Lightfoot, on 22 October 2016 - 11:07 PM, said:
I played it up until Tukkiyad One. We PUGinies won about 30% of the time at first before the LRM nerf of Jan. 2015, but by the time Tukkiyad One rolled around that had dropped off to under 1 in 10. A half hour drubbing is too much to ask of players and it's the Orbital Cannon attack/defend maps that are the cause of the lopsided odds.
You replace that with Mech vs Mech combat like you find in PUGs and players would go for that, understand how to do that, and CW would start to work. There could be some mutual objectives, but only if they are MAP NEUTRAL. No attack/defend the Maze. MWO is just not ready for that and maybe Orbital Cannon Attack/Defend just won't work except as a alternate gametpype that both teams choose in advance.
It's not CW, it's Orbital Cannon Attack/Defend that killed CW. I used to be CO of a MechWarrior 3/ MW4 merc unit so I have some understanding of what teams and players like and can't like. CW is what they want even if no one (or few) in MWO have ever liked MWO's Orbital Cannon version of it. As far as I can tell, this is true. Short of PvE campaigns, this is the only way to begin to introduce roleplay into MWO and it can be built on as time goes on.
Probably no one wants to blame Orbital Cannon Attack/Defend as the failed element since it required it's own Maps, but just make a main planet assault gametype that can use normal maps and see what happens.
The truth has been spoken.
It IS those maps that I also believe deserve the lion's share of the credit for why FP/FW/CW, whatever you want to call it, is no fun. The orbital cannon attack/defend maps. They're God-awful. Riddled with chokepoints. Badly designed. Boring objectives. They aren't the only reason CW isn't fun, but they are in the top five of reasons why. There isn't a single CW map I like better than the old Terrible Therma or even Alpine Peaks. And I like the new TT and Polar Highlands very much. Even when I'm not bringing LRMs.