Cyclops 11A - Build Suggestions
#1
Posted 15 October 2016 - 04:07 AM
could you tell me some alternate build for the 11A?
I usually run her with 3AC/5 3MLs STD 340, but I would like some alternatives.
Any suggestion is appreciated.
Thanks!
#2
Posted 15 October 2016 - 04:22 AM
#3
Posted 15 October 2016 - 05:06 AM
http://mwo.smurfy-ne...ce52fa97b8a2d2f
Disclaimer: Do not own the mech, don't know how it plays
#4
Posted 15 October 2016 - 07:10 PM
invernomuto, on 15 October 2016 - 04:07 AM, said:
could you tell me some alternate build for the 11A?
I usually run her with 3AC/5 3MLs STD 340, but I would like some alternatives.
Any suggestion is appreciated.
Thanks!
I run 3 AC5 with 2 LL 1 ML and a STD 300. I've also ran 2x LBX + a STD 330 (I think). The 2LL 1ML + some combination of autocannons isn't tippy top meta or anything, but for just and grinding out your mastery it's not an offensively terrible mech to play. Just follow the deathball around and shoot whatever everyone else is shooting.
http://mwo.smurfy-ne...c581b56c626ccee
That's also a "good build" but in my experience the Cyclops can lose its ST fairly easily. I don't like playing it asymm.
Edited by vnlk65n, 15 October 2016 - 07:44 PM.
#5
Posted 15 October 2016 - 08:12 PM
#6
Posted 19 October 2016 - 02:26 AM
A bit on slow side, but all weapons work really well together, just remember always shoot srm,laser then lbx.
#7
Posted 19 October 2016 - 06:31 PM
Without you just splat your damage somewhere.
#8
Posted 20 October 2016 - 05:16 AM
vnlk65n, on 15 October 2016 - 07:10 PM, said:
I run 3 AC5 with 2 LL 1 ML and a STD 300. I've also ran 2x LBX + a STD 330 (I think). The 2LL 1ML + some combination of autocannons isn't tippy top meta or anything, but for just and grinding out your mastery it's not an offensively terrible mech to play. Just follow the deathball around and shoot whatever everyone else is shooting.
http://mwo.smurfy-ne...c581b56c626ccee
That's also a "good build" but in my experience the Cyclops can lose its ST fairly easily. I don't like playing it asymm.
try this modification: http://mwo.smurfy-ne...9df0852a81ced88
#9
#10
Posted 20 October 2016 - 05:34 AM
TercieI, on 20 October 2016 - 05:26 AM, said:
but alot tankier lol
UAC-5 http://mwo.smurfy-ne...4843546817227a5
orrrr... if ur feeling risky, XL, 2 ac5, 3LPL
http://mwo.smurfy-ne...279597c528168a6
Edited by CD0UG, 20 October 2016 - 05:40 AM.
#11
Posted 20 October 2016 - 05:48 AM
CD0UG, on 20 October 2016 - 05:34 AM, said:
but alot tankier lol
A bit, yeah. It really nails the problem with this variant: It needs to be stupid slow to really take advantage of its hardpoints. If you want to go a reasonable speed, you have to run XL or just drop guns. And both of those options leave you unable to really use all three ballistic hardpoints. I spent more time in Smurfy on this mech than playing it, I swear and I never got happy. Stripped immediately once mastered.
#12
Posted 20 October 2016 - 03:41 PM
2x UAC5s, 1x AC2, 2ML, std 350.
Is it good? Well, it isn't horrible. Kinda fun too.
#13
Posted 21 October 2016 - 02:36 AM
#15
Posted 21 October 2016 - 04:55 AM
Widowmaker1981, on 21 October 2016 - 04:19 AM, said:
Those high mount UAC5s and SRMs (MG pushes the 2 UACs to the two higher mounts)
Best i could do with it tbh.. imo the Sleipnir is by far the best Cyclops, to the point that im not even bothering to level the others.
I like the 10-Q a lot. 6ASRM6 and an ASRM4, XL395. If you like SRM brawling, it's a hoot. Sliepnir's alright, but feels so inferior to its direct competitors that I can't get real excited about it. The rest top out at meh.
#16
Posted 21 October 2016 - 08:11 AM
TercieI, on 21 October 2016 - 04:55 AM, said:
I dont really like brawling, so there is that lol.. (i get frustrated trying to do early game damage, too impatient)
Im a bit confused on the Sleipnir - in my opinion it only has one competitor as far as full on IS dakka goes, and thats the MAL-MX90, those 55% agility quirks, the engine cap and the sensor range stuff on the Sleipnir vs the velocity/range quirks on the MX90.
Imo this SLEIPNIR build is the best IS dakka there is (though its slightly ammo limited. Goddamn hand actuators, should be able to remove them since they are useless and just act as a nerf)
Edited by Widowmaker1981, 21 October 2016 - 08:30 AM.
#17
Posted 21 October 2016 - 08:40 AM
Widowmaker1981, on 21 October 2016 - 08:11 AM, said:
I dont really like brawling, so there is that lol.. (i get frustrated trying to do early game damage, too impatient)
Im a bit confused on the Sleipnir - in my opinion it only has one competitor as far as full on IS dakka goes, and thats the MAL-MX90, those 55% agility quirks, the engine cap and the sensor range stuff on the Sleipnir vs the velocity/range quirks on the MX90.
Imo this SLEIPNIR build is the best IS dakka there is (though its slightly ammo limited. Goddamn hand actuators, should be able to remove them since they are useless and just act as a nerf)
Assuming that's not your real back armor, that is virtually identical to how I run mine. I don't really consider IS vs Clan a distinction, so I'm comparing it to KDKs and NTGs and would take either of them over it easily. And, personally, I think it's about a coin flip with the Black Widow. Agree it smokes the Mauler (based on agility alone for me).
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