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Supernova Confirmed


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#161 Quicksilver Aberration

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Posted 19 October 2016 - 01:22 PM

View PostRestosIII, on 19 October 2016 - 01:13 PM, said:


Mostly, yes. But we used it as well, and we do not really have anything else besides the Mad Cat Mk II for showing off in the Assault range.

Didn't the Sharks design the Warhammer IIC, or was that just the later variants they created?

Looking through the list of Clan assaults though, a lot of the early ones were designed by either Wolf, Smoke Jags, or the Bears so Diamond Shark really shouldn't feel that left out since several Clans didn't have their own.

Edited by Quicksilver Kalasa, 19 October 2016 - 01:29 PM.


#162 RestosIII

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Posted 19 October 2016 - 01:23 PM

View PostQuicksilver Kalasa, on 19 October 2016 - 01:22 PM, said:

Didn't the Sharks design the Warhammer IIC, or was that just the later variants they created?


Honestly? I wouldn't know. I... don't like IIC's in general. Just feels weird to run them.

#163 Gas Guzzler

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Posted 19 October 2016 - 01:29 PM

View PostQuicksilver Kalasa, on 19 October 2016 - 01:22 PM, said:

Didn't the Sharks design the Warhammer IIC, or was that just the later variants they created?

Looking through the list of Clan assaults though, a lot of the early ones were designed by either Wolf, Smoke Jags, or the Bears so Diamond Shark really shouldn't feel that left out since several Clans didn't have their own.


That's why we should have a Turkina! Even though its boring, need dat CJF. We should also have a Kingfisher because ECM and high hardpoints and not a slow poke like the Supernova or HGN-IIC Posted Image

Edited by Gas Guzzler, 19 October 2016 - 01:30 PM.


#164 Bombast

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Posted 19 October 2016 - 01:39 PM

View PostRestosIII, on 19 October 2016 - 01:23 PM, said:


Honestly? I wouldn't know. I... don't like IIC's in general. Just feels weird to run them.


Well, you guys re-made the Phoenix Hawk IIC and made it your own.

Though I guess I understand why you wouldn't want to advertise that.

Posted Image



#165 Zieten

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Posted 19 October 2016 - 01:42 PM

View PostGas Guzzler, on 19 October 2016 - 12:37 PM, said:


Wasn't the Kingfisher made by da bears?

Blood Spirits fielded it as well afair - they liked cheap rugged designs.

#166 Bradigus

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Posted 19 October 2016 - 01:44 PM

View PostGas Guzzler, on 19 October 2016 - 01:29 PM, said:


That's why we should have a Turkina! Even though its boring, need dat CJF. We should also have a Kingfisher because ECM and high hardpoints and not a slow poke like the Supernova or HGN-IIC Posted Image


That speed comes at a price, however, as it is strapped with a standard engine and, depending on PGI, up to 7 locked double heatsinks (four of which are in the engine). Armour takes up 19 tons rounded up at nearly maximum, can shave off half a tons worth just from the legs and arms. That STD 360 engine takes 40 tons. Payload on the prime is 22 tons for the basic weapons, with an additional 2-3 tons for LRM and S-SRM ammunition. So, that, combined with being able to remove the 3 non-engine heatsinks, would give it an effective weapons capacity between 25 and 29 tons.

It has the potential to be a clan battlemaster, if it were to be given it's side torso laser hardpoint positions right next to the cockpit like in the old artwork.

Edited by Bradigus, 19 October 2016 - 01:44 PM.


#167 LORD ORION

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Posted 19 October 2016 - 01:51 PM

You can make a 5 PPC + TC5 +24 DHS +2 JJ SVN-3 that has the same equipment as a PPC Warhawk (4 PPC + TC5 +24 DHS)

Basically the floating internal slots, Endo instead of Ferro and the smaller engine / tonnage ratio gives you the extra 8 tons and 4 slots needed for the extra PPC and 2 JJs. (you need to rip 1 ton of armor off, but not really a serious problem on Boreal)

That's about the best case scenario I can think of as exceeding a KDK-3 deck on Boreal in FP. (1x SVN, 2x 65 ton, 1x ACH)

Some disclaimers: you need to be able to manage heat with stagger fire and be able to aim well.
The warhawk has PPC quirks, when combined with the TC5 make it useful on Boreal. If the SVN-3 doesn't have PPC velocity quirks, it will be meh.

You want to take a slow 90 tonner into medium range combat? You will get wrecked by good players in better mechs, just like a Warhawk does.

Edit: Oh yeah, JJs on assaults weight 2 tons... meh, you get 1 JJ my bad.

Edited by LORD ORION, 19 October 2016 - 01:54 PM.


#168 Quicksilver Aberration

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Posted 19 October 2016 - 02:04 PM

View PostLORD ORION, on 19 October 2016 - 01:51 PM, said:

You can make a 5 PPC + TC5 +24 DHS +2 JJ SVN-3 that has the same equipment as a PPC Warhawk (4 PPC + TC5 +24 DHS)

That's about the best case scenario I can think of as exceeding a KDK-3 deck on Boreal in FP.

5 ERPPCs isn't a viable build and it won't surpass the KDK-3 in any form (either quad Gauss or Gauss/ERPPCs).

#169 dervishx5

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Posted 19 October 2016 - 02:08 PM

At least they're adding the MW3 quirk where you fire all the weapons at once and it explodes.

#170 Scout Derek

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Posted 19 October 2016 - 02:09 PM

View Postdervishx5, on 19 October 2016 - 02:08 PM, said:

At least they're adding the MW3 quirk where you fire all the weapons at once and it explodes.


Confirmed Aloha Snackbar builds.

#171 Gas Guzzler

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Posted 19 October 2016 - 02:12 PM

View PostBradigus, on 19 October 2016 - 01:44 PM, said:


That speed comes at a price, however, as it is strapped with a standard engine and, depending on PGI, up to 7 locked double heatsinks (four of which are in the engine). Armour takes up 19 tons rounded up at nearly maximum, can shave off half a tons worth just from the legs and arms. That STD 360 engine takes 40 tons. Payload on the prime is 22 tons for the basic weapons, with an additional 2-3 tons for LRM and S-SRM ammunition. So, that, combined with being able to remove the 3 non-engine heatsinks, would give it an effective weapons capacity between 25 and 29 tons.

It has the potential to be a clan battlemaster, if it were to be given it's side torso laser hardpoint positions right next to the cockpit like in the old artwork.


Dude I have theory crafted the **** out of this (like honestly I campaigned real hard for it earlier). It could do 2 cLPL (high mounted), 4 cERMLs, 25 DHS and ECM, with some armor of the legs and unused arm. It could also do 6 ERMLs and a Gauss with ~20ish DHS, but I'm not sure how solid that would be without any weapon quirks. The energy hardpoints in the shoulders would be high as per previous art, and the mobility is decent, but it would need some structure/agility bonuses to really be viable.

Unfortunately, it is shoehorned into Timber Wolf-esque builds, but with durability and ECM.. it would be interesting IMO.

And face it, most Clan mech builds use about 17DHS or more so... I don't really see that as that much of a downside, as you don't need the tonnage for ballistics on this one (there is no good hardpoint config for taking more than one ballistic).

Alternatively you could probably squeeze in Dual ER PPC/Goose, but that is a little underwhelming without quirks for an Assault mech. I imagine a Kingfisher with Laser duration quirks so it can laser vomit more like a Battlemaster like you say, with ECM (because you know they would throw some ECM on there since there is a good cause for it in that the Kingfisher-F has ECM and PGI has been taking a lot of liberties lately).

Edited by Gas Guzzler, 19 October 2016 - 02:20 PM.


#172 Bombast

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Posted 19 October 2016 - 02:14 PM

View Postdervishx5, on 19 October 2016 - 02:08 PM, said:

At least they're adding the MW3 quirk where you fire all the weapons at once and it explodes.


Welcome to Battletech, as per Stackpole.

#173 Adardoth

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Posted 20 October 2016 - 04:26 AM

PGI can we get some more light mechs from the 20 to 35 ton range please. I enjoy light mech gameplay so much but the current selection is very limited.





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