Edited by Acid Phase, 26 October 2016 - 04:29 PM.
Most Unpopular Feature For Mwo Would Be....
#1
Posted 26 October 2016 - 08:01 AM
#2
Posted 26 October 2016 - 01:19 PM
Edited by Acid Phase, 31 October 2016 - 03:07 PM.
#3
Posted 26 October 2016 - 03:55 PM
#4
Posted 29 October 2016 - 10:35 PM
#6
Posted 31 October 2016 - 10:52 AM
#7
Posted 31 October 2016 - 06:46 PM
#8
Posted 02 November 2016 - 05:32 PM
Exodus23, on 31 October 2016 - 10:52 AM, said:
naterist, on 31 October 2016 - 06:46 PM, said:
YES! 100% Spot on guys.
#9
Posted 03 November 2016 - 02:25 AM
#10
Posted 04 November 2016 - 12:47 PM
Stock mechs tend to come with variable weapon loadouts ranging from small to large, but the player is allowed to swap a small energy/ballistic/missle hardpoint for large ones and stack them all with the largest possible. That to me is ridiculous and it directly affects TTK (time to kill). So if energy draw is not the fix to this, surely hardpoint size restriction can do tons better.
I do quite understand it's also an unpopular feature with developers (otherwise it would have been considered long time ago), but mostly it would not sit well with the playerbase. To be frank, I'm sure there will be a mass exodus if that is even remotely an option to use in MWO. People just want thier insta-gib like kills. For that I would rather play Unreal tournament. But I stuck around since closed beta in hopes that we would eventually have a reason to pilot a vast majority of mechs with builds meant for role warfare. Not as we have it today where lights are forced to brawl rather than recon, inpect and infiltrate some objective.
I also feel that HUD information relay is too overpowered. All it takes is one enemy mech to see your position/engage you, for the rest of the team that carries boat load of LRMs to finish you off. TAG & NARC in my opinion should be the sole feature that allows LRM pilots to lock on enemy mechs.
Edited by Acid Phase, 04 November 2016 - 12:48 PM.
#11
Posted 19 November 2016 - 10:42 AM
#12
Posted 24 November 2016 - 12:58 AM
#13
Posted 26 November 2016 - 06:52 PM
Quote
... lack of an expansive community chat arena or room based system that smoothly ties into the game and it's various functions.
#14
Posted 27 November 2016 - 06:39 AM
Remove pinpoint aiming on all weapons systems.
This spreads damage out over multiple locations. This makes one AC10 more effective at breaking armor than two AC5s in the same location. This makes 12 small pulse lasers on a clan mech not do obscene damage to one spot...
But of course, muh skill. Screw the fact that the game is being built off of a hit location system made with random hit distribution in mind.
#15
Posted 27 November 2016 - 12:16 PM
#16
Posted 28 November 2016 - 11:22 AM
ice trey, on 27 November 2016 - 06:39 AM, said:
Remove pinpoint aiming on all weapons systems.
I rather agree with this, but how would you implement the non-pinpoint fire? A roll for each weapon across a small area would be prohibitive as a performance hit. We can't offload it to the clients.
#17
Posted 29 November 2016 - 09:46 AM
GabrielSun, on 28 November 2016 - 11:22 AM, said:
I rather agree with this, but how would you implement the non-pinpoint fire? A roll for each weapon across a small area would be prohibitive as a performance hit. We can't offload it to the clients.
Reticle bloom based on heat and number of weapons fired. Reticle sway for walking/running, and jitter for jumping.
Have all weapons hit the crosshairs at either maximum range, or able to be adjusted in the MechLab.
It would allow for the player to determine the degree of inaccuracy.
#18
Posted 30 November 2016 - 08:09 AM
Hotthedd, on 29 November 2016 - 09:46 AM, said:
Have all weapons hit the crosshairs at either maximum range, or able to be adjusted in the MechLab.
It would allow for the player to determine the degree of inaccuracy.
Like a piece of equipment in the same vein of jump jets or heat sinks, except they offset a certain percentage of the inaccuracy for each one installed?
#19
Posted 01 December 2016 - 02:32 AM
#20
Posted 07 January 2017 - 06:18 AM
GabrielSun, on 30 November 2016 - 08:09 AM, said:
Like a piece of equipment in the same vein of jump jets or heat sinks, except they offset a certain percentage of the inaccuracy for each one installed?
No. Player choice. Fire fewer weapons at a time, or slow your speed for more accuracy (in the case of reticle bloom), or make sure you are in the optimum range for your weapon groups (in the case of adjustable range crosshairs).
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