
I've been reading the other posts from within the last month or so on Summoners trying to see how it's improved (if at all) since fall 2014.
I like the Summoner for it's speed+jump jet range (and MW2 nostalgia which may actually be what pulls at my heart strings the most).
The PPC quirks are also nice because I like PPCs despite that they are slow and IMO not great for sniping due to the need to lead.
The below quote is about a 65T mech but I think it may apply to Summoners as well. At least some parts.
Artaire, on 05 August 2016 - 01:00 AM, said:
This [heavy] mech is a long-range fire support mech, most clan mechs in this range are tbh both by canon and ingame, including the Mad dog (again another popular choice due to 60tonnes) and the Hellbringer which sports a little less weapons, but keeps speed and has ECM.
Clan mechs quite frankly, shouldn't really be on the front line below 70 tonnes as they are just outclassed by IS, not always but, the point is to maximise your huge speed advantage. Getting in close and flanking hard and fast with a close range brawler build may work, especially in pug games but in pre-made queues it is more likely to be splatted. The idea is to use its speed to keep range and its torso mounts make it plain excellent at counter peek-a-booing people who have to bring up half of their mech just to get their arms over a hill to shoot.
...
If you want a fast close range brawler the Timberwolf-S sounds like the one to go for. If you aren't convinced, you should compare [it] with other mechs within 10 tonnes of this and see how massively it falls down in some aspects. Eventually you find the use for it, or eventually you will get destroyed by one of the meta [builds] and praise it.
Do the experienced Summoner pilots out there think above quote also applies to Summoners?
I bought the Masakari pack, Clan Wave II, & Wave III at release years ago but find myself piloting nothing but the Summoner even though I have very limited success with it and can't seem to improve above Tier 3 so far
I feel I'm probably just using it wrong:
Some builds I've tried and the 'strategy' I use with it.
- Dual ERPPC: snipe from the rear while escorting an assault mech. Noticed that if I do this on a D that the arm can't swivel side-to-side. If I swap the L arm for one from another chassis then it swivels but you lose the 'complete chassis bonus.'
- All SRMs: Alpha strike, fly away, repeat. Gets decent damage but rarely gets kills thus I can't seem to break above a 0.98 KDR; lot's of Kill Assist C-bills though.
- SSRM Boat with BAP. It works in most PUGs fine but I always feel guilty afterwards because it took no skill whatsoever.
- 4 ERML + [insert favorite ballistic] in ST. Ok as long as I stay at long range. My match score generally falls in the middle compared to the rest of the team members.
I guess I should note that I don't know how to 'poptart' but wouldn't think it'd be a useful tactic on something that has its PPCs hanging down at the knees. Summoner's literally "shoot from the hip."
I primarily use JJs for quick turns or jumping over people when I'm attempting to get on the other side.
I appreciate any guidance, advice, or tips any of you experienced, successful Summoner pilots can offer.