Cementi, on 22 October 2016 - 07:44 PM, said:
Ok I have seen this a number of times that ballistics and missiles should be excluded. While this may make sense logically for some game balance wise it simply does not make sense.
If realism is the only reason you are against ballistics and missiles drawing energy just chalk their energy use up to the ammo feed, or the amount of energy that it takes to realign a gun that weighs 12 tons.
Sometimes options that may not be totally realistic need to be used to balance things. I mean we are talking about giant stompy robots.....not the most realistic thing in the first place.
It makes perfect sense balance-wise because non-Gauss ballistics do not contribute to the alpha striking problem in any meaningful way. ED is meant to limit alpha strikes, not total cyclic DPS. By excluding them, it creates a system whereby you must bring a mix of weapon types to increase your DPS.
Also, SRMs and AC/20 are close quarters weapons. Unless you want all fights at that range to turn into staring contests where the winner is decided by who has more hitpoints, they have to be able to alpha. And they have to be big volleys to justify the risks inherent with going full brawl.