

So I Happened To Check The Steam Stats On Mwo....wow!
#1
Posted 18 October 2016 - 12:53 PM
Suggests that directions they have been taking have not gained new players nor been enough for many to keep playing.
...maybe a little less cash cow mech grabs and a little more substance needed...
#2
Posted 18 October 2016 - 12:55 PM
The remakes of the maps are nice-ish, but yeah, can only spam mekpaks at people for so long. The game gets boring when all your doing is 12v12 TDMs every game...
#4
Posted 18 October 2016 - 01:07 PM
Redwo1f, on 18 October 2016 - 12:53 PM, said:
Suggests that directions they have been taking have not gained new players nor been enough for many to keep playing.
...maybe a little less cash cow mech grabs and a little more substance needed...
That's why they have been doing events all day every day.
They need you here... for some reason.
#5
Posted 18 October 2016 - 01:08 PM
That drops off, on any game
We're a niche community, and we have to deal with that
Unfortunately, PGI also refuses to communicate, and make repeated poor decisions, that probably doesn't help new player attraction or retention
Edited by Mcgral18, 18 October 2016 - 01:09 PM.
#6
Posted 18 October 2016 - 01:10 PM
Mcgral18, on 18 October 2016 - 01:08 PM, said:
That drops off, on any game
We're a niche community, and we have to deal with that
Unfortunately, PGI also refuses to communicate, and make repeated poor decisions, that probably doesn't help new player attraction or retention
There's no such thing as the NPE.
You have to be thrown to the wolves or burned at the stake a few times before you actually "live".
It's OK, PGI has many different mechpacks for any and every occasion. Would you like one?
#7
Posted 18 October 2016 - 01:15 PM
You need like Co-Op elements, and even then... the PVP element will inevitably suffer. I don't know. It's a trade-off. While I enjoy the PVP style right now, if there's a PVE mode, that's probably all I'll play.
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So I guess my point is, there's really no way to bring more people to play PVP (unless they are willing to push hard for marketing), which is one aspect of the game that desperately needs an influx of new players.
Edited by razenWing, 18 October 2016 - 01:16 PM.
#8
Posted 18 October 2016 - 01:25 PM
Deathlike, on 18 October 2016 - 01:10 PM, said:
There's no such thing as the NPE.
You have to be thrown to the wolves or burned at the stake a few times before you actually "live".
It's OK, PGI has many different mechpacks for any and every occasion. Would you like one?
Yes, and new players love nothing more then to get into a game, using stock garbage, and be melted game after game after game. Nothing is more fun in a game then looking at the "you died" screen before you even get a chance to do anything.
razenWing, on 18 October 2016 - 01:15 PM, said:
You need like Co-Op elements, and even then... the PVP element will inevitably suffer. I don't know. It's a trade-off. While I enjoy the PVP style right now, if there's a PVE mode, that's probably all I'll play.
-------
So I guess my point is, there's really no way to bring more people to play PVP (unless they are willing to push hard for marketing), which is one aspect of the game that desperately needs an influx of new players.
HBS I think is going to make PVE properly. Randomly generated missions and maps. THey do that well, randomly generated missions, maps and all that jazz, the game will have nearly endless replay value.
A Scripted PVE campaign in this game will probably end up like ARmored Warfare, half ***, lacking alot of depth, and being fun for awhile, but ending up being kinda boring after awhile.
Non-theless, id play it.
Edited by LordKnightFandragon, 18 October 2016 - 01:25 PM.
#9
Posted 18 October 2016 - 01:30 PM
Edited by mariomanz28, 18 October 2016 - 01:30 PM.
#10
Posted 18 October 2016 - 01:30 PM
Mcgral18, on 18 October 2016 - 01:08 PM, said:
That drops off, on any game
We're a niche community, and we have to deal with that
Unfortunately, PGI also refuses to communicate, and make repeated poor decisions, that probably doesn't help new player attraction or retention
And yet, was not PGI's goal behind the steam release to dramatically increase the playerbase, bring new players to the game and grow? As it stands, this was a minor burst in population which is now on a downward trend - for both Steam and non-Steam users. Negative growth isn't just an oxymoron, it's bad for business.
#12
Posted 18 October 2016 - 01:39 PM
cazidin, on 18 October 2016 - 01:30 PM, said:
And yet, was not PGI's goal behind the steam release to dramatically increase the playerbase, bring new players to the game and grow? As it stands, this was a minor burst in population which is now on a downward trend - for both Steam and non-Steam users. Negative growth isn't just an oxymoron, it's bad for business.
According to Russ' twitter, the pop has increased since summer. You can decide if you believe it or not. I've picked up many F2P games through Steam to check them out though, and I don't play any of them through Steam if there is another option. I don't see any reason to have an extraneous client running in the background.
#13
Posted 18 October 2016 - 01:56 PM
#14
Posted 18 October 2016 - 02:41 PM
#15
Posted 18 October 2016 - 02:43 PM
#16
Posted 18 October 2016 - 02:48 PM
Anyway, it isn't too much of a stretch to suggest that majority of "new" players come from steam, and as the tale tells...well...

Edited by Redwo1f, 18 October 2016 - 02:48 PM.
#17
Posted 18 October 2016 - 06:09 PM
Redwo1f, on 18 October 2016 - 12:53 PM, said:
Suggests that directions they have been taking have not gained new players nor been enough for many to keep playing.
...maybe a little less cash cow mech grabs and a little more substance needed...
-coughs-
You mean like EVERY OTHER new F2P game on steam? The numbers probably aren't exactly alike, but most F2Ps start with a large number of people and slowly dwindle to a more constant number.
#18
Posted 18 October 2016 - 09:06 PM
https://steamdb.info.../342200/graphs/
In particular take a look about half way down, at the "Players in the Last Year" chart. Pretty steady decline that seems to have leveled out (for now?).
I suppose if they can make money with that level of player base, the game will continue to plod along. That assumes that for every whale that burns out and stops spending a new one comes along to replace them.
#19
Posted 18 October 2016 - 09:12 PM
The sudden drop of is to be expected, and the game has stabilized since then. For the past 4 months it has been more or less the same. It'll be like this for a while. Averaging 1000 players isn't too bad.
#20
Posted 18 October 2016 - 09:51 PM
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