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#241 Widowmaker1981

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Posted 01 November 2016 - 05:20 AM

View PostYeonne Greene, on 01 November 2016 - 05:15 AM, said:

Lore builds, though I actually like lower arm actuators. The ability to move them laterally is invaluable on many 'Mechs.


Yeah i agree - however i think Hand actuators should just be removed from the game unless PGI have some plan to make them.. actually do something. Hands can stay on the models, but just remove the actuator from the mechlab, so that having hands isnt just a slot nerf.

#242 Bombast

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Posted 01 November 2016 - 05:23 AM

View PostYeonne Greene, on 01 November 2016 - 05:15 AM, said:


So last night I re-visited the drawing board for the build we're talking about. I reconstructed the Marauder like this, with a single ER PPC, 2xSRM6A, 4xSPL, a full complement of jets, and 17xDHS on an XL360.

It performed stupendously, even on a loss. It's fast, it pops up well, runs fairly cool, has a solid FLD strike with a fairly tight missile grouping, and the SPLs amplify the damage well when you want to deliver the coup de grace. There might be some potential in this after all.


Nice. Too bad I don't have any mechs heavy enough to try it out myself (Don't think it will work on Atlases and King Crabs).

Quote

Lore builds, though I actually like lower arm actuators. The ability to move them laterally is invaluable on many 'Mechs.

Brain farted on the lower arm actuators, of course there's a reason for them. Hands though... it always bothers me when they show up in games where you can't do anything with them.

#243 Clownwarlord

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Posted 01 November 2016 - 05:56 AM

Any IS mech will be welcomed. Any light IS mech will be greatly welcomed.

Edited by Clownwarlord, 01 November 2016 - 05:56 AM.


#244 Y E O N N E

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Posted 01 November 2016 - 06:25 AM

View PostWidowmaker1981, on 01 November 2016 - 05:20 AM, said:


Yeah i agree - however i think Hand actuators should just be removed from the game unless PGI have some plan to make them.. actually do something. Hands can stay on the models, but just remove the actuator from the mechlab, so that having hands isnt just a slot nerf.


Even lower actuators could stand to disappear in certain cases, i.e. Dragon's right arm.

View PostBombast, on 01 November 2016 - 05:23 AM, said:


Nice. Too bad I don't have any mechs heavy enough to try it out myself (Don't think it will work on Atlases and King Crabs).


No Catapults? It works pretty well on that one, too. Might even be able to get away with it on a Shadow Hawk or Quickdraw.

Edited by Yeonne Greene, 01 November 2016 - 06:28 AM.


#245 Bombast

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Posted 01 November 2016 - 06:56 AM

View PostYeonne Greene, on 01 November 2016 - 06:25 AM, said:

No Catapults? It works pretty well on that one, too. Might even be able to get away with it on a Shadow Hawk or Quickdraw.


I have plenty of Catapults, but they're about 10 tons lighter then what you're swinging, and are missing an energy point.

Could probably fit the weaponry, but I don't think they can swing the DHS. I can try in a bit though.

EDIT: Ok, did it. Actually end up with more heat sinks.

Maybe I'll try to run it later.

Why did I do this on my Butterbee though? Clearly the C1 would be better...

EDIT EDIT: Oh, that's why. The C1 has Endo.

Edited by Bombast, 01 November 2016 - 07:04 AM.


#246 Y E O N N E

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Posted 01 November 2016 - 07:12 AM

View PostBombast, on 01 November 2016 - 06:56 AM, said:


I have plenty of Catapults, but they're about 10 tons lighter then what you're swinging, and are missing an energy point.

Could probably fit the weaponry, but I don't think they can swing the DHS. I can try in a bit though.


I shall let you in on a secret: tonnage doesn't matter within a weight class as much as some people think. The most useful thing more tons gets you is increased armor. In terms of equipment, it usually boils down to one or two more DHS. Far and away more important are hardpoint type and location.

So take the C1. You run an XL 300 and 4x JJ with one less DHS than the MAD and you swap the lasers for 2xMedPulse and a standard Small. That gets you an alpha of 50.8, which is literally one point off from the MAD and you only run a skitsch hotter. You can also just run 3x SPLand bump engine to a 305 to sacrifice some alpha for better cooling ratio and speed.

It is pretty much identical in every way that matters, though the missile boxes will get shot up instead of your laser arms.

#247 Bombast

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Posted 01 November 2016 - 07:39 AM

View PostYeonne Greene, on 01 November 2016 - 07:12 AM, said:

Spoiler



Actually, the more I think about it, the more I dislike this idea. Durability matters, and the Maurauder has it in spades over the Catapult, in armor, hit boxes and structure. And with this build, the Catapult wont even have the same firepower.

I don't think I'm comfortable with this. I'll stick to Quad-SRM6As and Mediums for my up close Catapult, I think.

That, and I'm not really in the mood to pay for Endo flip-flopping.

#248 WarHippy

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Posted 01 November 2016 - 08:02 AM

View PostGas Guzzler, on 27 October 2016 - 11:27 AM, said:

But, will they give the KDK-3 a run for its money.

Is there any IS assault ever that could I wonder?

The devastatingly sexy Devastator could give the Kodiak a potentially devastating run for its money. Posted Image

#249 Y E O N N E

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Posted 01 November 2016 - 08:10 AM

View PostBombast, on 01 November 2016 - 07:39 AM, said:


Actually, the more I think about it, the more I dislike this idea. Durability matters, and the Maurauder has it in spades over the Catapult, in armor, hit boxes and structure. And with this build, the Catapult wont even have the same firepower.


It is a jump brawler. Amplifies durability quite a bit. Sure, you can do it with all SRMs on the CPLT, but the Thug and Marauder only have two racks. If you want to experience the build without buying a MAD all your own, the CPLT is the way to go (it will also fit in a TDR-9SE almost exactly translated from the MAD but sans Artemis).

And I would not consider 1 point from the alpha a significant difference in firepower. =/

#250 Bombast

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Posted 01 November 2016 - 08:16 AM

View PostYeonne Greene, on 01 November 2016 - 08:10 AM, said:

It is a jump brawler. Amplifies durability quite a bit. Sure, you can do it with all SRMs on the CPLT, but the Thug and Marauder only have two racks. If you want to experience the build without buying a MAD all your own, the CPLT is the way to go (it will also fit in a TDR-9SE almost exactly translated from the MAD but sans Artemis).

And I would not consider 1 point from the alpha a significant difference in firepower. =/


I think I'm just going to pass. Thanks.

#251 TheArisen

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Posted 01 November 2016 - 01:59 PM

View PostWarHippy, on 01 November 2016 - 08:02 AM, said:

The devastatingly sexy Devastator could give the Kodiak a potentially devastating run for its money. Posted Image


The Devastator has waist height HPs sadly. With good inflation it could be pretty devastating but it'd suffer from relatively small arms, low mounts & a wide torso.

#252 Chados

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Posted 01 November 2016 - 02:09 PM

View PostYeonne Greene, on 01 November 2016 - 08:10 AM, said:


It is a jump brawler. Amplifies durability quite a bit. Sure, you can do it with all SRMs on the CPLT, but the Thug and Marauder only have two racks. If you want to experience the build without buying a MAD all your own, the CPLT is the way to go (it will also fit in a TDR-9SE almost exactly translated from the MAD but sans Artemis).

And I would not consider 1 point from the alpha a significant difference in firepower. =/


Back before the CPLT armor and structure nerfs I tested the Marauder 3R's base lore build on a Cat K2. It worked nicely! A little hot, but certainly workable.

#253 L1f3H4ck

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Posted 01 November 2016 - 02:13 PM

Isn't it time for another mechppack? Owens, Blackhawk, Avatar and Sunder would make a nice one. I really want the Komodo, but I doubt we'll ever get it.

#254 Steinar Bergstol

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Posted 02 November 2016 - 01:37 AM

View PostFrechdachs, on 01 November 2016 - 02:13 PM, said:

Isn't it time for another mechppack? Owens, Blackhawk, Avatar and Sunder would make a nice one. I really want the Komodo, but I doubt we'll ever get it.


Mechpacks, eh? Howzabout this one?

The DCMS Strikes Back:
Hitman: 30 tons, 210 XL + MASC, Endo Steel, ECM, BAP, TAG, 3 Medium Lasers, LRM-5 w/Artemis.
Posted Image

KIM-2 Komodo: The DCMS answer to the Blackhawk/Nova. 45 tons, 10 medium lasers, 2 AMS systems, ECM, TAG, 14 DHS, 225 XL, 5 jumpjets.
Posted Image

DAI-01 Daikyu: Fast Heavy (350 XL). Better armored than the base versions of the venerable Marauder and Warhammer. 11 DHS. 1 ER PPC, 2 UAC/5, 1 LRM-5, 1 Medium Laser
Posted Image

HTMT-27T Hatamoto-Chi: Well armored, 2 PPCs, 2 SRM 6, decent speed for an Assault. A metric crapton of variants.
Posted Image

#255 FLG 01

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Posted 02 November 2016 - 11:53 AM

View PostSteinar Bergstol, on 02 November 2016 - 01:37 AM, said:

Hitman: 30 tons, 210 XL + MASC, Endo Steel, ECM, BAP, TAG, 3 Medium Lasers, LRM-5 w/Artemis.


A damn good mech, unfortunately though it has only one variant for MWO. Not that it would PGI these days, but I dislike it.

It is a shame that some fine IS lights lack variants. The Spector e.g. is fast, jumpy, with ECM and lots of energy hardpoints, but again: only one variant possible in MWO.

#256 TheArisen

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Posted 02 November 2016 - 12:58 PM

View PostSteinar Bergstol, on 02 November 2016 - 01:37 AM, said:


Mechpacks, eh? Howzabout this one?

The DCMS Strikes Back:
Hitman: 30 tons, 210 XL + MASC, Endo Steel, ECM, BAP, TAG, 3 Medium Lasers, LRM-5 w/Artemis.
Posted Image

KIM-2 Komodo: The DCMS answer to the Blackhawk/Nova. 45 tons, 10 medium lasers, 2 AMS systems, ECM, TAG, 14 DHS, 225 XL, 5 jumpjets.
Posted Image

DAI-01 Daikyu: Fast Heavy (350 XL). Better armored than the base versions of the venerable Marauder and Warhammer. 11 DHS. 1 ER PPC, 2 UAC/5, 1 LRM-5, 1 Medium Laser
Posted Image

HTMT-27T Hatamoto-Chi: Well armored, 2 PPCs, 2 SRM 6, decent speed for an Assault. A metric crapton of variants.
http://www.sarna.net...x-3050_Hatside. oChi.jpg.png


So the DCMS is the same as the Galactic empire eh? It makes sense for them to be on the Dark side.


How about "The ComStar Commotion".

- Hussar, 30t, 270 std engine stock, ballistic variants

- Lynx, 55t, energy boat (we actually don't have one other than the Sparky)

- Exterminator, 65t, energy & missile, lots of electronics, 390xl stock. Alternative: Excalibur, 70t, 350xl stock, unique ballistic & missile HPs

- Nightstar, 95t, energy & ballistic, 285xl on base variant but a 380 on another, JJ variant.

#257 Weeny Machine

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Posted 02 November 2016 - 02:45 PM

View PostSteinar Bergstol, on 25 October 2016 - 11:52 PM, said:

Crusader, dammit! Crusader! I want to say Wasp or Stinger, but PGI doea appear to have developed a phobia towards light mechs.


Phobia? No. They know that they nerfed light mechs again and again. Therefore a light mech pack won't sell well.

#258 TheArisen

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Posted 02 November 2016 - 02:54 PM

View PostBush Hopper, on 02 November 2016 - 02:45 PM, said:


Phobia? No. They know that they nerfed light mechs again and again. Therefore a light mech pack won't sell well.


Well it's also due to their pricing since day 1. Lights require the same effort & resources to make but have less perceived value. Most ppl would be reluctant to pay $20 for a light mech especially when an assault costs the same.

#259 Y E O N N E

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Posted 02 November 2016 - 05:56 PM

View PostTheArisen, on 02 November 2016 - 02:54 PM, said:

Well it's also due to their pricing since day 1. Lights require the same effort & resources to make but have less perceived value. Most ppl would be reluctant to pay $20 for a light mech especially when an assault costs the same.


Yeah, but they wouldn't have less perceived value if they didn't keep whacking them with the nerf bat every time some spud complains about Lights on Twitter.

#260 TheArisen

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Posted 02 November 2016 - 06:04 PM

View PostYeonne Greene, on 02 November 2016 - 05:56 PM, said:


Yeah, but they wouldn't have less perceived value if they didn't keep whacking them with the nerf bat every time some spud complains about Lights on Twitter.


Quite true, I didn't deny that. I was just pointing out there's more to it than simply lights being a little weak ATM. Although I do think the way they've priced mechs by tonnage is a bigger contributor to the issue.





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