

Huntsman Thoughts
#1
Posted 19 October 2016 - 10:59 AM
they are a bit on the slow side (when I say slow its more then the top speed its the overall feel of the Mech)
you see when Scouting missions first started I felt I would need to compete with Stormcrows
so I went and modified all my IS medium Mechs
all my IS Mediums do close to 100 KPH
The Huntsman so far the load-outs are ok but its not very nimble or fast, the Huntsman feels like a Heavy Mech
JMTCW
#2
Posted 19 October 2016 - 11:05 AM
After quirks (duh speed tweak) is going to be the same speed as the Nova
Edited by Cathy, 19 October 2016 - 11:07 AM.
#3
Posted 19 October 2016 - 11:10 AM
#4
Posted 19 October 2016 - 11:13 AM
Would like to see either the ST hitboxes expanded inwards slightly, or only the CT of the mech given Nova like structure or armor quirks to compensate for the fact that it practically impossible to miss.
That everyone is trying to focus fire on any Huntsman that shows its fin, right now, due to the event, certainly is not helping matters.
Edited by Pariah Devalis, 19 October 2016 - 11:14 AM.
#5
Posted 19 October 2016 - 11:19 AM
speed tweek is only part of what I am talking about it more of the feel of the Mech
the KDK SB is nimble and quick just a fun war machine
the Huntsman is in the OK category so far
#6
Posted 19 October 2016 - 12:05 PM
#7
Posted 19 October 2016 - 12:07 PM
Gas Guzzler, on 19 October 2016 - 12:05 PM, said:
Buying even the basic pack supports PGI. You're contradicting yourself.

#8
Posted 19 October 2016 - 12:08 PM
#9
Posted 19 October 2016 - 12:23 PM
The Huntsman and it's speed is really not bad, at least for me, and it's hit box's is acctually decent, which was my biggest fears about this mech and is in mho better than the HBK-IIC.
The only thing the HBK-IIC can do that the Huntsman can't is run dual Gauss.
The Nova can still out lasor vomit but it can still hold it's own.
Edited by Coralld, 19 October 2016 - 12:40 PM.
#10
Posted 19 October 2016 - 12:30 PM
By the weekend it should be mastered. As a fast medium or light pilot it works great for me.
One thing I noticed more than anything else last night: poptart are on the menu. This mech can do that we'll as well.
#11
Posted 19 October 2016 - 12:35 PM
FupDup, on 19 October 2016 - 12:07 PM, said:

I like playing with new shinys still, but I can do that without fully supporting PGI and buying heros and reinforcements too (unless of course they are really good).
Of course, if I stop playing the game when Energy Draw drops, or shortly after, I will likely cease spending completely, and might even pull out of any unreleased content. I cannot accept such a garbage mechanic.
Edited by Gas Guzzler, 19 October 2016 - 12:36 PM.
#12
Posted 19 October 2016 - 12:39 PM
So far, I'm not enjoying the experience. I can't even take a quick peak to do anything without getting melted once the enemy knows I'm around.
#13
Posted 19 October 2016 - 12:46 PM
Pariah Devalis, on 19 October 2016 - 11:13 AM, said:
That everyone is trying to focus fire on any Huntsman that shows its fin...
BT fun fact: That "fin" comes from the IS designation, the Nobori-nin, meaning "Banner-Bearer" in Japanese


#14
Posted 19 October 2016 - 01:43 PM
Chancellor Elias Jung Liao, on 19 October 2016 - 12:46 PM, said:
BT fun fact: That "fin" comes from the IS designation, the Nobori-nin, meaning "Banner-Bearer" in Japanese


BT fun fact: that fin is actually a gigantic heat sink. It also looks awesome.
#15
Posted 19 October 2016 - 02:09 PM
Pariah Devalis, on 19 October 2016 - 01:43 PM, said:
BT fun fact: that fin is actually a gigantic heat sink. It also looks awesome.
Fun fact: I put a dekkle there... Fun fact #2: My techs are mad that they always have to re-apply the dekkle there because the heat coming off the giant heat sink keeps causes the paint to peal away.
#16
Posted 19 October 2016 - 02:58 PM
In short, 6 or 7 of the original 12 Clan mechs are still the best by far. Every Clan mech after that is being nerfed heavily in it's geometry and hitboxes. That's wrong to me since there is no fix for that. I can see why the Kodiak has a big CT, but a 50 ton mech with so little armor should not.
#17
Posted 19 October 2016 - 03:05 PM
Pariah Devalis, on 19 October 2016 - 01:43 PM, said:
Its like a land shark. Imagine a shark stalking you in the woods.. It gets you eventually and THEN it asks you about the fishing liscense!
ok... I gotta get some sleep now...
#18
Posted 19 October 2016 - 03:06 PM
Overall I feel it is a mech that could be good but needs some adjustment. In general I feel like a 50 ton mech needs to be really strong at one of two things to be competitive. It either A - Needs to be agile and quick or B - Need to be tanky. Of course a combination of both would be nice but it HAS to have one or the other.
The Huntsman's doesn't have one or other. Its agility feels like a heavy mech, not a medium and its CT is tissue paper so it needs some love bad.
First it is the same weight as the Nova and uses the same engine, so why doesn't it move like a Nova, why does it feel like a heavy mech rather than a nimble 50 ton medium mech. This needs to be corrected.
The second thing is the CT hitbox. It is bad and there is no way to sugar coat it. The STs aren't a vulnerable as I expected but I can honestly say I have never had a mech go down as fast as the Huntsman does when it takes damage to the CT. I mean I have been what feels like "One Shotted" through a pristine CT a couple times now.
I would also like to see the arms get a bit of love as well as they seem to vanish at the first brush of a small laser.
Correct these points and it will be a solid mech, leave it as is and soon is will be one of the legendary "Forgotten" mechs no one plays anymore.
#19
Posted 19 October 2016 - 03:41 PM

#20
Posted 19 October 2016 - 04:01 PM
Not sure why you would ever pilot one of these instead of an HBK IIC.
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