New Weapons. Ffs
#1
Posted 19 October 2016 - 01:36 AM
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MRM
X-Pulse
Thunderbolt
UAC/2
UAC/10
UAC/20
C-MRM
Long Tom
http://www.sarna.net...vy_Medium_Laser
http://www.sarna.net...avy_Large_Laser
http://www.sarna.net...avy_Small_Laser
http://www.sarna.net/wiki/Heavy_PPC
http://www.sarna.net...ght_Gauss_Rifle
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This is not just a suggestion, This is something that Needs To Be Done. Probly not all at once. But Dev's, Please. Start doing these new weapons systems as quickly as you are putting out the new mechs. This is Begging and Pleading, otherwise this game is going to do a Nosedive =/
#2
Posted 20 October 2016 - 02:48 PM
PGI has not been able to correctly balance the already implemented weapons and they've been tweaking/peaking and trying to balance them since 2012!
Unsuccessfully.
As much as I like MWO and give PGI an 'A' for effort, it is utter nonsense to add more workload to their already full plate.
Instead of adding more weapons or mechs PGI should be focused on adding more interesting play modes and streamlining what's already in the game.
#3
Posted 21 October 2016 - 04:57 AM
Lone Wanderer, on 20 October 2016 - 02:48 PM, said:
PGI has not been able to correctly balance the already implemented weapons and they've been tweaking/peaking and trying to balance them since 2012!
Unsuccessfully.
As much as I like MWO and give PGI an 'A' for effort, it is utter nonsense to add more workload to their already full plate.
Instead of adding more weapons or mechs PGI should be focused on adding more interesting play modes and streamlining what's already in the game.
This is because they are trying to balance weapons and mechs that should not be balanced in the first place. Instead of trying to adjust totaly different weapon systems, spec wize, to the game, they should rather adjust the game to open for these different weapon systems.
I have some sugestions in the post in the link in my signature. Read the section for Multiple drops per round and asymetric drop numbers.
Edited by Serpentbane, 21 October 2016 - 04:59 AM.
#4
Posted 21 October 2016 - 05:54 AM
Serpentbane, on 21 October 2016 - 04:57 AM, said:
I have some sugestions in the post in the link in my signature. Read the section for Multiple drops per round and asymetric drop numbers.
now, while Balanced Team matching is a good thing, Mech's are Not ment to be, it ruins the whole game. We want more weapons, and could care less if its takes them longer to 'blalance' the weapons. Do you know how pissed off i was when they took the Gauss rifle and turned it into some kinda POS useless junk of 12tons?!!?! DO YOU? It was done for this 'balance' nonsence you speak of. I want my Old Gauss back that fired when i clicked Fire and didnt have to hold the thing and mess with a headach of charge just right to shoot. If i wanted that kinda crap i woulda waited for a Bomblast laser which i still hated.
Dev's ignore the ******* above. We want the Matchmaking to be Balanced as best as possible, but Mechs, no, certain mechs should always be Top Dog. and weapon systems should also be interchangable too, ever Mechwarrior game up untill this one you could put IS weapons on Clan mechs and Clan weapons on IS Mechs, but we can't even do that. again, Blance on mechs and weapons. don't worry about that.
#5
Posted 21 October 2016 - 02:47 PM
Shotgun Badger, on 21 October 2016 - 05:54 AM, said:
now, while Balanced Team matching is a good thing, Mech's are Not ment to be, it ruins the whole game. We want more weapons, and could care less if its takes them longer to 'blalance' the weapons. Do you know how pissed off i was when they took the Gauss rifle and turned it into some kinda POS useless junk of 12tons?!!?! DO YOU? It was done for this 'balance' nonsence you speak of. I want my Old Gauss back that fired when i clicked Fire and didnt have to hold the thing and mess with a headach of charge just right to shoot. If i wanted that kinda crap i woulda waited for a Bomblast laser which i still hated.
Dev's ignore the ******* above. We want the Matchmaking to be Balanced as best as possible, but Mechs, no, certain mechs should always be Top Dog. and weapon systems should also be interchangable too, ever Mechwarrior game up untill this one you could put IS weapons on Clan mechs and Clan weapons on IS Mechs, but we can't even do that. again, Blance on mechs and weapons. don't worry about that.
Did not really catch if you agree with me or not here. But I think we do agree on one thong, as you see I wrote that mechs and weapons should not be balanced in the first place. However, the game need balance, and that is one of the key points of the thread in my signature, as I also wrote above, adjust the game to the mechs, not the mechs to the game.
#6
Posted 21 October 2016 - 07:16 PM
Serpentbane, on 21 October 2016 - 02:47 PM, said:
Oh, my bad. Yes i did agree with you. at lest 90% wise. I think the biggest Issue is not having MRMs or Heavy Lasers on IS mechs which i would rather use, but the current lasers suck balls compaired to Clan lasers. tbh its not even close to be balanced. they think 'rase the heat' will balance it, they are wrong. but 1 thing is for sure, when Adam Steiner got the Bushwacker, they had UAC/10 on it. IS HAD a UAC/10. The X-pulse lazers were added shortly after.
Anyways yeah, its just that guy talking about balance when the wepons right now are so lop sided its not fun. IS needs more options, and at lest a few weapons that can stick it to the Clan. Heavy Lazers or X-pulse or both.
#7
Posted 24 October 2016 - 04:30 PM
#8
Posted 28 October 2016 - 08:02 PM
#9
Posted 28 October 2016 - 10:37 PM
#10
Posted 29 October 2016 - 08:20 AM
#11
Posted 30 October 2016 - 04:47 PM
#12
Posted 02 November 2016 - 12:21 PM
#13
Posted 05 November 2016 - 10:01 PM
#14
Posted 07 November 2016 - 12:36 PM
#15
Posted 07 November 2016 - 04:04 PM
I would add the Heavy Machine Gun and the Light AC/2 to both IS and Clan to the listed weapons above. Forget the Lore time-line. Fun should trump Lore when needed.
On the other hand, I disagree with the thought that this game and its weapons should not be balanced.
It is a game. For it to be fun, there must be some balance. Look at Faction Warfare right now (7 November 2016). It's dead. Because it's not fun. Because of the imbalances inherent between IS and Clan. With the way the differences are today, a balanced IS v Clan match should be 2 Stars vs. 3 Lances...10 Clan vs. 12 IS. However, if PGI insists on only 12 v 12, then another way must be used to balance the game. It's a game. They have been buffing IS Mechs with little effect. That either should be increased, or they should start nerfing Clan Mechs in some way. Perhaps reducing Clan armor across the board? It is not going to be easy or well liked, but Lore must be sacrificed in some way to make the game fun for everyone, not just people in KDK-3's.
Weapons also need balancing. PGI has done much with this in the past and every time they did it only shifted the "meta" from one weapon combo to the next. That cannot be stopped. PGI only need focus on making sure that weapons with high damage, long range, etc. have some drawback. AC/20 has lots of heat and few rounds per ton. If you want Gauss with no heat, long range, high velocity, and fairly high damage to just fire when you hit the trigger it needs some drawback besides that it might blow-up. Perhaps extended cool-down or reduced ammo per ton? The point should be to make sure that no one weapon is the optimal choice for all situations. (Short, Medium, and Long ranges) An instant fire Gauss comes very close to all range optimal.
#16
Posted 12 November 2016 - 04:52 PM
ShaneoftheDead, on 07 November 2016 - 04:04 PM, said:
I would add the Heavy Machine Gun and the Light AC/2 to both IS and Clan to the listed weapons above. Forget the Lore time-line. Fun should trump Lore when needed.
On the other hand, I disagree with the thought that this game and its weapons should not be balanced.
It is a game. For it to be fun, there must be some balance. Look at Faction Warfare right now (7 November 2016). It's dead. Because it's not fun. Because of the imbalances inherent between IS and Clan. With the way the differences are today, a balanced IS v Clan match should be 2 Stars vs. 3 Lances...10 Clan vs. 12 IS. However, if PGI insists on only 12 v 12, then another way must be used to balance the game. It's a game. They have been buffing IS Mechs with little effect. That either should be increased, or they should start nerfing Clan Mechs in some way. Perhaps reducing Clan armor across the board? It is not going to be easy or well liked, but Lore must be sacrificed in some way to make the game fun for everyone, not just people in KDK-3's.
Weapons also need balancing. PGI has done much with this in the past and every time they did it only shifted the "meta" from one weapon combo to the next. That cannot be stopped. PGI only need focus on making sure that weapons with high damage, long range, etc. have some drawback. AC/20 has lots of heat and few rounds per ton. If you want Gauss with no heat, long range, high velocity, and fairly high damage to just fire when you hit the trigger it needs some drawback besides that it might blow-up. Perhaps extended cool-down or reduced ammo per ton? The point should be to make sure that no one weapon is the optimal choice for all situations. (Short, Medium, and Long ranges) An instant fire Gauss comes very close to all range optimal.
if they want to balance it then thats fine, just give us new weapons. i just personaly belive the clan was sopest to have a huge edge in tech, thats why they were so feared, at lest until the IS started making their own omni mechs and stuff.
On a side note, i would like the Turkina mech to be added at somepoint, but new weapons first.
http://www.sarna.net/wiki/Turkina
#17
Posted 14 November 2016 - 11:11 AM
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