are totally the legs and the arms.
[Redacted]


Lovely. Normally we get to at least three pages before name calling starts. Let the derailment begin!

Edited by draiocht, 18 October 2016 - 01:22 AM.
Quote Clean-Up


#33 Mechteric

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Posted 14 October 2016 - 05:19 AM

BTW, Clan UAC's are notoriously bad at tracking and hitting faster light and medium mechs (unless they are dumb enough to stand still or run in a straight line towards/away). This is exactly how I was able to finish off a Kodiak with my crit Phoenix Hawk a few days ago.

#34 PyckenZot

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Posted 14 October 2016 - 05:19 AM

View PostMaqi, on 14 October 2016 - 05:12 AM, said:


yeah because the most dangerous components of a kodiak 3 are totally the legs and the arms.
[Redacted]


Dear sir or madam,

May I kindly refer you to this link. Where you will be able to witness the fact that both sidetorsos of the KDK-3 (which house the UACs) have no structure quirks. Removing those components will disarm and eventually destroy the said mechs.

Yours faithfully,
[Redacted] "PyckenZot", ancient mechwarrior veteran and true believer in the causes of fun, rationalism and good manners.

Edited by draiocht, 18 October 2016 - 01:23 AM.
Quote Clean-Up


#35 Zibmo

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Posted 14 October 2016 - 05:31 AM

View PostCapperDeluxe, on 14 October 2016 - 05:19 AM, said:

BTW, Clan UAC's are notoriously bad at tracking and hitting faster light and medium mechs (unless they are dumb enough to stand still or run in a straight line towards/away). This is exactly how I was able to finish off a Kodiak with my crit Phoenix Hawk a few days ago.


Well there you have it. I think KDK-3 drivers have cause for complaint. This guy KILLED ONE the other day. Clearly the KDK-3 is middle of the pack tending towards bad.

Sorry man, I just had to.

#36 Snowbluff

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Posted 14 October 2016 - 05:35 AM

View PostCapperDeluxe, on 14 October 2016 - 05:19 AM, said:

BTW, Clan UAC's are notoriously bad at tracking and hitting faster light and medium mechs (unless they are dumb enough to stand still or run in a straight line towards/away). This is exactly how I was able to finish off a Kodiak with my crit Phoenix Hawk a few days ago.

Personally I don't have a problem If you track correctly (match their speed), most of the shots should hit. I also carry 4 ERSL for back up and scaring lights.

And the UAC (CareBearStare) isn't the powerful build. It's just scary. The pokebear is the true threat. Double gauss is dangerous, and adding 2 cERPPC adds a ton of pain.

Edited by Snowbluff, 14 October 2016 - 05:36 AM.


#37 El Bandito

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Posted 14 October 2016 - 05:39 AM

View PostJack Candler, on 14 October 2016 - 05:07 AM, said:

It's fine as is. It's a 100 tonner and should be tough. Direwolves are still bad to the bone too, unless they get focused down.


The issue lies in the fact that KDK-3 is very fast for a 100 tonner without sacrificing toughness or firepower + got high mounts for those dakka, or PPFLDs.


View PostPyckenZot, on 14 October 2016 - 05:19 AM, said:

Dear sir or madam,

May I kindly refer you to this link. Where you will be able to witness the fact that both sidetorsos of the KDK-3 (which house the UACs) have no structure quirks. Removing those components will disarm and eventually destroy the said mechs.

Yours faithfully,
[Redacted] "PyckenZot", ancient mechwarrior veteran and true believer in the causes of fun, rationalism and good manners.


Taking out both STs is less efficient than coring out that giant CT, even with the +15 CT quirk. And since CT is the place most pugmates aim at automatically, it is logical place to shoot at. Which is why I want the CT quirk to be removed. Can't have a durable, fast, and deadly 100 ton mech with high mounts. Too high of a bar for other mechs to catch up to.

Edited by draiocht, 18 October 2016 - 01:23 AM.
Quote Clean-Up


#38 197mmCannon

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Posted 14 October 2016 - 05:41 AM

View PostTristan Winter, on 14 October 2016 - 04:05 AM, said:

I'm pretty sure that's either a coincidence or people just like the visual aesthetic of a big bear robot.

Not because it's a good mech or anything.

lol c'mon. If it was just for aesthetics then you would see other Kodiaks besides the 3. The Kodiak does look very cool but it is also OP. Every Kodiak is strong as hell and the 3 is op.

It's ok to say it. I don't think it needs to be nerfed though. It's a strong mech. People just need to deal with it. I actually enjoy piloting my Maulers and Cyclops just as much as Kodiaks. And I rarely play my 3 anymore.

#39 Yanlowen Cage

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Posted 14 October 2016 - 05:44 AM

OK. First off I suckkkkkkkk at assaults. Only assault I do half way decent in is the stalker. But recently after a lot of thought I bought a kdk 3 so I would finally have a clan assault to use in my drop deck. Easily scoring 600 to 700 damage games and a few over a grand. Again I suckkkkkkkk at assaults. Do my best in medium and light classes. So if I can go from total garbage to a game carrying player in the Kodiak something's up.

#40 DjPush

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Posted 14 October 2016 - 05:45 AM

It has nothing to do with a solo KDK-3. This has everything to do with 4 or 5 KDK-3's on the same team.

Still. The mobility of a solo KDK is that of a heavy mech. way to maneuverable for it's weight class. PGI killed the Direwolf with the pilot tier quirks and now the clans have a new favorite assault mech. Either buff the DW or tone down the KDK maneuverability. One or the other has to happen.





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