So You'll Lrm Quirk The Huntsman But Not The Night Gyr-D
#1
Posted 13 October 2016 - 03:03 PM
the huntsman HMN-C has 3 missile hardpoint with 2 stock racks.. and it gets LRM quirks.
But the Night GYR NTG-D has 4 missile hardpoints with 4 stock LRM20's and it doesnt get any LRM quirks.. Instead it got energy quirks for the 2 backup energy hardpionts..
WHY? JUST WHY? WHY? REALLY WHY? WHY WHY WHY? SERIOSULY!! WHY? WHY? HANG ON A SEC..... I WONDER...... CAN I ASK WHY????
#2
Posted 13 October 2016 - 03:07 PM
#4
Posted 13 October 2016 - 03:16 PM
#5
Posted 13 October 2016 - 03:28 PM
#7
Posted 13 October 2016 - 03:35 PM
#8
Posted 13 October 2016 - 03:42 PM
#9
Posted 13 October 2016 - 03:46 PM
#10
Posted 13 October 2016 - 03:50 PM
Night Gyrs are so last month, after all.
#11
Posted 13 October 2016 - 04:27 PM
Why the hell does PGI keep gifting Clan 'Mechs, that already have a crapton of hard-points and solid to fantastic ground speed, with such an amazing ability to track all the targets? KDK, SCR, and now HMN.
My Battlemaster 3M sits in a corner crying with its pitiful 60 degree yaw, and my Blackjacks join him with their 80.
#12
Posted 13 October 2016 - 04:39 PM
Yeonne Greene, on 13 October 2016 - 04:27 PM, said:
Why the hell does PGI keep gifting Clan 'Mechs, that already have a crapton of hard-points and solid to fantastic ground speed, with such an amazing ability to track all the targets? KDK, SCR, and now HMN.
My Battlemaster 3M sits in a corner crying with its pitiful 60 degree yaw, and my Blackjacks join him with their 80.
Grabdeals
#13
Posted 13 October 2016 - 04:48 PM
#15
Posted 13 October 2016 - 05:04 PM
Yeonne Greene, on 13 October 2016 - 04:27 PM, said:
Why the hell does PGI keep gifting Clan 'Mechs, that already have a crapton of hard-points and solid to fantastic ground speed, with such an amazing ability to track all the targets? KDK, SCR, and now HMN.
My Battlemaster 3M sits in a corner crying with its pitiful 60 degree yaw, and my Blackjacks join him with their 80.
I gave up finding logic in PGI decisions on quirks long ago.
It just does not make sense.
Just think about the logic that gives the KDK-3 durability quirks, but keeps that Viper bone dry with minor quirks locked behind 8/8 set contradicting omnimech customization.
yup... no logic is the answer!
#17
Posted 13 October 2016 - 05:06 PM
Yeonne Greene, on 13 October 2016 - 04:27 PM, said:
Why the hell does PGI keep gifting Clan 'Mechs, that already have a crapton of hard-points and solid to fantastic ground speed, with such an amazing ability to track all the targets? KDK, SCR, and now HMN.
My Battlemaster 3M sits in a corner crying with its pitiful 60 degree yaw, and my Blackjacks join him with their 80.
#balancebytier5
#19
Posted 13 October 2016 - 05:15 PM
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