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I Know This Has Been Said Before About The Mist Lynx


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#21 Y E O N N E

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Posted 15 October 2016 - 04:45 AM

View PostRequiemking, on 14 October 2016 - 06:50 PM, said:

Possible, but highly unlikely. with it's many limitations, the Mist Lynx, as much as I am loathe to say it, isn't that much of a threat to most Heavies and Assaults unless their not paying attention.


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#22 Revis Volek

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Posted 15 October 2016 - 06:57 AM

View PostMadHornet, on 14 October 2016 - 06:35 AM, said:

AP is Active Probe. Same as BAP, essentially.



Its CAP for the clans, Clan Active Probe.

And yes i would also love to see this happen but PGI is too full of themselves to think its a good idea if it didnt come from PGI themselves. You have to convince Russ on Twitter its a good idea or whisper sweet nothings into Pauls ear while he is sleeping.

Edited by Revis Volek, 15 October 2016 - 06:57 AM.


#23 9thDeathscream

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Posted 15 October 2016 - 09:58 AM

Run only Srm4s better ROF and better ammo usage.

Yeah the 6s pack more punch but they limit the time you can engage for before ammo issues.

All my MLXs use a combo srm4s and erslasers.

With the range5 modules.

Edited by Kharonn, 15 October 2016 - 10:00 AM.


#24 Y E O N N E

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Posted 15 October 2016 - 10:11 AM

View PostKharonn, on 15 October 2016 - 09:58 AM, said:

Run only Srm4s better ROF and better ammo usage.

Yeah the 6s pack more punch but they limit the time you can engage for before ammo issues.

All my MLXs use a combo srm4s and erslasers.

With the range5 modules.


I find I rather prefer the cSPL to the cERSL. Better front-loading, less face-time (0.25 seconds is quite significant). If I could get four cERSL and have two cSRM4 launchers, I would take them, but since I can't, cSPL all the way. I don't take range, I take cool-down, Seismic, and Radar Dep. For a brawl Lynx, follow-through capability has proven to be more important than poke ability.

cSRM6 are hot garbage on anything without Artemis, even with that missile spread quirk the Lynx has.

#25 Angel of Annihilation

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Posted 15 October 2016 - 01:30 PM

This whole thing goes back to the requirement and yes I mean requirement for PGI to really rethink Clan Omni build restrictions. There are just way too many Clan Omnimechs that pay the price because the Timberwolf was too good. This whole fixed equipment such as JJs, weapons, DHS, etc came about because Timberwolfs were mounting the S side Torsos, stripping the JJs out and mounting Dual Centerline Gauss rifle builds. So PGI's wonderful idea was, "Lets just fix the JJs, DHS, etc, etc in all Clan mechs so they can't do this anymore." Also this was before all the Clan Weapons got smacked around with the Nerf Bat and some, like the ER ML, were massively over-performing so it was seen as a way to dial back the clan mechs a bit and balance them up a bit.

Well now the Timberwolf chassis itself has been hit fairly hard with the Nerf Bat, plus Clan Weapons also got smacked around yet these restrictions are still in place, generally making the bad clan mechs, even worse while doing virtually nothing to the good Clan mechs that are and always will be good regardless if they have some locked equipment or not.

Also I am not talking about unlocking FF or Endo here or heavy forbid, unlocking the engines and making them swap-able, nope, I am talking about reverting back to the building standards the Clan mechs released with.

#26 FupDup

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Posted 15 October 2016 - 01:34 PM

View PostViktor Drake, on 15 October 2016 - 01:30 PM, said:

This whole thing goes back to the requirement and yes I mean requirement for PGI to really rethink Clan Omni build restrictions. There are just way too many Clan Omnimechs that pay the price because the Timberwolf was too good. This whole fixed equipment such as JJs, weapons, DHS, etc came about because Timberwolfs were mounting the S side Torsos, stripping the JJs out and mounting Dual Centerline Gauss rifle builds. So PGI's wonderful idea was, "Lets just fix the JJs, DHS, etc, etc in all Clan mechs so they can't do this anymore."

Actually, the Mad Cat is only responsible for the JJs. And in that case, only the TBR, KFX, and DWF are currently affected by it.

Mechs like the Thor and Mist Lynx would have hardlocked jets regardless of whether the TBR exists or not. DHS would also have always been hardlocked no matter what.

And seriously, nobody in their right mind used twin Gauss on the Mad Cat. That's a bad build due to low pod space (lotsa armor stripping) and easily hit ST hitboxes (boom goes the Goose Waffle).

#27 Angel of Annihilation

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Posted 15 October 2016 - 01:47 PM

View PostFupDup, on 15 October 2016 - 01:34 PM, said:

Actually, the Mad Cat is only responsible for the JJs. And in that case, only the TBR, KFX, and DWF are currently affected by it.

Mechs like the Thor and Mist Lynx would have hardlocked jets regardless of whether the TBR exists or not. DHS would also have always been hardlocked no matter what.

And seriously, nobody in their right mind used twin Gauss on the Mad Cat. That's a bad build due to low pod space (lotsa armor stripping) and easily hit ST hitboxes (boom goes the Goose Waffle).


I agree but I still remember there were a whole hell of alot of complaints about it on the forums and next thing you know, JJs are locked on the Timber Wolf.

Maybe you are right about the rest but it just seems that there are SO MANY horrible omnimechs in this game right now that need small things changed to make them at least decent and there is no sign of PGI addressing this at all. Something needs to be done and quirks aren't enough to overcome inherent design flaws, not when IS mechs and even Clan IIC variants have zero build restrictions than Hard Points.

This situation is only going to get worse too because we have a ton of Clan Battlemechs available to be added to the game and as it stands now except in a few rare exceptions, all of these 2nd line Clan Battlemechs will end up being better than the vast majority of what should be superior, Clan Omnimech designs. I mean the mech I am looking forward to most is the Marauder IIC because baring bad hitboxes, I can't see one Clan Omni, including the Timberwolf that is going to be better than it. I mean you can drop a 400XL engine in it and get it up to speeds within 7 kph of a Timber Wolf while still having more free tonnage and no locked slots or fixed equipment. Then if you need more weight, just swap out the engine for massive weight savings and mount even more weapons. This, like the Kodiak, is going to be the standard that Clan Omni's are going to be measured against and they are going to be found lacking if something doesn't change in regards to how Clan Omni's can be built out.

#28 Y E O N N E

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Posted 15 October 2016 - 07:02 PM

JJs got locked on the TBR because PGI messed up and failed to lock them on all the Omnis. It was never supposed to be anything but locked.

And the Timberwolf is a Heavy, the Marauder IIC is an Assault. Nobody is going to spend their Assault slot on anything but a Kodiak for serious play unless something changes, which means you still need a Heavy. The Timberwolf will continue to be a top choice.


And honestly? The "horrible" omnis are still generally quite competent at one niche or another.

#29 FupDup

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Posted 15 October 2016 - 07:09 PM

View PostYeonne Greene, on 15 October 2016 - 07:02 PM, said:

JJs got locked on the TBR because PGI messed up and failed to lock them on all the Omnis. It was never supposed to be anything but locked.

PGI didn't "mess that up," that was just a part of the original rules of Omnimechs.

Pod-mounted modular jets are not the same as the hardlocked jets you see on mechs like the Nova and Summoner. It's sort of like why you can remove the DHS from the SCR Prime but you're stuck with 20 dubs on the Warhawk. Because some items were meant to be hardwired and some were meant to be modular/removable.

PGI tweaked the rules globally (affecting KFX and DWF) after the poptart TBR proved to be too obnoxious of a gundam.

Edited by FupDup, 15 October 2016 - 07:09 PM.


#30 Y E O N N E

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Posted 15 October 2016 - 07:19 PM

View PostFupDup, on 15 October 2016 - 07:09 PM, said:

PGI didn't "mess that up," that was just a part of the original rules of Omnimechs.

Pod-mounted modular jets are not the same as the hardlocked jets you see on mechs like the Nova and Summoner. It's sort of like why you can remove the DHS from the SCR Prime but you're stuck with 20 dubs on the Warhawk. Because some items were meant to be hardwired and some were meant to be modular/removable.

PGI tweaked the rules globally (affecting KFX and DWF) after the poptart TBR proved to be too obnoxious of a gundam.


I recall PGI themselves saying that they never intended to allow the JJs to be removable on the TBR pods in question.

Edited by Yeonne Greene, 15 October 2016 - 07:20 PM.


#31 adamts01

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Posted 15 October 2016 - 07:21 PM

View PostYeonne Greene, on 15 October 2016 - 10:11 AM, said:

For a brawl Lynx, follow-through capability has proven to be more important than poke ability.
I definitely agree. That thing is just too slow to disengage in a lot of situations. Brawler MLX builds have to run cool and keep up the dps. My personal favorite is 2xMPL and 2xSPL. I mostly poke with it but can hold my own in a brawl. Once it starts running hot you can fire those two SPLs non-stop and keep damage pouring out. SRMs are fun but I'm just not consistent with them. Lasers are just so accurate, and with such a small alpha, you need to make your shots perfect.

#32 FupDup

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Posted 15 October 2016 - 07:22 PM

View PostYeonne Greene, on 15 October 2016 - 07:19 PM, said:

I recall PGI themselves saying that they never intended to allow the JJs to be removable on the TBR pods in question.

The quote from the old Command Chair post:

Russ Bullock said:

Omnimech Fixed Jump Jet Slots
The current rule for Omnimechs is that slots are set by the Prime variant. For instance, the Prime variant of the Summoner has 5 fixed JJs and this rule is dictated across each variant. We are expanding this rule slightly when it comes specifically to Jump Jets so that the rule is determined by the variant instead. What this can mean, for example, is that the Timber Wolf S variant will come with 5 fixed JJs. This also means that if you are using (again, for example) the Timber Wolf Prime and decide to equip the RT omnipod of the Timber Wolf S you will have 2 fixed Jump Jets and another 2 if you equip the LT omnipod.

This should result in a much more fair relationship between Clan 'Mech variants and chassis.

http://mwomercs.com/...tober-road-map/

Edited by FupDup, 15 October 2016 - 07:23 PM.


#33 Y E O N N E

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Posted 15 October 2016 - 07:38 PM

View PostFupDup, on 15 October 2016 - 07:22 PM, said:

The quote from the old Command Chair post:


http://mwomercs.com/...tober-road-map/


Well, I stand corrected then. That being said, I think PGI made the right choice with it. In general, though, I agree about keeping locked equipment. My caveat is it has to be meaningful. Jump jets? They actually change the way a 'Mech plays and so they add flavor and personality. cAP? Doesn't do sh*t, remove it if you want.

View Postadamts01, on 15 October 2016 - 07:21 PM, said:

I definitely agree. That thing is just too slow to disengage in a lot of situations. Brawler MLX builds have to run cool and keep up the dps. My personal favorite is 2xMPL and 2xSPL. I mostly poke with it but can hold my own in a brawl. Once it starts running hot you can fire those two SPLs non-stop and keep damage pouring out. SRMs are fun but I'm just not consistent with them. Lasers are just so accurate, and with such a small alpha, you need to make your shots perfect.


I ran that one for awhile, then decided it was just way more efficient to run it with 3x cMPL. Results are considerably better when all of your weapons synchronize at the same range. Running hot, just fire off a single cMPL.

SRMs are sort of my specialty. I don't know how, but I'm uncanny with SRMs on the Lynx and the Locust. And the brawl Lynx with cSRM4 and cSPL gets an alpha of 34, which is decent for any Light.

#34 Tier5 Kerensky

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Posted 15 October 2016 - 07:41 PM

I'm fine with Mist Lynx the way it is. In fact more Clan mechs could have hardwired CAP or ECM.

#35 Requiemking

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Posted 15 October 2016 - 09:55 PM

View PostTeer5, on 15 October 2016 - 07:41 PM, said:

I'm fine with Mist Lynx the way it is. In fact more Clan mechs could have hardwired CAP or ECM.

Except, that hardlocked CAP severely restricts what the MLX can do. It can't take enough ammo to make most missile builds relevant, it can't effectively run ballistic builds for the same reason, It can run laser builds but can't take enough heatsinks to effectively cool itself.





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