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Faction Play Is Dying

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#101 Jack Booted Thug

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Posted 22 October 2016 - 04:50 PM

View PostBLOOD WOLF, on 22 October 2016 - 04:37 PM, said:

so what was the point of this thread?


Air grievances. A cathartic experience. I expect Nothing more at this point.



#102 Simbacca

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Posted 22 October 2016 - 06:03 PM

View PostViktor Drake, on 22 October 2016 - 01:55 PM, said:

Hate to say it but there is a lack of content in general. Just today I was thinking that I am really enjoying playing all the new mechs I recently got through the loyalty program but good lord, I am sick of playing the exact same maps the exact same way over and over and over. They really need to crank out about 10 new maps ASAP and figure out a way to spice up things with Missions or something that give people something to do besides kill each other and add some sort of randomness to the gameplay, maybe have so sort of random objective that has to be captured or something.

Having dynamic spawn and capture and base locations would maximize the use of existing map assets and change how maps are played.

To prevent wonkiness in the dynamic locations - there are 5 different "configurations" - thus changing game experience for the better - AND actually use portions of the maps that have been ignored all this time - I argued for this years ago.

#103 M3560 35003663

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Posted 22 October 2016 - 06:10 PM

View PostBud Crue, on 24 September 2016 - 10:21 PM, said:

Don't worry OP. Russ has got this.

http://www.nogutsnog...hp?topic=4168.0

Take the factions out of faction play.
Remove all aspect of immersion and lore by having the mode focus on IS v Clan only on 4 planets (with occasional special IS v IS and Clan v Clan events on some weekends).
Turn FP into QP with respawn.

That is what is now being promised. That, my dear OP, is what PGI thinks will make FP come alive again! That is the new "content" we are to get. I am sure it will be great!!


I have not watched the video, but if what you're saying is true, then action must be taken immediately. Like a petition on change.org. Or someone actually going to Russ' house and knocking on the door and telling him what you all guys think and want.

No, really. Think about it.

Im new to MW:O, but I've seen other games being ruined by developers who don't care to listen to the community.

#104 Zibmo

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Posted 22 October 2016 - 06:31 PM

View Posttiyos1017, on 24 September 2016 - 09:20 PM, said:

I didn't know what Sub-Forum to put this under, where it would still be read enough, but fit, so it's here. Honestly, if I had a rooftop, I'd be right there, shouting instead of these forums where virtually everything we've said has gone unheard. Sometimes I wish that there was a tag for posts saying, "HEY! PGI! Actually look at the part of the forums that isn't controlled by your devs and act off of it!"

But, today, I'm focusing on something constructive, albeit a little blunt.

Faction Play is dying.

Nobody plays it anymore, and it's due to a simple lack of content, and too many public events. PGI said that they will not add anything to Faction Play until the population increases, but the population will not increase unless they actually DO SOMETHING to make Faction Play more engaging. No, that doesn't mean add more mechs, because that's nothing more than a 2 week thrill until we're bored with the mech, or decided that it sucks. After that, the game gets boring again, people leave, and we're back to the 25% of the population we've had before.

Some people may argue that the game is fun with only quick plays, or that they're content with it. But that will not be the case as many people who live for faction play come to the same conclusion that I have, and leave. Then, who will there be to play quick drops against. Do you really want to play a game where there is so few players that you fight the same group over and over again?

But, this can be traced to another fault as well. Public events. With every time there is a quick play event, it strips more away from Faction play, and it forces more players to leave. I'm not saying abolish them entirely, but rather alternate. Quick event, Faction event and so on.

PGI, I am not asking for miracles. If you run short on ideas, look to the feature suggestions for once. If this is too hard of a task to improve faction play, then please just say so. Say you are only going to do quick plays, and many of us who are waiting for the game to get better can move on with our lives.

PGI, I have stayed with this game because of my love for battletech. But no longer will I let it blind me from what you are doing wrong. At times I feel that this game is holding me off, waiting for battletech the game, or star citizen.

I am aware of the fact that in openly calling out PGI, I will attract some negative attention. I may be insulted by some of their lackeys, or a dev pretending to be a lackey, or a dev who is brave enough to stand up and show himself. Or PGI may just edit the forums and move my post to the bottom, or delete it entirely.



Nah. It's because it's not fun. Not content. The problems have to do with fun, stacking uneven teams, etc. It wouldn't matter if they put Disneyland into the game.

#105 RestosIII

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Posted 22 October 2016 - 06:34 PM

View PostM3560 35003663, on 22 October 2016 - 06:10 PM, said:


I have not watched the video, but if what you're saying is true, then action must be taken immediately. Like a petition on change.org. Or someone actually going to Russ' house and knocking on the door and telling him what you all guys think and want.

No, really. Think about it.

Im new to MW:O, but I've seen other games being ruined by developers who don't care to listen to the community.


Well, if things go as people are worried they will, a ton of people will be moving to Canada soon anyways, so we can go talk with him when we get there.

#106 M3560 35003663

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Posted 22 October 2016 - 06:37 PM

View PostRestosIII, on 22 October 2016 - 06:34 PM, said:


Well, if things go as people are worried they will,


What do you mean?

#107 RestosIII

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Posted 22 October 2016 - 06:38 PM

View PostM3560 35003663, on 22 October 2016 - 06:37 PM, said:


What do you mean?


Posted Image

#108 Zibmo

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Posted 22 October 2016 - 06:41 PM

View PostImperius, on 22 October 2016 - 01:50 PM, said:

They tried that! You pugs didn't find games.


They put in a mode that guaranteed that it would fail. You had to be not-part-of-a-unit to be able to play. And so, if people liked their unit but it either couldn't field a 12 man or someone simply didn't want to get farmed, they made it impossible to both be in a unit and solo play FP. They didn't ask if you wanted to live or die. They simply asked if you'd rather be hung or shot.

Specious argument.

Edited by Zibmo, 22 October 2016 - 06:42 PM.


#109 Imperius

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Posted 22 October 2016 - 07:05 PM

View PostZibmo, on 22 October 2016 - 06:41 PM, said:


They put in a mode that guaranteed that it would fail. You had to be not-part-of-a-unit to be able to play. And so, if people liked their unit but it either couldn't field a 12 man or someone simply didn't want to get farmed, they made it impossible to both be in a unit and solo play FP. They didn't ask if you wanted to live or die. They simply asked if you'd rather be hung or shot.

Specious argument.

If you're in a unit then you should have people if you're solo you shouldn't rock unit tags because guess what? YOU'RE NOT A UNIT!

Oh well it's dead and hope it stays that way until PVE and hopefully an engine swap or upgrade (please swap) anyway.

#110 Lightfoot

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Posted 22 October 2016 - 11:07 PM

View PostImperius, on 22 October 2016 - 01:39 PM, said:

You never played CW that much I can tell.


I played it up until Tukkiyad One. We PUGinies won about 30% of the time at first before the LRM nerf of Jan. 2015, but by the time Tukkiyad One rolled around that had dropped off to under 1 in 10. A half hour drubbing is too much to ask of players and it's the Orbital Cannon attack/defend maps that are the cause of the lopsided odds.

You replace that with Mech vs Mech combat like you find in PUGs and players would go for that, understand how to do that, and CW would start to work. There could be some mutual objectives, but only if they are MAP NEUTRAL. No attack/defend the Maze. MWO is just not ready for that and maybe Orbital Cannon Attack/Defend just won't work except as a alternate gametpype that both teams choose in advance.

It's not CW, it's Orbital Cannon Attack/Defend that killed CW. I used to be CO of a MechWarrior 3/ MW4 merc unit so I have some understanding of what teams and players like and can't like. CW is what they want even if no one (or few) in MWO have ever liked MWO's Orbital Cannon version of it. As far as I can tell, this is true. Short of PvE campaigns, this is the only way to begin to introduce roleplay into MWO and it can be built on as time goes on.

Probably no one wants to blame Orbital Cannon Attack/Defend as the failed element since it required it's own Maps, but just make a main planet assault gametype that can use normal maps and see what happens.

Edited by Lightfoot, 22 October 2016 - 11:10 PM.


#111 Zibmo

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Posted 22 October 2016 - 11:39 PM

View PostImperius, on 22 October 2016 - 07:05 PM, said:

If you're in a unit then you should have people if you're solo you shouldn't rock unit tags because guess what? YOU'RE NOT A UNIT!

Oh well it's dead and hope it stays that way until PVE and hopefully an engine swap or upgrade (please swap) anyway.


Pucky. Drivel. Horse snot.

That's like saying if you're part of a high school football team you can't play flag with your friends. Good grief. [edit to remove temper]

Edited by Zibmo, 22 October 2016 - 11:40 PM.


#112 Appogee

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Posted 22 October 2016 - 11:51 PM

View PostZibmo, on 22 October 2016 - 11:39 PM, said:


Pucky. Drivel. Horse snot.

That's like saying if you're part of a high school football team you can't play flag with your friends. Good grief. [edit to remove temper]

Imperius is perhaps concerned that his unit will have no more potatoes to farm.

#113 RestosIII

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Posted 23 October 2016 - 12:12 AM

View PostAppogee, on 22 October 2016 - 11:51 PM, said:

Imperius is perhaps concerned that his unit will have no more potatoes to farm.


Bit hard to farm potatoes in a game when still on a self imposed absence from playing, don't you think? Or will it somehow affect his gardening skills?

Personally, I think you should be able to solo drop if part of a unit, but I don't think that 12-mans should be let anywhere near pubs for obvious reasons. I have no clue how to solve this issue. That's all I had to say.

#114 Airwind

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Posted 23 October 2016 - 03:12 AM

at the back of my mind, it is always nagging at me that quickplay is faction play and faction play is quickplay. it shouldnt exists as 2 separate game mode.

i have a qp, i have a fp, urghhh.. mwo is great again

#115 BLOOD WOLF

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Posted 23 October 2016 - 03:54 AM

look at how many comments ever use the tournament as a justification. not even in the least. So yea, it's dying and hopefully the changes coming will improve it.

#116 Imperius

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Posted 23 October 2016 - 05:12 AM

View PostAppogee, on 22 October 2016 - 11:51 PM, said:

Imperius is perhaps concerned that his unit will have no more potatoes to farm.

Hmmmm seeing as I wanted CW dropped before it started and all I cared about was improving the NPE (BEFORE Steam, now kinda pointless, but still needs done), getting in single player / coop, a new engine, and the MK II. I'd like to know in what world you think I played CW to farm pugs?

0/10 at least do a tiny bit of research or know what you're talking about before posting.

Do you even know what unit I'm in?

Edited by Imperius, 23 October 2016 - 05:13 AM.


#117 Appogee

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Posted 23 October 2016 - 05:34 AM

View PostImperius, on 23 October 2016 - 05:12 AM, said:

Do you even know what unit I'm in?


Posted Image

Posted Image

But yeah, my comment to you was unreasonable, I agree. I retract it.

The reason I made it was actually because of some things that were said in the last FP match I dropped in, where a 12-man unit (not yours) were just being complete a''holes about beating a bunch of scrubs 36-12.

Edited by Appogee, 23 October 2016 - 05:56 AM.


#118 Imperius

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Posted 23 October 2016 - 06:08 AM

View PostAppogee, on 23 October 2016 - 05:34 AM, said:


Posted Image

Posted Image

But yeah, my comment to you was unreasonable, I agree. I retract it.

The reason I made it was actually because of some things that were said in the last FP match I dropped in, where a 12-man unit (not yours) were just being complete a''holes about beating a bunch of scrubs 36-12.

All good I'm not trying to say I'm a big deal though I have aggressively posted enough about these topics. Although 99% of the time I come off as a complete a-hole. I don't farm pugs and I've done nothing but try to stop this game from failing. Of course since our feedback is not needed it no surprise it's in the current state it is now.

Edited by Imperius, 23 October 2016 - 06:10 AM.


#119 Appogee

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Posted 23 October 2016 - 07:20 AM

View PostImperius, on 23 October 2016 - 06:08 AM, said:

All good I'm not trying to say I'm a big deal though I have aggressively posted enough about these topics. Although 99% of the time I come off as a complete a-hole. I don't farm pugs and I've done nothing but try to stop this game from failing. Of course since our feedback is not needed it no surprise it's in the current state it is now.


I know... I just couldn't resist the meme. I know you are one of the good guys. My comment was out of line.

#120 Nameless King

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Posted 23 October 2016 - 08:00 AM

View PostImperius, on 21 October 2016 - 08:58 PM, said:

Why not?


If I wanted to play against AI I would play a single player game.





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