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Ferro-Fibrous Armor-Buff


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#1 The6thMessenger

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Posted 25 October 2016 - 05:12 PM

Here's an idea, what if Ferro-fibrous also increases the maximum armor amount by the same percentage? Like a King-Crab that has 614 armor would have 736 armor instead? Of course it's distributed amongst mech parts, and while 736 is quite a leap from 614, something like the CT would only have a 148 points (rounded down).

The point of ferro-fibrous is to lighten the armor, to lessen the tonnage of armor/unit, but likewise having 20% more armor-instead retains the original cumulative weight of the armor, 12% for clans accounting for less slots.

This way, we have several choices with Ferro-Fibrous -- lighten or toughen the mech, of course toughening the mech means that it's not lighter and would potentially have less firepower, likewise lightening the mech is not tougher but frees tonnage for potentially more firepower. This option further adds different possibilities in the mech lab.

It can also address certain armor issues of notoriously fragile mechs, should they choose to forgo the free tonnage, like Urbie's weak RA, the Armor-Quirk-less Hunchback IIC's torsi, King-Crab's prominent physique, Executioner's massive RA, etc.

It can also buff the IS more than clans, after all omnipods cannot change structure type and thus Direwolf is still stuck at 614, having the option to make them a lot more tankier, would further balance the IS/Clan. Then again those omni-mechs stuck at FFA too will have it's effects but that just means that they can go heavy on armor but not on weapons or vice-versa.

How it works with armor-quirks may be the same, like +20 Armor Quirk would become +22 -- of course if it were to be consistent. But perhaps it might not affect it that way, to make FFA dilute the effects of Armor-Quirks on purpose, or perhaps lessen even remove Armor-Quirks entirely.

This is my idea, what do you think?

View PostEl Bandito, on 25 October 2016 - 05:37 PM, said:

Clan FF offers 12% more armor per section and costs 7 slots. IS FF offers 20% more armor per section and costs 14 slots. Value could be changed but IS FF must offer more protection due to double the slot requirement..

One must balance between Clan tech and IS tech, or Clan Battlemechs will always be the big winner.


I guess that's how to do it.

Edited by The6thMessenger, 26 October 2016 - 02:06 AM.


#2 Tristan Winter

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Posted 25 October 2016 - 05:15 PM

Players have suggested 9000 variations of your idea since 2012.

PGI isn't fond of the idea, apparently.

#3 TheArisen

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Posted 25 October 2016 - 05:17 PM

Ferro does need a buff for sure. Tbh this would affect lights the most because almost all of them equip FF.

However, this is also a buff for any clan mechs with FF like the Twolf.

#4 The6thMessenger

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Posted 25 October 2016 - 05:30 PM

View PostTheArisen, on 25 October 2016 - 05:17 PM, said:

Ferro does need a buff for sure. Tbh this would affect lights the most because almost all of them equip FF.

However, this is also a buff for any clan mechs with FF like the Twolf.


Yeah, but TBR can only mount so much, like i said they can either forgo the tonnage bonus for armor bonus or vice-versa. If TBR chooses to be tanky, then it's going to have less tonnage for something else like what could've been 2 more tonnes of ammo, or two heat sinks.

View PostTristan Winter, on 25 October 2016 - 05:15 PM, said:

Players have suggested 9000 variations of your idea since 2012.

PGI isn't fond of the idea, apparently.


Posted Image

Edited by The6thMessenger, 25 October 2016 - 05:33 PM.


#5 El Bandito

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Posted 25 October 2016 - 05:37 PM

Clan FF offers 12% more armor per section and costs 7 slots. IS FF offers 20% more armor per section and costs 14 slots. Value could be changed but IS FF must offer more protection due to double the slot requirement..

One must balance between Clan tech and IS tech, or Clan Battlemechs will always be the big winner.

Edited by El Bandito, 25 October 2016 - 05:45 PM.


#6 The6thMessenger

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Posted 25 October 2016 - 05:38 PM

View PostEl Bandito, on 25 October 2016 - 05:37 PM, said:

Clan FF offers 12% more armor per section and costs 7 slots. IS FF offers 20% more armor per section and costs 14 slots. Done.

One must balance between Clan tech and IS tech, or Clan Battlemechs will always be the big winner.


Wait, so are you correcting me, or proposing something else?

#7 Deathlike

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Posted 25 October 2016 - 05:44 PM

Good ideas are Lostech™.

Check back after Mechcon... maybe.

#8 CheeseThief

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Posted 25 October 2016 - 05:45 PM

IS Ferro, 14 Slots, -12% armour weight, 10% damage reduction to armour.
Clan Ferro, 7 Slots, -20% armour weight.

Clans get more guns, IS get more armour.

#9 TheArisen

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Posted 25 October 2016 - 05:47 PM

View PostThe6thMessenger, on 25 October 2016 - 05:30 PM, said:


Yeah, but TBR can only mount so much, like i said they can either forgo the tonnage bonus for armor bonus or vice-versa. If TBR chooses to be tanky, then it's going to have less tonnage for something else like what could've been 2 more tonnes of ammo, or two heat sinks.



Posted Image


Right but with the buff the Twolf would be able to carry less tons of armor for the same protection.

#10 El Bandito

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Posted 25 October 2016 - 05:48 PM

View PostThe6thMessenger, on 25 October 2016 - 05:38 PM, said:

Wait, so are you correcting me, or proposing something else?


I'm simply telling you to assign different values to IS and Clan FF, cause if you blanket buff them then Clans will benefit far more than that of IS. Especially Clan Battlemechs such as HBK-IICs and Kodiaks. And you shouldn't want that.

Edited by El Bandito, 25 October 2016 - 05:48 PM.


#11 TheArisen

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Posted 25 October 2016 - 05:48 PM

View PostThe6thMessenger, on 25 October 2016 - 05:38 PM, said:


Wait, so are you correcting me, or proposing something else?


He's addressing how to balance it between Clan & IS.

#12 The6thMessenger

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Posted 26 October 2016 - 01:57 AM

View PostEl Bandito, on 25 October 2016 - 05:48 PM, said:


I'm simply telling you to assign different values to IS and Clan FF, cause if you blanket buff them then Clans will benefit far more than that of IS. Especially Clan Battlemechs such as HBK-IICs and Kodiaks. And you shouldn't want that.


Oh, okay sorry going to specify that.





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