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Here Comes The Nerf Bat


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#41 UberStuka

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Posted 19 October 2016 - 12:00 PM

View PostPat Kell, on 18 October 2016 - 09:51 PM, said:

Dear God, it's no wonder PGI doesn't listen to us. The one guy on here with just a whiff of common sense and the understanding that there are things outside our own realm of perception and understanding gets laughed off the boards. Well done MWO community, well done. Also, Uber....dude wtf. You been drinking? You make some fair points but when trying to make good ones, it's best not to exaggerate. Tends to turn people off of whatever else you are saying...Firestarter as big as a grasshopper....really, is it that big?


yes I was smashed drunk last night.

#42 Crockdaddy

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Posted 19 October 2016 - 12:44 PM

View PostUberStuka, on 19 October 2016 - 12:00 PM, said:


yes I was smashed drunk last night.


Frankly it is pretty much the only way to play FP and most QP matches. This way you don't realize just how badly it hurts.

#43 Bud Crue

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Posted 19 October 2016 - 12:48 PM

View PostCrockdaddy, on 19 October 2016 - 12:44 PM, said:


Frankly it is pretty much the only way to play FP and most QP matches. This way you don't realize just how badly it hurts.


Drunk Warrior Online is the only way to MechWarrior Online.
Though I have played with a few rather uptight Europeans who are down right appalled that one would engage in such a serious and high skill endeavor as this game in even the slightest of a compromised state. Meh.

#44 Gas Guzzler

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Posted 19 October 2016 - 12:51 PM

View PostDee Eight, on 18 October 2016 - 01:19 PM, said:

The main reason the KDK3 dominated the last leaderboards for assaults and weight of the world is because PGI doesn't enforce the No gaming/farming rules of the matchmaker system against folks who create alt-accounts to do just that.


Nobody cares about the leaderboards. It is well understood by anyone who "gets" this game that the KDK-3 is the best assault mech in the game by a wide margin.

#45 Marquis De Lafayette

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Posted 19 October 2016 - 01:45 PM

View PostBuckshotSchell, on 19 October 2016 - 07:45 AM, said:



This data if they are looking at it is totaly meaningless to the game at large though, as I believe you were intimating. Like you said not many people are going to take a ballistic Lynx. They need to look at the larger meta data of the game. Then they will see the dominance of the clan mechs in general and the KDK 3 in particular. There is a reason the top teams are all using clan tech. We have even had clan commanders come into our TS lobby and tell us what they did and why! It boils down to IS mechs, and maybe more so the weapons, SUCK compared to the clan mechs. This is really killing FW no one wants to queue up in our IS mechs to just get run over. Even mediocre PUG groups pull wins against better IS groups due to the imbalance.


I have no real idea what they are looking at (as far as data). However, in my trying to make sense of these buffs/nerfs that nobody asked for it just occurred to me that these seemingly random buffs/nerds kind have the look of a corporate calendar decision (i.e...in Sept review performance of UAC enhanced variants vs. their other variants for October patch) than anything else. I drive some cataphacts for fun and the 3D (which has a uac buff) got left alone. Which leaving it alone would make sense to me as it's not a bad performer or conversely a standout amongst the other cataphact variants. Again, being that companies generally don't do stuff randomly (there is a method, however flawed) I was just trying to make a better guess as to what PGI was looking at in doing this.

Whatever their methodology, I agree that they have left the IS in a bad way for FW. I know you just recently went IS after being a long time clanner. I did the opposite, as I was FRR since pre-nerf, pre-rescale and went clan a couple of weeks ago.. so I get it...


#46 BuckshotSchell

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Posted 19 October 2016 - 02:12 PM

it gets better! I quit playing for about a year, when I quit I had never played clan, only is. I never felt then that we were in a fairly hopeless position, but the mechs were still quirked out the whazoo at the time. After coming back I went straight clan for a while and was like "Holy s&^t these mech are nice! Expensive but really nice." Then I went back to IS about 2 weeks ago and I was like "Holy s*&t these mechs suck walrus ***! WTF happened?" Then I noticed all the quirks were gone for the most part. I've felt before I left the first time that the game was pretty well balanced and didn't feel at the time that there needed to be all the crying for nerfs and buffs, but now it seems really broken, especially after now having been on both sides.

#47 UberStuka

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Posted 19 October 2016 - 02:40 PM

View PostBuckshotSchell, on 19 October 2016 - 02:12 PM, said:

it gets better! I quit playing for about a year, when I quit I had never played clan, only is. I never felt then that we were in a fairly hopeless position, but the mechs were still quirked out the whazoo at the time. After coming back I went straight clan for a while and was like "Holy s&^t these mech are nice! Expensive but really nice." Then I went back to IS about 2 weeks ago and I was like "Holy s*&t these mechs suck walrus ***! WTF happened?" Then I noticed all the quirks were gone for the most part. I've felt before I left the first time that the game was pretty well balanced and didn't feel at the time that there needed to be all the crying for nerfs and buffs, but now it seems really broken, especially after now having been on both sides.



IKR... take the IS mechs back to pre Skill Tree nerf and FW would have nice balance.

#48 LORD ORION

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Posted 19 October 2016 - 04:03 PM

WTF would you nerf the "barely viable as good" mechs.

#49 A Shoddy Rental Mech

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Posted 19 October 2016 - 05:46 PM

Sad part is I've only listed the mechs that you see most often in Faction Warfare. There are other mechs not listed like the quickdraw which don't see alot of FW action that are touched by The Nerf Bat.

I'm also missing the Mauler from my list since I don't remember when it got whacked by The Nerf Bat.

PGI's pattern seems to be to whack I.S. mechs every other patch. No rhyme or reason. Just whack whack whack.


#50 justcallme A S H

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Posted 19 October 2016 - 07:29 PM

The Mauler got hit the same time as a the rescale/IS laser quirk nerf - from memory.

I mean the MX90 getting slapped, given how slow AF it is... I don't get it. A DWF totally dominates over it, at least when quirked there was a reason to run it. Now, meh.

Edited by justcallme A S H, 19 October 2016 - 07:30 PM.


#51 Pat Kell

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Posted 19 October 2016 - 09:51 PM

View PostCrockdaddy, on 19 October 2016 - 07:16 AM, said:


Staph! Pat ... we are NOT ALLOWED to make common sense posts nor have rational discussions. Please ... go back to your pug stomping ways in FP. (and uh unit stomping too you big 'ol meanie!)


lol...nice :)

#52 r4zen

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Posted 19 October 2016 - 10:19 PM

View PostMarquis De Lafayette, on 19 October 2016 - 01:45 PM, said:

I have no real idea what they are looking at (as far as data). However, in my trying to make sense of these buffs/nerfs that nobody asked for it just occurred to me that these seemingly random buffs/nerds kind have the look of a corporate calendar decision (i.e...in Sept review performance of UAC enhanced variants vs. their other variants for October patch) than anything else. I drive some cataphacts for fun and the 3D (which has a uac buff) got left alone. Which leaving it alone would make sense to me as it's not a bad performer or conversely a standout amongst the other cataphact variants. Again, being that companies generally don't do stuff randomly (there is a method, however flawed) I was just trying to make a better guess as to what PGI was looking at in doing this.

Whatever their methodology, I agree that they have left the IS in a bad way for FW. I know you just recently went IS after being a long time clanner. I did the opposite, as I was FRR since pre-nerf, pre-rescale and went clan a couple of weeks ago.. so I get it...



This.

And it seems like, from listening to the NGNG podcasts, that they're very much on a limited resource (dev/designer) supply and therefore plan out changes. When those pesky players find things they didn't think of/check, it doesn't get addressed until they can fit it into their calendar for someone to look at.

#53 Marquis De Lafayette

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Posted 20 October 2016 - 07:58 AM

View Postr4zen, on 19 October 2016 - 10:19 PM, said:



This.

And it seems like, from listening to the NGNG podcasts, that they're very much on a limited resource (dev/designer) supply and therefore plan out changes. When those pesky players find things they didn't think of/check, it doesn't get addressed until they can fit it into their calendar for someone to look at.


Time and money are limited resources for us all, so I don't expect perfection. It is just crazy to me (as a business decision) that they are spending time to figure out nerfs/buff adjustments to the UAC enhanced mechs, when none of these mechs are being complained about.. I mean there is probably some poor soul who really wants to run that ballistic mist lynx of his and thinks the jam buff might just make it work now. Maybe he has been begging for PGI to "fix this"... However, I think many would agree that the time would have been better spent in analysis of the capabilities of some non-UAC buffed Clan UAC builds (such as the KDK-3).. Spend the time and money on the potential game breaking issues and fix the other lesser stuff when there is nothing more pressing to look at. Just smart business to do it that way.

#54 Positive Mental Attitude

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Posted 20 October 2016 - 08:04 AM

View PostMarquis De Lafayette, on 20 October 2016 - 07:58 AM, said:

Time and money are limited resources for us all, so I don't expect perfection. It is just crazy to me (as a business decision) that they are spending time to figure out nerfs/buff adjustments to the UAC enhanced mechs, when none of these mechs are being complained about.. I mean there is probably some poor soul who really wants to run that ballistic mist lynx of his and thinks the jam buff might just make it work now. Maybe he has been begging for PGI to "fix this"... However, I think many would agree that the time would have been better spent in analysis of the capabilities of some non-UAC buffed Clan UAC builds (such as the KDK-3).. Spend the time and money on the potential game breaking issues and fix the other lesser stuff when there is nothing more pressing to look at. Just smart business to do it that way.


Ive seen tina running that boring raven with 1 lpl while uninterested in the match, maybe shes trying to change things up.

#55 Terrorsdawn

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Posted 20 October 2016 - 09:19 AM

I will keep this short.

PGI does not listen to players. Unless you can talk super nice on Twitter and pretend everything is great. Sorry Tina popping in to random threads saying "Yes we are." Does not count. Taking the time to respond in threads with open honest answers does count.

PGI is unable to except the fact they are hurting this game with the bad choices they are making. Data is great but can made to represent and support anything you want it to if you decide what it will be before you collect it. Data is also a bad way to get a feel for what is going on in your own game. True game testing and community involvement would be a far better way to guide the changes needed in this game.

PGI is unable to follow through with anything. Every promise and project is half assed and poorly implemented. Info War, RESCALE, Faction Warfare and so on and so on. So many things dropped or sorta put into this game. The lack of vision and the drive to deliver almost non existent.

So in the end I'm not surprised by the latest round of nerfs. It is just one more thing they know better then us changes we have to except. Another half assed attempt at balance or away from balance does anyone know anymore? Just another thread in a long line of the threads never read or responded to by the developer.

Edited by Terrorsdawn, 20 October 2016 - 09:23 AM.


#56 BuckshotSchell

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Posted 20 October 2016 - 03:03 PM

Oh hey guys! Check out the shiny new Mech! We know it will fit perfectly into your new bucket!

#57 Gerwig

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Posted 20 October 2016 - 09:02 PM

Drunk or not, completely agree on all points Uber. Literally just can't stomach playing FP right now. I have done a couple of quickplays this week total and stopped on the forums just one time because I heard about this post. Sadly the last two times Russ responded to my tweets mentioning balance, the response was "Balance is closer than it has ever been." I have pretty much given up hope. Someone will message me if something actually changes for the better.

Edited by Gerwig, 20 October 2016 - 09:03 PM.






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