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Faction Play Is Dying

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#81 Dfeeds

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Posted 21 October 2016 - 11:05 PM

Well it is that time of the year where the dead come back to life and immortals suck us dry for nothing in return.

#82 Clownwarlord

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Posted 22 October 2016 - 06:05 AM

correction faction play is dead

#83 Lightfoot

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Posted 22 October 2016 - 10:08 AM

View PostImperius, on 21 October 2016 - 08:02 PM, said:

Before the "orbital cannon" CW was already dead. Long Tom just helped speed up the bleeding.


There was no "Before the Orbital Cannon", that's where CW started.

I promise, you make CW more like the straight-up Mech vs Mech game that players find in PUGs and they will play CW in pick-up teams just like they do PUGs. Orbital Cannon attack /defend pitches players against a map. The 12 mans know how to beat the map and the non-team players don't. That makes CW the game of 12 man teams that almost never lose. They get bored with winning and the rest don't bother trying. CW dies.

But CW is what everyone wants to do if they are playing MWO. They want something more than PUGs for CBills. No RP there. CW done right allows for the incorporation of roleplay, leaderboards, Mercs, Clans, Inner Sphere, and even Pirates. Also the need for hired guns like Lone Wolf players based on stats.

Orbital Cannon attack/defend favors 12-mans too much and drove everyone else off. Replace with a gametype that relies on Mech vs Mech combat. There can be some goal for both teams so long as it is map neutral. If you are fighting a map you need tactical weapons that can beat the map, not MWO's favored laser-brawl.

#84 Bishop Steiner

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Posted 22 October 2016 - 10:30 AM

View PostVeev, on 21 October 2016 - 07:02 PM, said:

Time to Necro this thread!!! I have not been playing because the game is stale and boring. Phase 3 of CW was a bad joke. I am not enthusiastic about the Energy draw system. The current quirks should be customization slots on each mech with each mech getting more or less based on combat value.

The list goes on. Quite frankly, the game is just not fun right now, at least to me. The map changes are not that thrilling and have detracted a lot from the game.

My wallet is sealed and I have no intention of supporting any projects from this dev or one of its shell companies in the future.

sadly, necroing this thread, and necroing Faction Warfare... not one and the same.
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#85 Lyoto Machida

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Posted 22 October 2016 - 11:17 AM

Strangely enough, PGI never once thought to increase c-bill rewards in an effort to beef up CW population and reduce queue times...

#86 Deathlike

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Posted 22 October 2016 - 11:24 AM

View PostLyoto Machida, on 22 October 2016 - 11:17 AM, said:

Strangely enough, PGI never once thought to increase c-bill rewards in an effort to beef up CW population and reduce queue times...


It's less about the Paulconomy (although it is a factor) and more about the gamemode itself.

If the gamemode itself was enjoyable on a universal/global level, people would play it regardless of the rewards (though it would be a factor for some).

The problem is it isn't interesting and worth people's time... especially if you can do 2 or 3 quick play matches and get more or less the same effective rewards, sans loyalty points and do better for the most part.

Edited by Deathlike, 22 October 2016 - 11:53 AM.


#87 Weeny Machine

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Posted 22 October 2016 - 12:21 PM

There is simply no reason to play FW and no depth to it. It doesn't matter if you attack a backwater planet nor Hesperus (major mech production facilities). There is also zero faction pride because moving the border...doesn't influence the game in any noteworthy way.

B-O-R-I-N-G

#88 Imperius

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Posted 22 October 2016 - 01:39 PM

View PostLightfoot, on 22 October 2016 - 10:08 AM, said:


There was no "Before the Orbital Cannon", that's where CW started.

I promise, you make CW more like the straight-up Mech vs Mech game that players find in PUGs and they will play CW in pick-up teams just like they do PUGs. Orbital Cannon attack /defend pitches players against a map. The 12 mans know how to beat the map and the non-team players don't. That makes CW the game of 12 man teams that almost never lose. They get bored with winning and the rest don't bother trying. CW dies.

But CW is what everyone wants to do if they are playing MWO. They want something more than PUGs for CBills. No RP there. CW done right allows for the incorporation of roleplay, leaderboards, Mercs, Clans, Inner Sphere, and even Pirates. Also the need for hired guns like Lone Wolf players based on stats.

Orbital Cannon attack/defend favors 12-mans too much and drove everyone else off. Replace with a gametype that relies on Mech vs Mech combat. There can be some goal for both teams so long as it is map neutral. If you are fighting a map you need tactical weapons that can beat the map, not MWO's favored laser-brawl.

You never played CW that much I can tell.



#89 Appogee

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Posted 22 October 2016 - 01:46 PM

I'd prefer to play FP.

But I just get farmed by 12-mans doing their thing. And that's not fun.

It's a shame there's no matchmaking that puts the 12-mans against each other, and enables solo and small groups to be better matched against each other.

#90 Imperius

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Posted 22 October 2016 - 01:50 PM

View PostAppogee, on 22 October 2016 - 01:46 PM, said:

I'd prefer to play FP.

But I just get farmed by 12-mans doing their thing. And that's not fun.

It's a shame there's no matchmaking that puts the 12-mans against each other, and enables solo and small groups to be better matched against each other.

They tried that! You pugs didn't find games.

#91 Heavenward

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Posted 22 October 2016 - 01:52 PM

I have only tried it once, i found it not single player friendly, took too much time to find and play the match. Not to mention imbalances in factions. I just don't find it fun.

#92 Angel of Annihilation

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Posted 22 October 2016 - 01:55 PM

Hate to say it but there is a lack of content in general. Just today I was thinking that I am really enjoying playing all the new mechs I recently got through the loyalty program but good lord, I am sick of playing the exact same maps the exact same way over and over and over. They really need to crank out about 10 new maps ASAP and figure out a way to spice up things with Missions or something that give people something to do besides kill each other and add some sort of randomness to the gameplay, maybe have so sort of random objective that has to be captured or something.

#93 jss78

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Posted 22 October 2016 - 02:55 PM

FP was just a combination of mistakes. Back when I did play it, the core problems were poor rewards and the simple fact that the game mode sucked.

The fraction of population there was always so low that they couldn't introduce any kind of MM to the queues. And when you reach the point that no MM of any kind exists, it becomes kind of pointless for 90+% of the player base to go there. And at that point the population remaining is so low it's just not worth the development effort.

IMO the population in general is currently so low, that I'm severely skeptical that FP can exist as a separate entitity from QP. Short of occasional Tukayyid-type events where you attract people with actual good rewards and put them in just a few, well yeah, buckets.

Edited by jss78, 22 October 2016 - 02:56 PM.


#94 Monkey Lover

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Posted 22 October 2016 - 03:23 PM

#1 reason it died was because of cease fire system.

Small factions couldn't take planets after the last two updates as they increased the slices and added scouting.
Teams wouldn't play if there wasn't a shot to take the planet before it ended.
Teams wouldn't player right after the cease fires because they knew know one was going to fight towards the end time. So they would just wait until the next day.


Of course their are other reasons people didn't play . But this was the main reason I saw players who wanted to play cw decide to go to bed or do group Q.

#95 BLOOD WOLF

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Posted 22 October 2016 - 03:25 PM

View PostMonkey Lover, on 22 October 2016 - 03:23 PM, said:

#1 reason it died was because of cease fire system.

Small factions couldn't take planets after the last two updates as they increased the slices and added scouting.
Teams wouldn't play if there wasn't a shot to take the planet before it ended.
Teams wouldn't player right after the cease fires because they knew know one was going to fight towards the end time. So they would just wait until the next day.


Of course their are other reasons people didn't play . But this was the main reason I saw players who wanted to play cw decide to go to bed or do group Q.

The one point I like was making the rewards available to the units that participated and not just got their name on the planet.

#96 Imperius

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Posted 22 October 2016 - 04:04 PM

Please just let FW/CW die thanks.
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#97 Mystere

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Posted 22 October 2016 - 04:21 PM

View PostAppogee, on 22 October 2016 - 01:46 PM, said:

I'd prefer to play FP.

But I just get farmed by 12-mans doing their thing. And that's not fun.

It's a shame there's no matchmaking that puts the 12-mans against each other, and enables solo and small groups to be better matched against each other.


Even though I only play solo, a matchmaker is something I'm going to raise hell to stop. Who fights whom where and when should be a player-driven decision as a core part of a campaign system -- something we do not have.

#98 Mystere

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Posted 22 October 2016 - 04:25 PM

View Postjss78, on 22 October 2016 - 02:55 PM, said:

IMO the population in general is currently so low, that I'm severely skeptical that FP can exist as a separate entitity from QP. Short of occasional Tukayyid-type events where you attract people with actual good rewards and put them in just a few, well yeah, buckets.


QP was supposed to be just a mere filler until CW was ready. But instead, it is now "The Game".

PGI could at the very least start rolling in the QP modes into CW.

#99 Jack Booted Thug

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Posted 22 October 2016 - 04:36 PM

And to think, what we have now was years in the making.


PGI has had years and this is it.


Abondon hope all ye who enter here


#100 BLOOD WOLF

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Posted 22 October 2016 - 04:37 PM

so what was the point of this thread?





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