Gas Guzzler, on 27 October 2016 - 07:20 AM, said:
It also affects DPS and burst DPS differently ( unbalanced)
the increased face time was (and still is) the most used argument versus mixed builds, which is the biggest argument dropped in most discussions on the matter. i think we can agree on that much. it effectively makes burst builds (high boated or mixed alphas, multiple big uacs etc.) take higher face time while it limits the output on things like quad uac5s. i believe giving those kind of builds higher face time is potentially a good idea (there have be done some other things, though. without additional changes it would be a bad thing.) and increasing maximum dps isnt actually even remotely hard to do in this system, since they could just increase energy regeneration, so technically this isnt a point people should go on barricades against (this is the stuff that should be fine tuned on ptrs, but ehhhh whatever, its pgi)
Deathlike, on 27 October 2016 - 07:21 AM, said:
Increased facetime actually means reduced TTK. The longer a mech has to stare at its target, the less likey that mech survives the return fire it gets.
This isn't rocket science here.
not quite sure if i should take your post in any way seriously, considering you have failed to understand the intend behind my post and got me such a ridiculous ******** answer instead.
just to be sure: i simply pointed to the increase of face time, so people would start discussing based on the biggest issue with energy draw, instead of doing abstract arguments based on energy draw as a whole. many of the planned ED mechanics are solid ideas in a mediocre package and the increased face time for mixed builds is easily the biggest (not the only as gas guzzler pointed out) issues with the package.