Quicksilver Kalasa, on 27 October 2016 - 05:06 PM, said:
I don't think you get the problem there, it all HINGES on the enemy doing something stupid, which is the reason why lights are not good in comp play, because coordinated teams are able to prevent themselves from doing exactly that (most of the time, some of the times it does happen). They are not a unit that can create opportunities, and that is the problem.
That is still centered around combat, if you think in coordinated environments that somehow the speed makes up for the lack of firepower when talking about a mostly static engagement over a center point, sorry, but that is naive.
Then maybe, ultimately, people are getting the lights for the wrong reasons. You all grab a butter knife, but are displeased and call it UP when you want to try to cut steak with it and find out it doesnt work for ****.
Again, the real problem might reside with the playerbase and their obsession with their Epeens, Egos and putting up big numbers. Lights, sorry to say, are not meant for that role. They are meant for the more mundane tasks, the guys who fly ECM, AMS, support their allies, and are willing to sacrifice the big personal glory for the betterment of the team. The guys who NARC, TAG and are willing to wait until their heavies are involved before going in and finishing off the enemy.
Its not unlike Armored Warfare and the "AFV" drivers calling the MBTs OP when their 30mm AC doesnt do a ******* thing to 600mm of composite heavy front armor, and are shocked when thier little go kart, isnt that great at combat. Its like sorry, but its not. Its MEANT as a SUPPORT vehicle. I know, I know, players these days DONT KNOW what support is. Its why Pugging and the entire PVP scene is in such a cluster **** of a state. EVERYONE wants the kill and the big numbers, but no one is willing to give way. EVERYONE wants to be the leader, everyone wants every vehicle to be equally viable in all respects....
Sorry, its not the way it works. Lights: Support units, AMS< NARC, TAG, Spotting with superior radar, radar jamming. ONLY way that change sis if PGI uber buffs them so they are amazing at combat. I mean, really, what exactly is it that light pilots are expecting their light mech to do be able to do in a combat role?
You want the Combat Light? Thats the Medium mech.....lil' more armor, lil' more firepower, but a lotta bit slower generally.
Then we have the Heavy, the primary, front line combat mech. He leads, he defends, he flanks, he supports, the general purpose, jack of all trades class.
Then the Assault, hes the bastion of defense, hes not fast, hes easier to see, he packs the guns he packs the armor...his role is take and dish hits, hold or take territory. Its all in the class purposes....why do people want every class to do everything!?
YEah, a healer is more boring, duh, he heals, he supports, he gives up his ability to kill for the ability to help his group to kill. The Wizard, he kills and quickly, but he gives up the armor, health and defenses in order to do so.
THe TANK, he generally is slow, no range, generally pretty poor DPS, but overall has the best defenses of the classes.
Then the DPS, the ranger,the scout, usually a melee version of the wizard...but weak in combat, more like the light mech....
seriously....all the problems stem from players not willing to give up anything. We all want the Uber Assault Scout Combat Support Healer DPS Class...like, umm, no......there in really lies the problem...
Edited by LordKnightFandragon, 27 October 2016 - 05:25 PM.