The main point in piloting a Kodiak is having the firepower and armor of a Direwolf and the speed of a slow heavy merged in one chassis.
You take away the main advantage. Speed.
What you get is a
VERY EFFIN LARGE humanoid mech that won't live long enough in most cases to get into weapons range and/ or be able to fire more than one salvo without getting focused and taken appart by half the enemy team.
Further your second advantage, high balistic hardpoints is only good at range. Close in its even dangerous for you 'cause smaler mechs will run under your guns so you can't hit them due to elevation angle.
A group of mediocre piloted lights will kill every kodiak because you can easiely approach them from sides (bad field of view) get under their main guns and run circles around them.
Next thing is UAC20.
Like IS AC20 you cant fire more than one at once without ghostheat. Two are painfull and together with UAC10 next to impossible.
If you arent carefull and double tap them and the ghostheat bug kicks in you will nuke yourself right to Jupiter orbit.
The armweapons you installed wont be enough to repell lights and will make your heat issues even worse.
Didn't you notice that there are so very few cMPLs on field ?
Reason is they are to hot for boating them.
Only scenario where they excell is a hardpoint anemic mech with shortrange layouts but since the Clan mech flood most ppl will have still a better heat/dmg ratio and more range than you with MPLs.
A well functioning non Quad UAC10 or quad LB10X Kodiak 3 builds is:
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DG-DPPC depending on your prferences I yould suggest removing one heatsink and adding a C-FLC 1 or a C-BAP
Edited by The Basilisk, 21 October 2016 - 03:01 AM.