Jump to content

The ANZAC Boomers


205 replies to this topic

#41 Hardway

    Rookie

  • 9 posts

Posted 14 December 2011 - 08:49 PM

View PostGeektron3000, on 14 December 2011 - 02:08 AM, said:

well i've never actually been involved with something like this so im interested to see how i handle things. So i hope that we can run the merc group in unison not relying too much on any one or 2 people that way if a decision is made its made as a group and the majority of people are happy with the decisions made within the group.



With rank comes responsibility and the ability to delegate through the chain of command.

Don't much like calling you Geektron would you accept a call sign of tron or something that grabs your fancy.
Looks like you have a swag of prospective members here. looks like you need to go to the next step,forming a command Star.No mechwarrior skills required here just the ability to do the job that you volunteered for.

(1) Leader . which will be yourself Geektron.
(2) Executive officer or office clerk
(3) Communication Officer or Webmaster and Vent or Teamspeak controller
(4) Recruiting Officer
(5) Loremaster or Battletec Fanatic.and Role playing

You need volunteers with the ability and time to fill these positions.
By the time MWO kicks off the right guys for these jobs will be there

What about Southern Cross Mercenaries

All of the above are just suggestions I am in no way trying to hijack your Mercs group Idea. But I will throw my hat in the ring for XO as I had 12 months as XO of Darkstar Alliance Mercenaries in MW4 Mercs
Good luck M8 whatever Happens

#42 Nav

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 258 posts
  • LocationMelbourne, Australia

Posted 15 December 2011 - 01:15 AM

View PostSemyon Drakon, on 13 December 2011 - 09:51 PM, said:


Just as a thought there is a World called Australia somewhere in Steiner space up near what will be the Jade Falcon occupation zine. If I can find it on the map I'll send directions. means we'd be well up near the front when it starts and it's a short trip over to rasulhague and the Draconis combine and out to the Periphery for some pirate stomping.

Could make a good base and ties in well with the unit being 'Australian'

Semyon


So assuming we can choose a base of operations and have a home planet, I have another location to suggest.

I found another planet that might be better positioned for the current timeline and line of work that the team would be involved with.

Alula Australis

(Wikipeadie quote: "It also has the proper name Alula Australis(and erroneously Alula Australe) meaning "the Southern (star) of Alula." The words Alula, El Acola and el-awla come from the Arabic phrase (al-Qafzah) al-Ūlā meaning "the first (leap)" (plus "Australis", "southern" in Latin)."

So essentially it means the 'First Southern Leap' - Has a bit of a Kearney-Fuchida ring to it don't you think?

See below highlighted in Red.

Posted Image







I thought I might put forward a few points to consider as to why this would be a good location:
  • The name still holds true to the Aussie/Kiwi base.
  • We would be a mercenary organisation looking to engage in work from from highest bidder. The location is right in the Skye March within 1-2 Jumps of all other Successor House borders (reduced logistical costs and choice of employer)
  • Also located close to Outreach (home of Wolfs Dragoons) and Northwind (Northwind Highlanders) - Outreach is the Merc trade capital of the Inner Sphere; and might be able to affiliate with a bigger Merc unit for protection and backing if worse comes to worse?
  • The Skye March could prove to be a hotbed of activity, meaning we would be close to work.
  • Being far away from the Clan invasion is not such a bad thing in my opinion. We wouldn't have the tech to face them right away if defending a planetary takeover.
Just my thoughts. Anyway, who knows if it will even be an option. But maybe something to consider if it is. :)



Edit: Sorry, forgot about the site link in the OP! :)

Edited by Nav, 15 December 2011 - 04:09 AM.


#43 Semyon Drakon

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 260 posts
  • LocationCanberra, Australia

Posted 15 December 2011 - 01:42 AM

View PostNav, on 15 December 2011 - 01:15 AM, said:


So assuming we can choose a base of operations and have a home planet, I have another location to suggest.

I found another planet that might be better positioned for the current timeline and line of work that the team would be involved with.

Alula Australis

(Wikipeadie quote: "It also has the proper name Alula Australis(and erroneously Alula Australe) meaning "the Southern (star) of Alula." The words Alula, El Acola and el-awla come from the Arabic phrase (al-Qafzah) al-Ūlā meaning "the first (leap)" (plus "Australis", "southern" in Latin)."

So essentially it means the 'First Southern Leap' - Has a bit of a Kearney-Fuchida ring to it don't you think?

See below highlighted in Red.

Posted Image







I thought I might put forward a few points to consider as to why this would be a good location:
  • The name still holds true to the Aussie/Kiwi base.
  • We would be a mercenary organisation looking to engage in work from from highest bidder. The location is right in the Skye March within 1-2 Jumps of all other Successor House borders (reduced logistical costs and choice of employer)
  • Also located close to Outreach (home of Wolfs Dragoons) and Northwind (Northwind Highlanders) - Outreach is the Merc trade capital of the Inner Sphere; and might be able to affiliate with a bigger Merc unit for protection and backing if worse comes to worse?
  • The Skye March could prove to be a hotbed of activity, meaning we would be close to work.
  • Being far away from the Clan invasion is not such a bad thing in my opinion. We wouldn't have the tech to face them right away if defending a planetary takeover.
Just my thoughts. Anyway, who knows if it will even be an option. But maybe something to consider if it is. :)



BTW, is anyone looking at setting up an ANZAC forum? My current ARMA 2 clan is called ZSU (Predcessor to the modern day SAS) and function off their own forum which helps with organistion.


This is great, makes more sense to be close to the Skye march and Lyons Thumb, in future they are going to go to hell in a handbasket and we'd be well placed to snip up some prime contracts. We might even get to take a bite out of Word of Blake or Comstar. (That's the clanner speaking)

Semyon

#44 Athelstane

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 30 posts
  • LocationHervey Bay, Queensland, Australia

Posted 16 December 2011 - 01:34 AM

Well, count me in as a member for the future merc team. I've been watching and waiting to see the ideas that people had, and this looks pretty interesting. Either Planet would be a great starting point. I guess that it will all have to wait on the release of further information from the devs. As a side point, back in the NBT:HC league, I ran a Cyclops medium missile boat with support racs :) Loved that position of ecw and support!

#45 Bluemaxx

    Member

  • PipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 115 posts
  • LocationAustralia....somewhere

Posted 16 December 2011 - 02:18 AM

Agreed either planet sounds pretty good, we could always start at Australia and then move to Alula Australis to "recover" from the clan invasion only to pick up work in the sarna/chaos march.....

God i hope we get to choose our home base planet....give us more info devs!

I just had a good look at the map, we'll be near Caph - where the dragoons release the falcon to the merc market for sale. I love the falcon so it should be cheap to pick up from the planet next door (assuming it's in the game :) )

Edited by Bluemaxx, 16 December 2011 - 02:20 AM.


#46 Nav

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 258 posts
  • LocationMelbourne, Australia

Posted 16 December 2011 - 03:51 AM

Apologies for the length of this, it's my day and half worth of thoughts put down for review and discussion.

Guys, I like being part of a team, and am only just starting to feel like I might be finding a home in this game. I didn't know which group to join as they are all forming, but it had to be Aussie/Kiwi.That's why I feel motivated to share more thoughts on what we can do next.

I apologise in advance if I come across the wrong way here. I'm just really excited about this game and how much fun it can potentially be with a proper functioning team.

Athelstane's post made me think about combat effectiveness. So, just thought I would throw a few ideas out there and see where the discussion leads.

Now, given this game will be structured upon four gameplay pillars:
  • Mech Warfare – The embodiment of Mech to Mech combat.
  • Role Warfare – The ability for player’s to customize their experience to suit their own style of gameplay.
  • Community Warfare – The ability to let the players take part in epic combat for territorial control.
  • Information Warfare – Bring a new element to the battlefield that incorporates information technology to help control the fight.
Every battle will have 2 or more side's competing. Now the team that works as a team will more than likely have the upper hand over the team that doesn't. (Let me start with our first Standard Operating Precedure - If there are two other teams on the battlefield, let them beat themselves to death then we move in and finish off the victor! LOL)... But seriously...


Now I know that we don't have a lot to go on in terms of the in-game specifics, but how do we set ourselves up to be well positioned to create a high level of teamwork and discipline when the time comes?

From reading on the forums, there are a lot of experienced Mechwarrior/Battletech 'clans' / guilds who have a lot of past Mech-warfare experience. I don't know if anyone here has had much of that type of experience, but I'm sure we would all be interested to hear what you can share.

My thoughts are around building a set of Standard Operating Procedures for given scenarios. And also running through combat drills to hone our skills. This training would help us to work on both our own individual piloting and gunnery, but also helping us to function as a unit. Similar to how Grid Iron Football teams have their 'plays'.

Should we organise ourselves around the above 4 pillars? Now, I think it important that each Mechwarrior be able to select their own path of preferred progression, because what you like is what you will do well in; I just hope we will have a good balance spread out over all four pillars.

By that I mean something as follows:
  • Mech Warfare – A range of Mech weight classes and functions.
  • Role Warfare – A range of character classes to provide support within the team.
  • Community Warfare – Large level organisation of the Mercenary group to complement a variety of mission capabilities.
  • Information Warfare – Mechwarriors with the mechs and skills to increase the teams levels of pre-battle and real-time intelligence.
Possible next steps:
  • Set some guidlines and expectations around behaviour within the Merc Unit.
  • Look seriously at what was suggested by Hardway in his post about a command lance, or Unit Leadership group.
    • This will be crucial in getting the staff required to carry out the other functions.
    • Look at a roles like Tactics Training Officers (for training new recruits in our ways of war) and Strategy Command Officers (Team who will assist in planning the Logistics, Contract, Deployment sides of the business - It is all about the cash money right now yeah?! :P )
    • Do we explore shared leadership (council / democratic style) - This one is up to you Geektron. (I'm not trying to take anything away from you. You are the leader here)
  • Take stock of actual numbers who wish to join up. - Engage in recruitment.
  • Get the ANZAC forum site organised and running to centralize our ideas and operations. - Site Admin required.
  • Plan the various unit structures: Assault Lance, Scout Lance, Support Lane, Artillery Lance, etc...
  • Do we all get onto MW4 or MWLL and run practice drills on our own server to get a feel/brush up and be ready?
Geektron, where do we go from here? You may only be 16, and I don't know how much you know about Battletech/Mechwarrior, but it looks like you have a few old school Mechwarriors at your disposal for support and advice. Plus come to think of it, I was about your age when I got into Battletech TT. (I cant believe I'm talking like this... I don't feel old!) ;)
  • I suggest a census of the troops we have at our disposal: Headcount, Mech and Character preference, etc. - Preferably on the ANZAC site forum, with a poll. (If we are onto a good thing we would want to keep our tactics and strategies confidential!)
It's been well over 10 years since I read it, but I always loved the way Wolfs Dragoons were organised and functioned from a leadership perspective. Was in "Wolves on the Border" or "Wolf Pack" novels. Was always great engagement and respect between the commanders from what i remember.

What do you guys think?

Sorry about the long post or if I've got on anyone's wrong side. The above are only suggestions. I just feel it's good to throw it all out on the table and see what people think. :)

Edited by Nav, 16 December 2011 - 04:08 AM.


#47 A dog

    Member

  • PipPip
  • 22 posts
  • LocationAustralia, Terra

Posted 16 December 2011 - 04:38 AM

Just been looking at the map and did a quick search on Sarna.net. I found a few other planets with a reference to Australia.
1)Kaus Australis. located just inside the border of the Draconis Combine. Basically straight up the map from Terra and to the left of Kessel.
2)Tania Australis. Located next to Helm, which is in the Free Worlds League.
3)Asellus Australis. Also in the FWL, located between Oceana and Asellus Borealis and quite close the planet of Marik

I dont know much about the BT Universe so i have no idea if these would be useful planets.:/

#48 sadamle

    Member

  • PipPipPip
  • 51 posts
  • LocationSydney

Posted 16 December 2011 - 04:45 AM

View PostNav, on 16 December 2011 - 03:51 AM, said:

Apologies for the length of this, it's my day and half worth of thoughts put down for review and discussion...


Mate it's a game. If we can organise ourselves into a half decent unit that regularly plays online together. Then we are winning.

Jump online and play with some tactics etc. have a few training games every week and all is good.

I appreciate the level of enthusiasm, but i just want to play with some good people, pick a mech and take some names.

The more complicated it is, the harder it is to enjoy and the harder it is to recruit casual gamers.

Peace out.

#49 Nav

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 258 posts
  • LocationMelbourne, Australia

Posted 16 December 2011 - 04:59 AM

View PostA-dog, on 16 December 2011 - 04:38 AM, said:

Just been looking at the map and did a quick search on Sarna.net. I found a few other planets with a reference to Australia.
1)Kaus Australis. located just inside the border of the Draconis Combine. Basically straight up the map from Terra and to the left of Kessel.
2)Tania Australis. Located next to Helm, which is in the Free Worlds League.
3)Asellus Australis. Also in the FWL, located between Oceana and Asellus Borealis and quite close the planet of Marik

I don't know much about the BT Universe so i have no idea if these would be useful planets.:/


By the sounds of it A-Dog, they are all good planets because they seem to be near borders, where there will be work for us as a Merc Unit. :)

I've been reading over the Dev Blog 1 - Community Warfare post, and feel this is what we might need to be thinking about next in terms of strategic decision making.

There are 3 planet types:

Core Worlds – Are managed by the dev team. These are worlds that necessary for future planning and part of major historical events.

Faction Worlds – Are fought over by Faction players. These planets buffer core and border worlds, and do not play a significant role in major historical events. Rewards for controlling these planets are directly linked to global bonuses and abilities associated with a player’s Faction.

Border Worlds – Are fought over via a contract bidding system by player run Mercenary Corporations. These planets change hands on a regular basis, and have no impact on historical events. Rewards for controlling a boarder world are significant and go directly to the occupying Merc. Corp.

According to it, if we are a Merc Unit, then we are fighting for possession and control of 'Border Planets'. There seems to be a a reward for being able to retain control over a border planet.

Do we even worry about a home planet or will the Australis ones be border planets? I hope we do get the option of a safe home planet on a Faction or Core World. Then we only need to join in it's defense with the ruling house forces.

I need to go over it more and see if it says more about how you retain control of the planet. For example if you have conquered 2 planets and are attacked on 1, How is the battle enacted? Do you get to fight with your whole team at a time of your choosing? Maybe one of us should ask that question on the Q&A?

#50 Nav

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 258 posts
  • LocationMelbourne, Australia

Posted 16 December 2011 - 05:10 AM

View Postsadamle, on 16 December 2011 - 04:45 AM, said:


Mate it's a game. If we can organise ourselves into a half decent unit that regularly plays online together. Then we are winning.

Jump online and play with some tactics etc. have a few training games every week and all is good.

I appreciate the level of enthusiasm, but i just want to play with some good people, pick a mech and take some names.

The more complicated it is, the harder it is to enjoy and the harder it is to recruit casual gamers.

Peace out.


Fair call. At the heart of it, I guess that what we all want. :)

#51 sadamle

    Member

  • PipPipPip
  • 51 posts
  • LocationSydney

Posted 16 December 2011 - 05:21 AM

View PostNav, on 16 December 2011 - 05:10 AM, said:


Fair call. At the heart of it, I guess that what we all want. :)


I definitely not brining down your ideas. They are awesome. But I'm stuck in the MW3 days on 56k when logging on with fellow MechWarriors on the Gaming Zone was challenge enough lol. Keep it simple, have units and specialise in your favourite mech and we'll do orright.

#52 Geektron

    Member

  • PipPip
  • The Roughneck
  • The Roughneck
  • 21 posts
  • LocationWestern Australia, Australia

Posted 16 December 2011 - 05:42 AM

View PostNav, on 16 December 2011 - 03:51 AM, said:

Apologies for the length of this, it's my day and half worth of thoughts put down for review and discussion.


View Postsadamle, on 16 December 2011 - 04:45 AM, said:


Mate it's a game. If we can organise ourselves into a half decent unit that regularly plays online together. Then we are winning.

Jump online and play with some tactics etc. have a few training games every week and all is good.

I appreciate the level of enthusiasm, but i just want to play with some good people, pick a mech and take some names.

The more complicated it is, the harder it is to enjoy and the harder it is to recruit casual gamers.

Peace out.

I totally agree with both your points. And once i get the proper site up and running (coming soon btw =] ) we'll be able to set apart the people who want to get really into it and those who want to play for the sake of playing 'cause no doubt there will be competitions and stuff running once the game gets into full swing and we'll be able to set up practice sessions and such for those who want to da as such and of course we'll have group only matches where just us Aussies and Kiwis can come together have a good laugh and play MWO or another MW game as a group. But for now i think that its best if we work out the kinks and stuff within the group and not get to ahead our selves with the game. I am loving the input from you guys keep it up =]
Thanks for reading
Geektron (Geek if you will =])

Edited by Geektron3000, 16 December 2011 - 05:43 AM.


#53 Nav

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 258 posts
  • LocationMelbourne, Australia

Posted 16 December 2011 - 05:10 PM

View Postsadamle, on 16 December 2011 - 05:21 AM, said:


Keep it simple, have units and specialise in your favourite mech and we'll do orright.


Agreed. That's all I meant by my suggestion :
  • I suggest a census of the troops we have at our disposal: Headcount, Mech and Character preference, etc. - Preferably on the ANZAC site forum, with a poll. (If we are onto a good thing we would want to keep our tactics and strategies confidential!)
The rest was just food for thought and to help spur discussion.

So anyone up for some MW4 or MWLL? Just amongst ourselves? Maybe later tonight? :)
I'm off for a bike ride, awesome Saturday in Melbourne for once!

#54 Athelstane

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 30 posts
  • LocationHervey Bay, Queensland, Australia

Posted 16 December 2011 - 05:24 PM

Nav, I reckon a bike ride is a great idea! I should get on my Hyosung and just get some highway time, as it really is such a beautiful day ;)

I do believe we should at least get the basic forums up and running, just so that we can do a bit of recruiting. Not to much thought, as we do want an opponent team of aussies, just so that we can have an easier time of arranging matches... depending on how the game is developed though.

As for more advanced principles of warfare and organisation thereof, I think it'd be best to wait till we have a far more clear cut idea of the game and its rules and regulations. I do like the ideas of yours though Nav. Makes me think of the glorius campaigns that I had in my HardCore days :P

I'd love to have a go at both games, just a shame my computer can't run MWLL... waiting for a little while longer till I can upgrade. I blame my fiancee for that one, as she'd prefer to have an expensive wedding to me getting better parts :) As to MW4, which version were you thinking of? I've got all the additions and am able to copy my original discs for anyone that would like, with instructions for all the mechs and elemental armor mods. Or were you meaning the shoddy NetMek release that didn't have all the goodies?

#55 Nav

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 258 posts
  • LocationMelbourne, Australia

Posted 16 December 2011 - 05:29 PM

View PostAthelstane, on 16 December 2011 - 05:24 PM, said:

Nav, I reckon a bike ride is a great idea! I should get on my Hyosung and just get some highway time, as it really is such a beautiful day ;)

I do believe we should at least get the basic forums up and running, just so that we can do a bit of recruiting. Not to much thought, as we do want an opponent team of aussies, just so that we can have an easier time of arranging matches... depending on how the game is developed though.

As for more advanced principles of warfare and organisation thereof, I think it'd be best to wait till we have a far more clear cut idea of the game and its rules and regulations. I do like the ideas of yours though Nav. Makes me think of the glorius campaigns that I had in my HardCore days :P

I'd love to have a go at both games, just a shame my computer can't run MWLL... waiting for a little while longer till I can upgrade. I blame my fiancee for that one, as she'd prefer to have an expensive wedding to me getting better parts :) As to MW4, which version were you thinking of? I've got all the additions and am able to copy my original discs for anyone that would like, with instructions for all the mechs and elemental armor mods. Or were you meaning the shoddy NetMek release that didn't have all the goodies?


Hyosung was my first bike!

MW4 is free now to download from MekTek, with full upgrades etc: http://www.mektek.ne...downloads-r1204

Check it out, will be easier to get up and running.

#56 Athelstane

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 30 posts
  • LocationHervey Bay, Queensland, Australia

Posted 16 December 2011 - 05:38 PM

I know of it and how it works, but the silly thing doesn't have any of the amazing NBT stuff that made it so much better. Still, I'll go grab that one later on so that we could have a game... just depends on my fiancee and her opinion of it :)

Well, my little Hyosung is the GT250 Comet 2006 model. It's a lovely bike, a tad underpowered at time and theres a bit of a flat spot at about 5000 revs, but I think I just need to retune the carbies a bit since I've put on a new pipe. I still prefer riding my dad's Honda VFR800 when I can, but it's still annoying as I just don't have the money to go through Q-Ride to get my un-restricted opens. Oh well. So what do you ride?

#57 Nav

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 258 posts
  • LocationMelbourne, Australia

Posted 16 December 2011 - 09:23 PM

View PostAthelstane, on 16 December 2011 - 05:38 PM, said:

I know of it and how it works, but the silly thing doesn't have any of the amazing NBT stuff that made it so much better. Still, I'll go grab that one later on so that we could have a game... just depends on my fiancee and her opinion of it :D


Sorry, my last reposnse was hurried. Please enlighten me on the "NBT" stuff?

Happy to look at the version your talking about if it is the next best thing out there.

View PostAthelstane, on 16 December 2011 - 05:38 PM, said:

Well, my little Hyosung is the GT250 Comet 2006 model. It's a lovely bike, a tad underpowered at time and theres a bit of a flat spot at about 5000 revs, but I think I just need to retune the carbies a bit since I've put on a new pipe. I still prefer riding my dad's Honda VFR800 when I can, but it's still annoying as I just don't have the money to go through Q-Ride to get my un-restricted opens. Oh well. So what do you ride?


Just wait till you upgrade! I Went from a 2006 GT250R to a 2007 Honda CBR600RR! Weighed less and had about 4x the power! I miss that bike (sold it). The Hyosung was cheap, and the warranty came in handy (too handy actually) - In under 10,000 km - Rear Disc warped, rear shock crapped itself, and the starter motor burnt out. All replaced under warranty no questions asked, but a real inconvenience. Thats why I went Honda, nbecasue of their reputation for build quality.

I ride a 2010 CBR1000RR now. Very nice, but not as nimble as the 600. Plus its a little too powerful at times!

Quote

As for more advanced principles of warfare and organisation thereof, I think it'd be best to wait till we have a far more clear cut idea of the game and its rules and regulations. I do like the ideas of yours though Nav. Makes me think of the glorious campaigns that I had in my HardCore days :D

I'd love to have a go at both games, just a shame my computer can't run MWLL... waiting for a little while longer till I can upgrade. I blame my fiancee for that one, as she'd prefer to have an expensive wedding to me getting better parts ;) As to MW4, which version were you thinking of? I've got all the additions and am able to copy my original discs for anyone that would like, with instructions for all the mechs and elemental armor mods. Or were you meaning the shoddy NetMek release that didn't have all the goodies?


But back onto the Mechwarrior topic, would definitely be interested in getting your copies if they are the best thing going right now. Maybe this could be the start of the ANZACS playing together and getting to know each other before MWO launches.

Maybe a good idea for us to investigate hosting the copies online for download somewhere?
If anyone is good with wiki's, that could comprise the beginnings of basic FAQ's and instructions for newbies who wish to join.

MW4 would accommodate for more people who don't have the systems to get MWLL working. (Such a pain to get your joystick setup! :P)

When it comes to weddings, my thoughts are that they are for one night, then you have to wake up the next morning and start your marriage off with paying off the debt. If you've already paid for it (or had help) that's a different matter. Good luck and congrats though! Hope it all goes smoothly. :)

#58 Athelstane

    Member

  • PipPip
  • Elite Founder
  • Elite Founder
  • 30 posts
  • LocationHervey Bay, Queensland, Australia

Posted 16 December 2011 - 10:14 PM

Okay, so I delved into my old archives for the NBT:HC in order to see what I could find and use. Unfortunately, it seems that all the links and the source files for my updaters are now defunct or non-existant due to the free release of MP3.1 making the NBT go back to the simple classic BT board game. Here's the link if you were interested in the history of it - NBT:HC. In my opinion, it was a far superior version with so many more models, variants, and maps to this free release, but such is life. So, if we want to play, I guess it'll have to be through the MekTek guys version.

As a side note, I do have the original discs of all the Mechwarrior 4 games. I also have the titanium trilogy original dics for Mechwarrior 2. So, if anyone wants a copy of these games, just ask and I'll try to arrange something. Plus, here is the links for Battletech: The Crescent Hawks Inception, BattleTech - The Crescent Hawks Revenge, and the very first Mechwarrior, without forgetting the most excellent MegaMek.

Edited by Athelstane, 16 December 2011 - 10:27 PM.


#59 Hardway

    Rookie

  • 9 posts

Posted 17 December 2011 - 02:57 AM

I'm currently playing MW4 Mercs in THE MWL Ladder league and have downloaded this program a number of times.

It is Not I repeat Not user friendly especially if you have Norton or Trend Micro or other antiviruses that think they know better than you. As well as the web site up and running we need Ventrillo or Teamspeak 3, ( I've tried them all and in my opinion vent is the best) some of you will need to be talked through the installation.
Priority one the web site, then the coms; Once everyone Has mercs and is used to it we can start dueling for positions in the company.
Thats my two cents worth until the forums are open on the web site

#60 Borgstar

    Member

  • PipPip
  • Knight Errant
  • 23 posts
  • LocationBrisbane, Australia

Posted 17 December 2011 - 03:11 AM

Noice. I'd be interested in some easily understandable Aussie/Kiwi twang and banter at the other end of the Mic whilst taking out the bad guys.

I'm all about the Light/Medium Mechs with jump jets. Favourite MW2/3 mech was a Vulture with Jump Jets, so I'll suss out an Inner Sphere equivalent.

Edited by Borgstar, 17 December 2011 - 03:13 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users