sneeking, on 16 October 2016 - 07:52 AM, said:
Continously switching meta and nerfing paid mechs is no way forward for this game.
Paid content should be modes and events where any mech regardless of when you bought it should be able to participate and be viable.
Pgi has it all *** backwards they keep nerfing the things you bought while offering no reason to keep using them and expect you to buy more of them.
When you know what will happen why would you buy more ?
I don't understand how it's possible to maintain this perspective. Have you really contemplated the alternatives and considered the actual consequences of your view?
It's interesting that you specifically object to nerfing, which is another strange objection that is common, but still incomprehensible. Why is buffing ok, but nerfing is bad? What if I buff every mech in the game to make them twice as powerful, except I never touch the hero mechs? By the "nerfs are bad" logic, I didn't hurt the mechs people paid for. They are exactly as advertised. They just happen to be much worse than all the other mechs that got buffed now.
Buffing and nerfing is effectively the same thing. It's like having a pair of scales. Putting extra weight on one scale accomplishes the same thing as taking weight off the other scale. You're still adjusting balance, regardless of whether you're adding or subtracting.
The only alternative is to never balance the game ever. Because then people would never experience the sadness of buying something like the OP Dragon Slayer and then watching it get nerfed. Everything would stay the same, until power creep made the old top mechs obsolete.
When the meta changes, when certain playstyles or weapons or mechs increase or decrease in popularity, it's a direct consequence of changing the balance. The only way to avoid a meta change is to never balance the game at all. Now, look at the most popular PVP games out there and show me how many of those are never balanced at all. How many successful PVP games remain completely static after they go live? It's a tiny, tiny minority. For two reasons:
- It's basically impossible to get good balance right off the bat
- When people exploit an imbalanced game over time, the gameplay becomes boring and uninteresting. (ref: poptart era)