MrMadguy, on 22 October 2016 - 07:21 AM, said:
Majority of players like Skirmish just because it's the only "true MechWarrior" mode. Players build their 'Mechs not to run around map, play hide'n'seek and capture some nodes. We want to actually kill enemies - we don't need CapWarrior Online, sorry. We don't need modes, that encourage avoiding enemies, instead of fighting against them. We don't need Assault, where players play "Who will NASCAR and capture base first" game, simply because if you wouldn't play it - your enemies would win match due to doing it. We don't need Conquest, because we don't want teams to win matches against superior forces just due to focusing on capturing nodes. The core idea behind capturing nodes in any game - is to shift players' focus from center of the map and make players fight for them - not to play CapWarrior Online, i.e. focus on capturing bases and win match via capturing only. It's nonsense. That's why Conquest is relatively good on small maps, but completely unbearable on large ones. And I've already mentioned Domination. It's snipe/LRM fest on most of maps. And players hate to be wrecked without any chances to deal some damage to enemies. That's because players hate poptarts so much. Just because shotting enemies, while staying completely safe and not giving them any chances to shot you back and counter you some way - is pure cheat.
That's why Skirmish - is best mode in this game. That's why players prefer maps, like Canyon, HPG and Mining. Simply because they are the most fair and balanced ones. Deal with it. And say thx, that PGI added "soft" map/mode selection, that allows you to get, what you want, at least eventually. They could leave "hard" mode selection instead, so you would not be able to play your precious Conquest at all. Same with maps. "Ban map" feature - is feature, that is implemented in most other games. Even in Wow, despite of fact, that Blizzard are well known exactly for forcing players to play the way, that is "good for game, not for players". It's implementation - was the next logical step after such maps, like Terra Therma, was implemented.
As a Scotsman myself, I can always appreciate a "no true Scotsman " logical fallacy.
