invernomuto, on 24 October 2016 - 06:43 AM, said:
How does combat vehicles performs agains Battlemech in the TT? In BT novels, they're cannon fodder even against light/medium mech.
Well, it depends on exactly what set of optional rules you're using, but generally, vehicles perform poorly. They have more armor, but less internal structure and critical hits tend to be rather devastating. Any hits have a tendency to reduce their movement values, and once any unit is immobilized, you can effectively call your shots (i.e. not randomly roll to see what area you hit when firing, but choose the area). At this point they die very quickly. A valid strategy to kill vehicles was not to try and destroy them outright by punching through their armor, but just land hits until you immobilized them, then punch through the armor. Also, vehicles were restricted in the terrain types they could enter. This tended to make them less mobile overall than Mechs, except on wide open plains.
Vehicles real advantages were that they could theoretically have more armor and more guns than a similarly tonned (or BV'd) mech. In the case of very light vehicles (mostly hover tanks), they could trade both of those for some ridiculous movement rates.
Overall, though, you generally had to have 1.5 - 2 times as many vehicles to match a force of mechs.
On a completely unrelated note - I'd love to see infantry squads (not power armor) in the game replace the turrets. It would give people a real reason to take machine guns and flamers. I've always wanted to use the Firestarter for the real reason it was developed. I don't see why infantry couldn't be controlled pretty much the same way as the AI controls turrets.