Jump to content

Faction Play Is Dying

Social

126 replies to this topic

#1 Tiyos

    Member

  • PipPip
  • The Wolf
  • The Wolf
  • 41 posts
  • LocationWashington State

Posted 24 September 2016 - 09:20 PM

I didn't know what Sub-Forum to put this under, where it would still be read enough, but fit, so it's here. Honestly, if I had a rooftop, I'd be right there, shouting instead of these forums where virtually everything we've said has gone unheard. Sometimes I wish that there was a tag for posts saying, "HEY! PGI! Actually look at the part of the forums that isn't controlled by your devs and act off of it!"

But, today, I'm focusing on something constructive, albeit a little blunt.

Faction Play is dying.

Nobody plays it anymore, and it's due to a simple lack of content, and too many public events. PGI said that they will not add anything to Faction Play until the population increases, but the population will not increase unless they actually DO SOMETHING to make Faction Play more engaging. No, that doesn't mean add more mechs, because that's nothing more than a 2 week thrill until we're bored with the mech, or decided that it sucks. After that, the game gets boring again, people leave, and we're back to the 25% of the population we've had before.

Some people may argue that the game is fun with only quick plays, or that they're content with it. But that will not be the case as many people who live for faction play come to the same conclusion that I have, and leave. Then, who will there be to play quick drops against. Do you really want to play a game where there is so few players that you fight the same group over and over again?

But, this can be traced to another fault as well. Public events. With every time there is a quick play event, it strips more away from Faction play, and it forces more players to leave. I'm not saying abolish them entirely, but rather alternate. Quick event, Faction event and so on.

PGI, I am not asking for miracles. If you run short on ideas, look to the feature suggestions for once. If this is too hard of a task to improve faction play, then please just say so. Say you are only going to do quick plays, and many of us who are waiting for the game to get better can move on with our lives.

PGI, I have stayed with this game because of my love for battletech. But no longer will I let it blind me from what you are doing wrong. At times I feel that this game is holding me off, waiting for battletech the game, or star citizen.

I am aware of the fact that in openly calling out PGI, I will attract some negative attention. I may be insulted by some of their lackeys, or a dev pretending to be a lackey, or a dev who is brave enough to stand up and show himself. Or PGI may just edit the forums and move my post to the bottom, or delete it entirely.

Edited by tiyos1017, 24 September 2016 - 09:28 PM.


#2 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 24 September 2016 - 09:26 PM

........................................................

View Posttiyos1017, on 24 September 2016 - 09:20 PM, said:

PGI, I am not asking for miracles. If you run short on ideas, look to the feature suggestions for once. If this is too hard of a task to improve faction play, then please just say so. Say you are only going to do quick plays, and many of us who are waiting for the game to get better can move on with our lives.

Sorry if you don't like what I'm saying, but I'm saying what other people simply don't want to. I have a habit of that...

........................................................

We all know that. The event was a nice boost and the thing we learned is if people have a reason to play they will. Then others play and some don't. All i can say is we have to wait till mechcon to hear about the changes. Until then do we need another one thousand of these threads?>

Edited by BLOOD WOLF, 24 September 2016 - 09:28 PM.


#3 RestosIII

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,322 posts
  • LocationDelios

Posted 24 September 2016 - 09:27 PM

Or they could add content to the game. Absurd, I know.

#4 Mole

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,314 posts
  • LocationAt work, cutting up brains for a living.

Posted 24 September 2016 - 09:30 PM

View PostRestosIII, on 24 September 2016 - 09:27 PM, said:

Or they could add content to the game. Absurd, I know.

Minimally viable.

#5 Jackal Noble

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,863 posts
  • LocationTerra

Posted 24 September 2016 - 09:35 PM

Gee I don't know, couldn't have anything to do with full 12 mans steamrolling teams made of regular players not on the same team.

If I were to give you a bowl of skittles and tell you 3 would kill you would you take a handful? Absolutely, you would because the rest of those skittles most likely suck.
That's what is one contributing factor to what is wrong with fp and why it is dying.
BLESSED BE THE RNGESUS MM!!!!!!!

Edited by JackalBeast, 24 September 2016 - 09:35 PM.


#6 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 24 September 2016 - 09:37 PM

View Posttiyos1017, on 24 September 2016 - 09:20 PM, said:

Nobody plays it anymore, and it's due to a simple lack of content, and too many public events. PGI said that they will not add anything to Faction Play until the population increases, but the population will not increase unless they actually DO SOMETHING to make Faction Play more engaging. No, that doesn't mean add more mechs, because that's nothing more than a 2 week thrill until we're bored with the mech, or decided that it sucks. After that, the game gets boring again, people leave, and we're back to the 25% of the population we've had before.


I don't think I've heard the stuff in italics (but it wouldn't surprise me if that were true), but the latter in bold is pretty much the fundamental problem (well, mostly looking into WHY that is the case).

There's nothing I'm aware of (a specific time ETA) when they'll get anything specific done for FW and the likelihood that it'll even get remotely addressed properly in 2016 is unlikely. Maybe 2020, but not so much 2016 (at the likely earliest of next year 2017).

Of course, there's so much wasted time in between Phase 2 and Phase 3 (or Phase 1 and Phase 2 for that matter), you wonder what that time was spent doing.

Edited by Deathlike, 24 September 2016 - 09:38 PM.


#7 Mole

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,314 posts
  • LocationAt work, cutting up brains for a living.

Posted 24 September 2016 - 09:38 PM

I like how PGI promised us CW in 90 days and then we waited with bated breath for how many years and then we get... this... this... dumpster fire... gg, PGI. ggclose.

#8 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 24 September 2016 - 09:46 PM

View PostMole, on 24 September 2016 - 09:38 PM, said:

I like how PGI promised us CW in 90 days and then we waited with bated breath for how many years and then we get... this... this... dumpster fire... gg, PGI. ggclose.

FW is not where we wan't to be but It's definitely not a dumpster fire. You can get some quality matches in FW. The MC idea is also neat, I mean earn MC to play FW. If your a unit like 420 that's still taking and holding planets I can't imagine how much mc they managed to pull for good while now. The concepts are their. Unit management, planet warefare. They just need to expand on that.

Saying GG close is just whining, and at the same time they are working on it to make it better, and you just get to whine while waiting for the changes. It's a win win for you I am sure.

#9 MechaBattler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,122 posts

Posted 24 September 2016 - 10:03 PM

View PostBLOOD WOLF, on 24 September 2016 - 09:26 PM, said:


We all know that. The event was a nice boost and the thing we learned is if people have a reason to play they will. Then others play and some don't.


If that's the case. They should raise the C-bill rewards. And attach some daily missions to Faction Warfare. Reward consumables and other stuff.

But yeah. Ultimately we'll have to wait to see what they're planning.

#10 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,981 posts
  • LocationOn the farm in central Minnesota

Posted 24 September 2016 - 10:21 PM

Don't worry OP. Russ has got this.

http://www.nogutsnog...hp?topic=4168.0

Take the factions out of faction play.
Remove all aspect of immersion and lore by having the mode focus on IS v Clan only on 4 planets (with occasional special IS v IS and Clan v Clan events on some weekends).
Turn FP into QP with respawn.

That is what is now being promised. That, my dear OP, is what PGI thinks will make FP come alive again! That is the new "content" we are to get. I am sure it will be great!!

#11 Besh

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,110 posts
  • LocationGermany

Posted 24 September 2016 - 10:23 PM

Prolly would be best if they simply outsourced the whole FP - Part of the Game . I mean, let a bunch of really creative, lore immersed people loose on it ( on those people`s own way of funding ), allowing them to use anything MW:O provides - i.e Maps, 'Mechs etc . I bet FP, and MW:O, would fly high .

Would not be amazed if it was actually possible to get some decent crowdfunding up for that, provided a good plan was published . Me personally, I would start with including lore accurate background for each of the Planets...

Edited by Besh, 24 September 2016 - 10:24 PM.


#12 BLOOD WOLF

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Jaws
  • The Jaws
  • 6,368 posts
  • Locationnowhere

Posted 24 September 2016 - 10:40 PM

View PostBud Crue, on 24 September 2016 - 10:21 PM, said:

Don't worry OP. Russ has got this.

http://www.nogutsnog...hp?topic=4168.0

Take the factions out of faction play.


I gotta admit that Idea is completely Stupid; That Idea was introduced by somebody on the panel.

#13 Mcgral18

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • CS 2019 Top 8 Qualifier
  • CS 2019 Top 8 Qualifier
  • 17,987 posts
  • LocationSnow

Posted 25 September 2016 - 12:22 AM

View PostBud Crue, on 24 September 2016 - 10:21 PM, said:

Don't worry OP. Russ has got this.

http://www.nogutsnog...hp?topic=4168.0

Take the factions out of faction play.
Remove all aspect of immersion and lore by having the mode focus on IS v Clan only on 4 planets (with occasional special IS v IS and Clan v Clan events on some weekends).
Turn FP into QP with respawn.

That is what is now being promised. That, my dear OP, is what PGI thinks will make FP come alive again! That is the new "content" we are to get. I am sure it will be great!!


That's what the Solo CW queue should have been.

#14 Tombs Clawtooth

    Member

  • PipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 152 posts

Posted 25 September 2016 - 12:25 AM

Why would I play faction play when it's pretty much a requirement to master 4 mechs, when I can play quickplay with 1 really well kitted out mech?

It's a lot cheaper and a lot easier. If faction play was more profitable for time invested, I would be using it to help buy my next mech, but it isn't... Not when I can make 350-400k in 5-10 minutes of quick play. If faction play was turning up around a million cbills per match, then I would find it preferable and would just drag trial mechs out if I had to.

That, and scouting is garbage, complete and total garbage. It's quickplay with 8 players and never brings me any real money.

Edited by Tombs Clawtooth, 25 September 2016 - 12:29 AM.


#15 RestosIII

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 7,322 posts
  • LocationDelios

Posted 25 September 2016 - 12:27 AM

View PostBud Crue, on 24 September 2016 - 10:21 PM, said:

Don't worry OP. Russ has got this.

http://www.nogutsnog...hp?topic=4168.0

Take the factions out of faction play.
Remove all aspect of immersion and lore by having the mode focus on IS v Clan only on 4 planets (with occasional special IS v IS and Clan v Clan events on some weekends).
Turn FP into QP with respawn.

That is what is now being promised. That, my dear OP, is what PGI thinks will make FP come alive again! That is the new "content" we are to get. I am sure it will be great!!


Posted Image

Every time Russ says something I get sadder and lose more of the little faith I have left in PGI. We're never going to be able to own worlds in Clan space, are we?

Edited by RestosIII, 25 September 2016 - 12:28 AM.


#16 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,107 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 25 September 2016 - 12:34 AM

I'd play faction play if only there were people there constantly. What if they introduced online bots?

#17 S 0 L E N Y A

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,031 posts
  • LocationWest Side

Posted 25 September 2016 - 12:38 AM

You cant kill what never lived

#18 lshtaria

    Member

  • PipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 1,498 posts
  • LocationAvalon City, New Avalon

Posted 25 September 2016 - 12:38 AM

FP is dying?

It's already dead.

#19 Idealsuspect

    Member

  • PipPipPipPipPipPipPipPipPip
  • The 1 Percent
  • The 1 Percent
  • 2,127 posts

Posted 25 September 2016 - 12:42 AM

Faction play is dead since year and it was in better case only on life support before.


All problems and solutions about CW/FW were already wrote years ago.
Nothing was done out of implement LONG TOM CAUSALS PLAYERS HAMMER, so we can considere this thread and any other "new" FW thread as necrothread-like.

Ty RIP and bye Posted Image

Edited by Idealsuspect, 25 September 2016 - 12:43 AM.


#20 Balilaika

    Member

  • PipPip
  • Urban Commando
  • Urban Commando
  • 26 posts

Posted 25 September 2016 - 03:24 AM

View PostJackalBeast, on 24 September 2016 - 09:35 PM, said:

Gee I don't know, couldn't have anything to do with full 12 mans steamrolling teams made of regular players not on the same team.

If I were to give you a bowl of skittles and tell you 3 would kill you would you take a handful? Absolutely, you would because the rest of those skittles most likely suck.
That's what is one contributing factor to what is wrong with fp and why it is dying.
BLESSED BE THE RNGESUS MM!!!!!!!

I have issue with that statement. the only thing making skittles, skittles is their own unwillingness to group up with others. The playerbase here is ultra dedicated to dropping solo and not being social. the only fail PGI made here was not to market the game in the first iteration to the ULTRA casual super solo.
The players are at fault for the premade problem.

Edited by Jack Staff, 25 September 2016 - 03:26 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users