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Who Remembers How It Felt When Mass Effect Changed From Individual Skill Cooldowns To Global Cooldowns?


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#1 Felicitatem Parco

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Posted 26 October 2016 - 09:25 PM

Who remembers what it felt like when Mass Effect 2 dropped the previous system where every skill-attack had its own individual cool down timer and changed to where all skill-attack caused a global cooldown?

It used to be that you could just chain 4-5 attacks together on a single target within a second or two in the original Mass Effect. In ME2, however, you had to wait for a few-second-cooldown period between each and every skill attack; you could not simply chain them all together in an uninterrupted string.

Why am I asking this?

Think of weapons in MW:O and heat penalties. Mass Effect 1 had a system similar to the absence of ghost Heat. Mass Effect 2 had a system which resembles energy draw in a way. The much-maligned energy draw system is based on the idea of a global cooldown limiter.

So which system do you think was better? Mass Effect 1 or Mass Effect 2? Did the change in the system cause you to have significantly more or less enjoyment from the game?

#2 RestosIII

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Posted 26 October 2016 - 09:31 PM

'comparing game mechanics between a third person single player RPG/shooter with classes with a F2P multiplayer mech "sim" '

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#3 Mystere

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Posted 26 October 2016 - 09:31 PM

I hate global cooldowns.

#4 Lyoto Machida

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Posted 26 October 2016 - 09:40 PM

View PostRestosIII, on 26 October 2016 - 09:31 PM, said:

'comparing game mechanics between a third person single player RPG/shooter with classes with a F2P multiplayer mech "sim" '

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That's anime? Looks photorealistic.

#5 RestosIII

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Posted 26 October 2016 - 09:43 PM

View PostLyoto Machida, on 26 October 2016 - 09:40 PM, said:


That's anime? Looks photorealistic.


If it wasn't 2 AM, and I didn't have to get up early in the morning to re-register to vote, I'd find an anime gif and edit the quote into it. But it is, and I do. So I won't.


Edited by RestosIII, 26 October 2016 - 09:46 PM.


#6 Gas Guzzler

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Posted 26 October 2016 - 09:44 PM

View PostProsperity Park, on 26 October 2016 - 09:25 PM, said:

Who remembers what it felt like when Mass Effect 2 dropped the previous system where every skill-attack had its own individual cool down timer and changed to where all skill-attack caused a global cooldown?

It used to be that you could just chain 4-5 attacks together on a single target within a second or two in the original Mass Effect. In ME2, however, you had to wait for a few-second-cooldown period between each and every skill attack; you could not simply chain them all together in an uninterrupted string.

Why am I asking this?

Think of weapons in MW:O and heat penalties. Mass Effect 1 had a system similar to the absence of ghost Heat. Mass Effect 2 had a system which resembles energy draw in a way. The much-maligned energy draw system is based on the idea of a global cooldown limiter.

So which system do you think was better? Mass Effect 1 or Mass Effect 2? Did the change in the system cause you to have significantly more or less enjoyment from the game?


Did that change royally screw over PvP balance? Oh, no PvP, well it doesn't really matter then does it? You can do whatever you want in a single player RPG, nobody cares.

#7 627

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Posted 27 October 2016 - 12:02 AM

Well, Mass Effect dumbed down its combat mechanic and "skills" to a level that even CoD is a complex shooter in comparison. And calling that game RPG is like calling Tetris an action-adventure.

We have a balancing system in this game and that is called heat. Beside that we have cooldown, range and ammo usage. Why not go that way first and try to balance the weapons we have and build a proper heat system.

Instead we re-invent the wheel everytime with an overly complex mechanic that adds nothing to the game and is not intuitive or anything. And when that is in the game, we vomit quirks over everything because the extra mechanic can be exploited by 5min of thinking.

Why not use the PTS for what it is, drop all the quirks, nerf all the weapons and start drom there. Baby steps. Every week a new change for some weapons till we're there. That is how you balance things, not inventing stuff on top of it. Sure this will take time. But look how long ED is in the making, we could have done global balancingg twice in that time.

Edited by 627, 27 October 2016 - 12:03 AM.


#8 Peter2k

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Posted 27 October 2016 - 03:10 AM

Liked it in the first better

Also fits the lore better
There was no ammo for guns since they shaved off a microscopic sheet of metal and propelled it to extremely high speeds (using the mass effect)

So the only limiting factor was heat

From the second title onwards you had to pick up ammo, that was not ammo, but heat dissipation things
Same idea like ammo, just didn't call it that way


Regarding ED or ghost heat

I would like a system where PGI can make small refined adjustments that are also not seemingly huge undertakings to make changes (like how difficult can it be to change a value here n there)

ED might have had potential
Would've been better?
Sigh
We're talking PGI here
After 6 months ED would've been like ghost heat is now (balance wise) and 6 months more maybe better all around (balance wise, and maybe to understand and stuff)

#9 kapusta11

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Posted 27 October 2016 - 03:57 AM

Yeah, I remember. It became less fun.

#10 Ryllen Kriel

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Posted 27 October 2016 - 04:13 AM

Al Gore doesn't believe in global cooldowns either.

#11 Bud Crue

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Posted 27 October 2016 - 04:23 AM

Effect is typically used as more of a noun whereas Affect is more of a verb. So should it be Mass Affect, as in how the mass affects other masses around it; or is it Effect, as in the Mass in question has this Effect on the game?
In any case, I am an video game Luddite and I have no clue what the OP is talking about, though I have heard of Mass Effect...I think one of my kids played it. So, what are we talking about again?

#12 Bombast

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Posted 27 October 2016 - 04:28 AM

View PostProsperity Park, on 26 October 2016 - 09:25 PM, said:

Why am I asking this?

...

The much-maligned energy draw system is based on the idea of a global cooldown limiter.



Why? Erectile Dysfunction has been postponed.

Take a break, guys. We can talk about something else now. The forums doesn't have to be this anymore...

#13 Otto Cannon

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Posted 27 October 2016 - 05:50 AM

I don't think it directly compares to MWO, but since you're asking- ME is one of my all time favourite games, and I hope there's a special circle of hell reserved for whoever decided to turn the series into simplistic console trash.

#14 0bsidion

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Posted 27 October 2016 - 07:19 AM

View Postkapusta11, on 27 October 2016 - 03:57 AM, said:

Yeah, I remember. It became less fun.

I have to agree, the core of ME 1 and how it played was fine. ME 2 was such a dramatic departure from ME 1 on so many levels with changes that weren't even necessary and made the game less enjoyable. I haven't been able to bring myself to finish it. After that, ME 3 wasn't even something I considered getting. Bioware kinda shot themselves in the foot there.

I'm really not sure what happened with that company in general, they used to make some of my favorite games, but then they seemed to adopt the policy of "If it ain't broke, let's break it!" Dragon Age 1 was fine, ME 1 was fine. After that, things went down hill. I haven't bought a Bioware game in years, haven't even been tempted except when I see them super cheap, and even then I still haven't got them.

#15 Deathlike

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Posted 27 October 2016 - 07:52 AM

Never played Mass Effect, so TL;DC.

It depends on the game itself whether the mechanics need to be designed that way, so without context or a reasonable purpose.. I kinda don't care.

#16 GrimRiver

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Posted 27 October 2016 - 08:22 AM

I love Mass Effect but thermal clips balanced an otherwise broken system in the first one.

In the first Mass Effect if you're high level enough and your spectre assault rifle is X-level with X-level weapon mods you could fire infinite rounds of pure death without ever spiking over 1% heat making the game broken and unfun.

Global cooldowns helps mechs by making most/some weapons viable on an otherwise bad/average platform by allowing a range of builds to be made on it.

I don't see why not a mech can have global and unique quirks.

#17 Otto Cannon

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Posted 27 October 2016 - 11:40 AM

View PostGrimRiver, on 27 October 2016 - 08:22 AM, said:

I love Mass Effect but thermal clips balanced an otherwise broken system in the first one.

In the first Mass Effect if you're high level enough and your spectre assault rifle is X-level with X-level weapon mods you could fire infinite rounds of pure death without ever spiking over 1% heat making the game broken and unfun.



ME1 like any RPG had you start weak and be a badass right at the end of the game when you needed to be. The coolant clips added nothing of value, and just made you scav around on the floor like a tramp during fights for the whole game.

#18 Tristan Winter

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Posted 27 October 2016 - 11:43 AM

Anyone else feel like the pogo-stick ruined the Commander Keen games? All that cheesy poptarting.

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#19 Deathlike

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Posted 27 October 2016 - 12:31 PM

View PostTristan Winter, on 27 October 2016 - 11:43 AM, said:

Anyone else feel like the pogo-stick ruined the Commander Keen games? All that cheesy poptarting.

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It's a great game that PGI couldn't possibly aspire to.

#20 Curccu

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Posted 27 October 2016 - 12:37 PM

I loved ME 1 weapons that used heat only, which was pretty unique. Then they had to go and "normalize" it with find more bullets... heat clips or whatever they were to shoot again.





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