Requiemking, on 14 October 2016 - 06:50 PM, said:
I Know This Has Been Said Before About The Mist Lynx
#21
Posted 15 October 2016 - 04:45 AM
#22
Posted 15 October 2016 - 06:57 AM
MadHornet, on 14 October 2016 - 06:35 AM, said:
Its CAP for the clans, Clan Active Probe.
And yes i would also love to see this happen but PGI is too full of themselves to think its a good idea if it didnt come from PGI themselves. You have to convince Russ on Twitter its a good idea or whisper sweet nothings into Pauls ear while he is sleeping.
Edited by Revis Volek, 15 October 2016 - 06:57 AM.
#23
Posted 15 October 2016 - 09:58 AM
Yeah the 6s pack more punch but they limit the time you can engage for before ammo issues.
All my MLXs use a combo srm4s and erslasers.
With the range5 modules.
Edited by Kharonn, 15 October 2016 - 10:00 AM.
#24
Posted 15 October 2016 - 10:11 AM
Kharonn, on 15 October 2016 - 09:58 AM, said:
Yeah the 6s pack more punch but they limit the time you can engage for before ammo issues.
All my MLXs use a combo srm4s and erslasers.
With the range5 modules.
I find I rather prefer the cSPL to the cERSL. Better front-loading, less face-time (0.25 seconds is quite significant). If I could get four cERSL and have two cSRM4 launchers, I would take them, but since I can't, cSPL all the way. I don't take range, I take cool-down, Seismic, and Radar Dep. For a brawl Lynx, follow-through capability has proven to be more important than poke ability.
cSRM6 are hot garbage on anything without Artemis, even with that missile spread quirk the Lynx has.
#25
Posted 15 October 2016 - 01:30 PM
Well now the Timberwolf chassis itself has been hit fairly hard with the Nerf Bat, plus Clan Weapons also got smacked around yet these restrictions are still in place, generally making the bad clan mechs, even worse while doing virtually nothing to the good Clan mechs that are and always will be good regardless if they have some locked equipment or not.
Also I am not talking about unlocking FF or Endo here or heavy forbid, unlocking the engines and making them swap-able, nope, I am talking about reverting back to the building standards the Clan mechs released with.
#26
Posted 15 October 2016 - 01:34 PM
Viktor Drake, on 15 October 2016 - 01:30 PM, said:
Actually, the Mad Cat is only responsible for the JJs. And in that case, only the TBR, KFX, and DWF are currently affected by it.
Mechs like the Thor and Mist Lynx would have hardlocked jets regardless of whether the TBR exists or not. DHS would also have always been hardlocked no matter what.
And seriously, nobody in their right mind used twin Gauss on the Mad Cat. That's a bad build due to low pod space (lotsa armor stripping) and easily hit ST hitboxes (boom goes the Goose Waffle).
#27
Posted 15 October 2016 - 01:47 PM
FupDup, on 15 October 2016 - 01:34 PM, said:
Mechs like the Thor and Mist Lynx would have hardlocked jets regardless of whether the TBR exists or not. DHS would also have always been hardlocked no matter what.
And seriously, nobody in their right mind used twin Gauss on the Mad Cat. That's a bad build due to low pod space (lotsa armor stripping) and easily hit ST hitboxes (boom goes the Goose Waffle).
I agree but I still remember there were a whole hell of alot of complaints about it on the forums and next thing you know, JJs are locked on the Timber Wolf.
Maybe you are right about the rest but it just seems that there are SO MANY horrible omnimechs in this game right now that need small things changed to make them at least decent and there is no sign of PGI addressing this at all. Something needs to be done and quirks aren't enough to overcome inherent design flaws, not when IS mechs and even Clan IIC variants have zero build restrictions than Hard Points.
This situation is only going to get worse too because we have a ton of Clan Battlemechs available to be added to the game and as it stands now except in a few rare exceptions, all of these 2nd line Clan Battlemechs will end up being better than the vast majority of what should be superior, Clan Omnimech designs. I mean the mech I am looking forward to most is the Marauder IIC because baring bad hitboxes, I can't see one Clan Omni, including the Timberwolf that is going to be better than it. I mean you can drop a 400XL engine in it and get it up to speeds within 7 kph of a Timber Wolf while still having more free tonnage and no locked slots or fixed equipment. Then if you need more weight, just swap out the engine for massive weight savings and mount even more weapons. This, like the Kodiak, is going to be the standard that Clan Omni's are going to be measured against and they are going to be found lacking if something doesn't change in regards to how Clan Omni's can be built out.
#28
Posted 15 October 2016 - 07:02 PM
And the Timberwolf is a Heavy, the Marauder IIC is an Assault. Nobody is going to spend their Assault slot on anything but a Kodiak for serious play unless something changes, which means you still need a Heavy. The Timberwolf will continue to be a top choice.
And honestly? The "horrible" omnis are still generally quite competent at one niche or another.
#29
Posted 15 October 2016 - 07:09 PM
Yeonne Greene, on 15 October 2016 - 07:02 PM, said:
PGI didn't "mess that up," that was just a part of the original rules of Omnimechs.
Pod-mounted modular jets are not the same as the hardlocked jets you see on mechs like the Nova and Summoner. It's sort of like why you can remove the DHS from the SCR Prime but you're stuck with 20 dubs on the Warhawk. Because some items were meant to be hardwired and some were meant to be modular/removable.
PGI tweaked the rules globally (affecting KFX and DWF) after the poptart TBR proved to be too obnoxious of a gundam.
Edited by FupDup, 15 October 2016 - 07:09 PM.
#30
Posted 15 October 2016 - 07:19 PM
FupDup, on 15 October 2016 - 07:09 PM, said:
Pod-mounted modular jets are not the same as the hardlocked jets you see on mechs like the Nova and Summoner. It's sort of like why you can remove the DHS from the SCR Prime but you're stuck with 20 dubs on the Warhawk. Because some items were meant to be hardwired and some were meant to be modular/removable.
PGI tweaked the rules globally (affecting KFX and DWF) after the poptart TBR proved to be too obnoxious of a gundam.
I recall PGI themselves saying that they never intended to allow the JJs to be removable on the TBR pods in question.
Edited by Yeonne Greene, 15 October 2016 - 07:20 PM.
#31
Posted 15 October 2016 - 07:21 PM
Yeonne Greene, on 15 October 2016 - 10:11 AM, said:
#32
Posted 15 October 2016 - 07:22 PM
Yeonne Greene, on 15 October 2016 - 07:19 PM, said:
The quote from the old Command Chair post:
Russ Bullock said:
The current rule for Omnimechs is that slots are set by the Prime variant. For instance, the Prime variant of the Summoner has 5 fixed JJs and this rule is dictated across each variant. We are expanding this rule slightly when it comes specifically to Jump Jets so that the rule is determined by the variant instead. What this can mean, for example, is that the Timber Wolf S variant will come with 5 fixed JJs. This also means that if you are using (again, for example) the Timber Wolf Prime and decide to equip the RT omnipod of the Timber Wolf S you will have 2 fixed Jump Jets and another 2 if you equip the LT omnipod.
This should result in a much more fair relationship between Clan 'Mech variants and chassis.
http://mwomercs.com/...tober-road-map/
Edited by FupDup, 15 October 2016 - 07:23 PM.
#33
Posted 15 October 2016 - 07:38 PM
FupDup, on 15 October 2016 - 07:22 PM, said:
Well, I stand corrected then. That being said, I think PGI made the right choice with it. In general, though, I agree about keeping locked equipment. My caveat is it has to be meaningful. Jump jets? They actually change the way a 'Mech plays and so they add flavor and personality. cAP? Doesn't do sh*t, remove it if you want.
adamts01, on 15 October 2016 - 07:21 PM, said:
I ran that one for awhile, then decided it was just way more efficient to run it with 3x cMPL. Results are considerably better when all of your weapons synchronize at the same range. Running hot, just fire off a single cMPL.
SRMs are sort of my specialty. I don't know how, but I'm uncanny with SRMs on the Lynx and the Locust. And the brawl Lynx with cSRM4 and cSPL gets an alpha of 34, which is decent for any Light.
#34
Posted 15 October 2016 - 07:41 PM
#35
Posted 15 October 2016 - 09:55 PM
Teer5, on 15 October 2016 - 07:41 PM, said:
Except, that hardlocked CAP severely restricts what the MLX can do. It can't take enough ammo to make most missile builds relevant, it can't effectively run ballistic builds for the same reason, It can run laser builds but can't take enough heatsinks to effectively cool itself.
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