Kuaron, on 25 October 2016 - 02:18 PM, said:
I'm all for adding armour and penetration, if we are at it.
Also, reducing ED criticism to the desire to alpha is a very pathetic strawman.
Armor is the way to to go since we don't have respawn.
Desire to Alpha is all I've seen from Assault mainers. They say their Assaults should be able to have a higher Alpha cap than any other weight class.
Deathlike, on 25 October 2016 - 03:31 PM, said:
If you actually understand WHAT it did, you'll understand that it doesn't solve what it aims to solve.
What players that have sub 1 K-D/W-L ratio do is not learn how to play properly... and get into situations where they get murdered quickly (increasing TTK will not solve your woes). That's not the fault of the current system, but rather skill, execution, and mostly knowledge.
There's not much skill in this version of MechWarrior compared to past online titles. This version caters to high Alphas, long distance, and using cover.
I don't see the need as much in this title to manage heat, coolant, or ammo. Those were skills in past games. Reasons being: it's 12 on 12. You can shut down with the other 11 Mechs around you and it doesn't matter. Plus there is SO much cover in this game to help those with low KDRs to avoid snipers and missles. A shut down is probably protected on at least one side by a hill or a tree. No one needs coolant in this game because the maps aren't that hot. You don't need to conserve ammo when there's no respawn, the game mode probably isn't TDM anyways, and you have 11 Mechs backing you up.