New Terra Therma Is...
#1
Posted 18 October 2016 - 04:13 PM
Frantic pace and chaotic war scenes!!!!!
Great to see a nice new map after the kingdom of bore called polar highLRMnds!!
#2
Posted 18 October 2016 - 04:21 PM
#3
Posted 18 October 2016 - 04:25 PM
I'm sure there will be people who don't like it for one reason or another. Hot maps are never that popular and a lot of people can't adapt to the challenges a battle field throws at them but I love it.
Mind you I didn't mind the old one either
#4
Posted 18 October 2016 - 04:27 PM
Just like the old Terra Therma funnily enough.
#6
Posted 18 October 2016 - 04:39 PM
#7
Posted 18 October 2016 - 04:41 PM
Once you get the heat, though, it stays, and I love it.
Sorry to the the guy I team killed, though. I didn't mean it, guy - Was just trying to kill that Arctic Cheetah, and it only took 6 damage to kill you.
EDIT: Also, thank God I did well on my first try. Seems like no one wants to vote for it - Pretty sure I only got in because someone dumped a mega-multiplier on it. But my event is done and I don't have to worry about it now!
Edited by Bombast, 18 October 2016 - 04:42 PM.
#8
Posted 18 October 2016 - 04:43 PM
See you around, old Terra Therma. You will not be missed.
Edited by Mole, 18 October 2016 - 04:43 PM.
#9
Posted 18 October 2016 - 05:17 PM
Also, what's it take to get all our old maps put back into the rotation? Can't we keep them and have the new maps too for more options?
I'm finding myself forced to abandon my brawlers more and more often as PGI systematically eliminates brawling maps. It's frustrating.
Original Terra was also one of the last good Conquest Maps with the well place and distant cap points.
Edited by Nightmare1, 18 October 2016 - 05:18 PM.
#10
Posted 18 October 2016 - 05:25 PM
I found the old center volcano place too (or at least a smilar onewith that broken down metal piece). It felt a bit bleaker and abandoned. We got new hunting grounds in hell now for sure.
#11
Posted 18 October 2016 - 06:17 PM
#12
Posted 18 October 2016 - 06:21 PM
Kudos, PGI.
#13
Posted 18 October 2016 - 07:56 PM
Big thumbs up to the team on this one, now they need to iron out the bugs and this will be a fine patch.
#14
Posted 18 October 2016 - 08:00 PM
#15
Posted 18 October 2016 - 08:11 PM
#16
Posted 18 October 2016 - 08:12 PM
And just like that, enthusiasm gone. Exit game from match (After death), and finding something better to do.
Edited by Bombast, 18 October 2016 - 08:13 PM.
#17
Posted 20 October 2016 - 12:11 PM
#18
Posted 20 October 2016 - 12:21 PM
Bombast, on 18 October 2016 - 08:12 PM, said:
And just like that, enthusiasm gone. Exit game from match (After death), and finding something better to do.
Domination has that effect on most maps...
That said, faster 'Mechs have an easier time flanking now, since the routes are shorter.
#19
Posted 20 October 2016 - 12:21 PM
Well... the potential to be....
My main problem is after two days the majority of my drops have already started to follow the typical set pattern of hopping off the drop ship and making a dead run to the Epsilon area.
This makes me sad.
All that awesome map to use and so far it's pretty much ignored. I simply have no idea why so many people (oddly who also complain loudly about the game being the same boring thing match after match...ironic...) simply log on and repeat the same exact action drop after drop.
I've started moving to other parts of the map. A few folks come with me often.
Of course we get yelled at for not following the sheep, but hey, at least a few of us are having fun?
All that said, pretty solid job on the new map PGI!
#20
Posted 20 October 2016 - 12:26 PM
Just get rid of that buzzer ( really ) and don't invite whoever let that slip through QA to the christmas party.
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