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Here Comes The Nerf Bat


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#21 UberStuka

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Posted 18 October 2016 - 08:22 PM

go back a few patches and take note of the IS nerfs... I'll list em for you guys

1) Skill Tree NERF/ Really screwed IS. Inability to poke without catching a massive clan alpha.
2) Energy Range / Ohhh wait my IS MLs are getting outranged by SRMs and SSRMS LMAO no thanks. (brings me to my next point)
3) Heat / My IS mechs take longer to cool down in a brawl???????? are you high????????
4) Structure / lol and its gone..........
5) Rescale / Firestarter the size of a Grasshopper no thanks XL bigger than a barn door...
6) Tonnage / Don't even get me started here... IS handicapped so bad with a light if they attempt 1 assault in the deck / meanwhile clans can run solid 4 heavy deck. (2 EBJ, 2 MDD bye bye IS lights and meds)
7) Streaks / IS cant run lights in their decks while clans can (Kodiac/Chetta combo approved)


if anyone disagrees with this they don't play the game... or don't understand the CW meta

#22 Thysin Shercove

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Posted 18 October 2016 - 08:36 PM

Would you like to buy a clan pack?

#23 UberStuka

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Posted 18 October 2016 - 08:43 PM

View PostThysin Shercove, on 18 October 2016 - 08:36 PM, said:

Would you like to buy a clan pack?


You are 1000% more likely to win with one of those clan packs in CW.... ohh wait ED :/ I wouldn't touch any of em in fact id refund everything. They aren't delivering content. They are selling mech packs in a dead game. Trying to make a last ditch buck.

ohh btw have you looked at the BUSHWACKER? LOL is all I gotta say... if you purchase that I will LOL you... another EPIC IS fail

who wants a 55t with ballistics? PGI learn the META before you force garbage into the market. get your refunds now while you can.

A/C2's OP?

Edited by UberStuka, 18 October 2016 - 08:46 PM.


#24 UberStuka

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Posted 18 October 2016 - 08:51 PM

we want immersion not mech packs... how about X planet = 10% Cbill boost for defending or = 2% PPC range etc etc (get creative) Own this planet and get 30% off Raven3L purchases

give us something more to fight for and FIX IS MECHS JESUS!!!!!!

#25 Contrex

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Posted 18 October 2016 - 08:59 PM

Tweet this to russ. The more people tweet him, that the easiest way to refill FP is: to go for some mayor buffs for IS mechs, the more chances we have he gonna hear us.

But iam afraid they want the clan mechs as strong as they are. They are released so many new Clanmechs and want to sell them. You gonna See: als soon as 2 or more IS mechs are announced, IS will get some buffs and claners nerfed.



What ever, just everyone tweet russ to change the balancing, maybe he will react


edit: i hate german autocorrection on the mobile

Edited by Contrex, 18 October 2016 - 09:01 PM.


#26 justcallme A S H

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Posted 18 October 2016 - 09:20 PM

View PostUberStuka, on 18 October 2016 - 08:22 PM, said:

go back a few patches and take note of the IS nerfs... I'll list em for you guys

1) Skill Tree NERF/ Really screwed IS. Inability to poke without catching a massive clan alpha.
2) Energy Range / Ohhh wait my IS MLs are getting outranged by SRMs and SSRMS LMAO no thanks. (brings me to my next point)
3) Heat / My IS mechs take longer to cool down in a brawl???????? are you high????????
4) Structure / lol and its gone..........
5) Rescale / Firestarter the size of a Grasshopper no thanks XL bigger than a barn door...
6) Tonnage / Don't even get me started here... IS handicapped so bad with a light if they attempt 1 assault in the deck / meanwhile clans can run solid 4 heavy deck. (2 EBJ, 2 MDD bye bye IS lights and meds)
7) Streaks / IS cant run lights in their decks while clans can (Kodiac/Chetta combo approved)


if anyone disagrees with this they don't play the game... or don't understand the CW meta


The rescale is way worse than that though.

Most decent IS heavies, got huge. Clan, untouched basically. Catapult is just, wtf.

When a Black Knight can clearly see over an Atlas/Kodiak etc, you know there is something wrong.

#27 Tavious Grimm

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Posted 18 October 2016 - 09:37 PM

The rescale is horrendous! Atlas mechs are 14 meters tall it's the tallest mech in the game.
I believe the Black Knight is around 12. Everything that UberStuka is saying +100 mate!
We want fights that MEAN SOMETHING! Give us IMMERSION! Lore is not a dirty word damnmit!

#28 Carl Vickers

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Posted 18 October 2016 - 09:39 PM

View PostTavious Grimm, on 18 October 2016 - 09:37 PM, said:

The rescale is horrendous! Atlas mechs are 14 meters tall it's the tallest mech in the game.
I believe the Black Knight is around 12. Everything that UberStuka is saying +100 mate!
We want fights that MEAN SOMETHING! Give us IMMERSION! Lore is not a dirty word damnmit!


There is a world of difference between lore and immersion, we need to handle the lore for the most part, pgi need to give us a game mode with immersion.

#29 Tavious Grimm

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Posted 18 October 2016 - 09:49 PM

Fair enough, I may have been a little overzealous.

#30 Pat Kell

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Posted 18 October 2016 - 09:51 PM

Dear God, it's no wonder PGI doesn't listen to us. The one guy on here with just a whiff of common sense and the understanding that there are things outside our own realm of perception and understanding gets laughed off the boards. Well done MWO community, well done. Also, Uber....dude wtf. You been drinking? You make some fair points but when trying to make good ones, it's best not to exaggerate. Tends to turn people off of whatever else you are saying...Firestarter as big as a grasshopper....really, is it that big?

Edited by Pat Kell, 18 October 2016 - 09:51 PM.


#31 a gaijin

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Posted 18 October 2016 - 10:13 PM

Remove all buffs, nerfs, and quirks.

Don't allow Clanners to use Airstrikes/Artillery.

Four IS Lances vs three Clan Stars.

#32 Donnerkeil666

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Posted 18 October 2016 - 10:17 PM

Jesus, if you all had been paying attention you'd know the game's problems don't come from balance issues.. it's all in the buckets!

#33 Carl Vickers

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Posted 18 October 2016 - 10:25 PM

Bad Nerf, nothing more to see here.

Edited by Carl Vickers, 18 October 2016 - 10:37 PM.


#34 meteorol

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Posted 18 October 2016 - 10:58 PM

It's not like the Enforcer or the Jager were top tier mechs anyway, so this will have way less impact than the BK/WHM/BM nerfs. Even before the jager nerf i took a WHM over the Jager every time i was on IS contract.

But that doesn't change the fact that nerfing them was absolutely ludicrous.

Edited by meteorol, 18 October 2016 - 10:59 PM.


#35 Albino Boo

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Posted 19 October 2016 - 06:04 AM

View PostCrockdaddy, on 18 October 2016 - 11:38 AM, said:

We are a fairly competitive group in MRBC ... we won NA Div B last year and our second group won Div E ... I can assure you and this year isn't much different (as I glance through my drop decks for tonights MRBC match) we run clan mechs and a lot of them. Go look at the match between EMP and SJR. It isn't an accident that we are running clan mechs. To be as viable to compensate for XL engine torso problems and the range disadvantage IS mechs have to have fairly strong quirk / structure buffs. In comp play losing a torso means you still get to pew pew at someone ... IS mechs in comp struggle because of the XL engine and strong pin point accuracy focused fire. The constant nerfs of IS mechs is a bit annoying. Sometimes it is clearly needed but many of the great IS mechs are only great by a razors edge. One 5% change to two or more categories completely changes the mech and its usefulness. Don't let the clanners fool you ... if I want to win and win consistently I run my clan mechs.


There is a difference between comp play and T3 pug quick play. Making IS mechs work for comp play will shift the balance in low level quick play too much. PGI have to take a utilitarian approach to balance, there are more t3 pugganoughts than comp players so PGI makes it work for the mid point not the outliers. If you reworked LRMS so they are a viable FW choice, what effect would that have on the lrmageddon that is T5 and T4.

#36 MadC4t

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Posted 19 October 2016 - 06:29 AM

View PostLTDominator, on 18 October 2016 - 06:09 PM, said:

played more than 1200 (proof) fw matches but im done with faction warefare because you can do training, move perfect with a well coordinated team and then just get stomped like a zebra by a pack of hyenas...
fack off, its not playable for IS pilots anymore and one of the reasons why nobody play invasion matches. listen to that stupid roundtable meeting was worthless because just clan pilots where there whining about they get no matches but nobody told pgi about the real problem in that game. now they nerved the jm6-dd one of the last remaining usable mechs for invasion. i even had to switch my unit because everyone quit mwo :| last but not least the release of energy draw (ghost heat 2.0) will be the final knockout for mwo in my oppinon.

edit: old therma was great, new therma is unplayable...

just nerv heatsinks by 30% to drop killspeed, let the clans be op but let them drop 9clan vs 12iner sphere in invasion, reduce the c-bill grinding by 10-15% add new gamemodes and stop messing up the maps, there is no improvement but decrease in FPS!!! im sick of playing on 15-25FPS...



Ach da biste hin :D
Wondered why you are not listed at the Kurita leaderboard...
Will follow in a few days, but choose steiner (next rank 20 incoming)

#37 Marquis De Lafayette

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Posted 19 October 2016 - 07:09 AM

Assuming these decisions are indeed broadly data driven.... based on some combination of performance in QP, FW and maybe comp... this might make better sense.... However, we don't really know that they are data driven and PGI hasn't published any notes on the why's of the nerfs are needed. It would be the easiest thing for them to do, as they had to have a developers meeting or something to discuss changes to the game and the reasons for it.

Also, just because it's data driven doesn't mean they are looking at the right data set. For example: I can well believe the jager DD, significantly outperforms its the other jager variants. If that is the data set you are looking at, a nerf might look needed. Or look at the buff they gave to the ballistic mist lynx (which was might well be a significant underperformer to other mist lynx's). If they are looking for outliers amongst chassis variants, maybe these nerfs/buffs make sense from a data point of view. They just don't make a positive difference in the game as a whole. Is anyone going to run a ballistic mist lynx? Doubt it... the Jager DD did work for FW (yes, not meta.. but good for some decks), so a nerf hurts a decent (but not considered OP) mech.

I am not throwing PGI under the bus here. I do believe they are trying to make things better...Just would be nice if we knew what they were looking at.. of course that would open them to a more legitimate critique than mere guessing at it does. Which is what we are doing now

Edited by Marquis De Lafayette, 19 October 2016 - 07:10 AM.


#38 Crockdaddy

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Posted 19 October 2016 - 07:13 AM

View PostUberStuka, on 18 October 2016 - 08:03 PM, said:


you sir are what I like to call R E T A T D E D


I am Crockdaddy and I support this message.

#39 Crockdaddy

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Posted 19 October 2016 - 07:16 AM

View PostPat Kell, on 18 October 2016 - 09:51 PM, said:

Dear God, it's no wonder PGI doesn't listen to us. The one guy on here with just a whiff of common sense and the understanding that there are things outside our own realm of perception and understanding gets laughed off the boards. Well done MWO community, well done. Also, Uber....dude wtf. You been drinking? You make some fair points but when trying to make good ones, it's best not to exaggerate. Tends to turn people off of whatever else you are saying...Firestarter as big as a grasshopper....really, is it that big?


Staph! Pat ... we are NOT ALLOWED to make common sense posts nor have rational discussions. Please ... go back to your pug stomping ways in FP. (and uh unit stomping too you big 'ol meanie!)

#40 BuckshotSchell

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Posted 19 October 2016 - 07:45 AM

View PostMarquis De Lafayette, on 19 October 2016 - 07:09 AM, said:

Assuming these decisions are indeed broadly data driven.... based on some combination of performance in QP, FW and maybe comp... this might make better sense.... However, we don't really know that they are data driven and PGI hasn't published any notes on the why's of the nerfs are needed. It would be the easiest thing for them to do, as they had to have a developers meeting or something to discuss changes to the game and the reasons for it.

Also, just because it's data driven doesn't mean they are looking at the right data set. For example: I can well believe the jager DD, significantly outperforms its the other jager variants. If that is the data set you are looking at, a nerf might look needed. Or look at the buff they gave to the ballistic mist lynx (which was might well be a significant underperformer to other mist lynx's). If they are looking for outliers amongst chassis variants, maybe these nerfs/buffs make sense from a data point of view. They just don't make a positive difference in the game as a whole. Is anyone going to run a ballistic mist lynx? Doubt it... the Jager DD did work for FW (yes, not meta.. but good for some decks), so a nerf hurts a decent (but not considered OP) mech.

I am not throwing PGI under the bus here. I do believe they are trying to make things better...Just would be nice if we knew what they were looking at.. of course that would open them to a more legitimate critique than mere guessing at it does. Which is what we are doing now



This data if they are looking at it is totaly meaningless to the game at large though, as I believe you were intimating. Like you said not many people are going to take a ballistic Lynx. They need to look at the larger meta data of the game. Then they will see the dominance of the clan mechs in general and the KDK 3 in particular. There is a reason the top teams are all using clan tech. We have even had clan commanders come into our TS lobby and tell us what they did and why! It boils down to IS mechs, and maybe more so the weapons, SUCK compared to the clan mechs. This is really killing FW no one wants to queue up in our IS mechs to just get run over. Even mediocre PUG groups pull wins against better IS groups due to the imbalance.

Edited by BuckshotSchell, 19 October 2016 - 07:47 AM.






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