

When Can I Sell My Cool Shots And Other Consumables Not Being Consumed?
#1
Posted 25 October 2016 - 08:07 PM
I know that "consumables" are meant to encourage microtransactions. However, allowing me to sell my stockpile of non-consumed consumables will do absolutely ZERO to harm your bottom line (since it's not affecting my *purchase rate* of consumables) but it will significantly improve my satisfaction with your product.
Can you please do your customers a favor and let us sell unused consumables? It will make your customers happier and that, alone, will significantly increase our chances of spending more money on your product in the future.
#2
Posted 25 October 2016 - 09:42 PM
#3
Posted 25 October 2016 - 09:48 PM
#5
Posted 25 October 2016 - 11:27 PM
Prosperity Park, on 25 October 2016 - 08:07 PM, said:
I know that "consumables" are meant to encourage microtransactions. However, allowing me to sell my stockpile of non-consumed consumables will do absolutely ZERO to harm your bottom line (since it's not affecting my *purchase rate* of consumables) but it will significantly improve my satisfaction with your product.
Can you please do your customers a favor and let us sell unused consumables? It will make your customers happier and that, alone, will significantly increase our chances of spending more money on your product in the future.
#6
Posted 25 October 2016 - 11:35 PM
N0ni, on 25 October 2016 - 09:48 PM, said:
Free switching between armor/dhs/structure/artemis should be possible when you bought the upgrade.
Why dfq would you have to pay over and over again if you wanna tweak your mech, once you already bought the upgrade?
To anyone who would say - oh well, it's them mechanics job cost for equipping your mech, hurr durr...
Yeah? Well then lets have it more like a sim, you should also repair and rearm, pay every mechanic a sallary, the more mechs you have, the more it would cost, you should also pay for the ground under your mechbay, what? You think the land is free, no way hombre
#7
Posted 25 October 2016 - 11:46 PM
I want money for free stuff.
Give me this or i wont be happy....
#9
Posted 26 October 2016 - 02:14 AM
Ace Selin, on 25 October 2016 - 11:27 PM, said:
Since we have earned them doing events, why cannot we sell them?
The same with loyalty mechs?
Since we have earned them buying stuff, why cannot we sell them?
Removing earned stuff is not fair.
#10
Posted 26 October 2016 - 03:59 AM
#11
Posted 26 October 2016 - 05:00 AM
Prosperity Park, on 25 October 2016 - 08:07 PM, said:
I know that "consumables" are meant to encourage microtransactions. However, allowing me to sell my stockpile of non-consumed consumables will do absolutely ZERO to harm your bottom line (since it's not affecting my *purchase rate* of consumables) but it will significantly improve my satisfaction with your product.
Asked and ignored (by PGI) before... for YEARS now. They're never going to allow sales of consumables, or cockpit items.
#12
Posted 26 October 2016 - 10:06 AM
DovisKhan, on 25 October 2016 - 11:35 PM, said:
Free switching between armor/dhs/structure/artemis should be possible when you bought the upgrade.
Why dfq would you have to pay over and over again if you wanna tweak your mech, once you already bought the upgrade?
To anyone who would say - oh well, it's them mechanics job cost for equipping your mech, hurr durr...
Yeah? Well then lets have it more like a sim, you should also repair and rearm, pay every mechanic a sallary, the more mechs you have, the more it would cost, you should also pay for the ground under your mechbay, what? You think the land is free, no way hombre
Don't forget the drop ship fuel or hazardous duty pay for the crew of the drop ships dropping you into a hot LZ.
#13
Posted 26 October 2016 - 10:44 AM
Edited by LordNothing, 26 October 2016 - 10:45 AM.
#14
Posted 26 October 2016 - 10:53 AM
LordNothing, on 26 October 2016 - 10:44 AM, said:
#15
Posted 26 October 2016 - 11:09 AM
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