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Critical Gameplay Control Bug: 10% Throttle Doesn't Move The Mech! (2Nd Edition!)

Fix Pending

3 replies to this topic

#1 D V Devnull

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Posted 18 October 2016 - 01:40 PM

Description: When Mech Throttle is set to 10% using the Numeric Pad, the Mech doesn't move at all.

Location: Any Mission, in Any Game Mode, including the Testing Grounds and Academy

Reproduction Rate: 100% -- This is ALWAYS Reproducible!!!

Steps to Reproduce:
  • Enter any Mission, even the Testing Grounds or Academy
  • Attempt to set the Throttle to 10% with the NumPad "1" Key, which is supposed to move the Mech at 10% of maximum speed.
  • Mech will be observed as failing to move instead, unless the Throttle is increased.

What Currently Happens: Mech doesn't move at 10% Throttle.

What Should Be Happening: Mech moves at 10% of maximum speed.


Comments: I've unfortunately let this bug slip by for quite a few patches now... Sorry about that. Anyway, I felt it was time to have this one repaired, and the 1st Edition of this thread was inadvertently swept under the rug due to how late that I started it. (Click here to view.) There's no reason for the Throttle to not be doing what it says it's supposed to do. All the higher settings work, so why not this one as well? Posted Image

~D. V. "Yet another 'Always Reproducible' Bug that I've caught now..." Devnull

#2 D V Devnull

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Posted 19 October 2016 - 01:46 PM

Bumping this back to Page 1, in order to help PGI's Developers with fixing the Bug. :huh:

~D. V. "Trying to not let the Bug slip away again..." Devnull

#3 Alexander Garden

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Posted 19 October 2016 - 04:25 PM

Fix for this should be coming in the November patch

#4 D V Devnull

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Posted 19 October 2016 - 04:41 PM

View PostAlexander Garden, on 19 October 2016 - 04:25 PM, said:

Fix for this should be coming in the November patch

Roger that! Thank you for placing an order for a fix! :D

~D. V. "looking forward to it" Devnull





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