If Rearview Mirror Is A Module?
#21
Posted 28 October 2016 - 12:23 AM
#23
Posted 28 October 2016 - 12:28 AM
I seem to recall someone once cited one, but I can't remember what it was.
#24
Posted 28 October 2016 - 12:42 AM
#25
Posted 28 October 2016 - 01:35 AM
#26
Posted 28 October 2016 - 07:21 AM
martian, on 27 October 2016 - 11:14 PM, said:
Yes, that is what we call Lostech.
martian, on 27 October 2016 - 11:28 PM, said:
In MechWarrior 2 (in 1995, more than twenty years ago) we had a rear-view PiP camera.
In MechWarrior 4 (in 2000, sixteen - hell, almost seventeen - years ago) we had a switchable full-screen rear-view camera.
In MechWarrior Online (in 2016 - in the 21st century when computers are ten-times more powerful than they were twenty years ago) we have no rear view ... Thanks, PGI.
Let's be fair about MW2... that was 2D or some "may" consider it "2.5D". It's easier (at least computationally) to render stuff in 2D, so it's not entirely fair to compare that to anything was actually in 3D.
#27
Posted 28 October 2016 - 07:25 AM
There also was a camera to look down at your feet with the "m" key to avoid minimap/radar getting in the way.
If you held ctrl+left or right arrow you would look out the window and your arm would extend so you could shoot at things that were at a 90 degree angle with you using your arm mounted weapons.
Why these tings were not implemented in MWO , ever, is beyond me.
Edited by BattleBunny, 28 October 2016 - 07:26 AM.
#28
Posted 28 October 2016 - 07:39 AM
Deathlike, on 28 October 2016 - 07:21 AM, said:
Yeah, and we no longer play our computer games on computers with the "386" or "486" processors as we did in 1995.
Today's PCs have slightly higher computing power.
#29
Posted 28 October 2016 - 09:44 AM
No to module, that's just stupid and silly.
Yes to complete view toggle (like in Mechwarrior 4), because PIP is not possible in the engine.
Edited by CapperDeluxe, 28 October 2016 - 09:44 AM.
#30
Posted 28 October 2016 - 09:50 AM
RestosIII, on 28 October 2016 - 12:27 AM, said:
lol
Ruin the meat shield aspects. Like In Stalingrad, but no need to pick up your fallen comrade's rifle.
No retreat! If you try to retreat you will be shot in the back, comrade!!!
#31
Posted 28 October 2016 - 09:56 AM
Belacose, on 28 October 2016 - 09:50 AM, said:
lol
Ruin the meat shield aspects. Like In Stalingrad, but no need to pick up your fallen comrade's rifle.
No retreat! If you try to retreat you will be shot in the back, comrade!!!
And the worst thing is that there are moments when I am hit in the same second both from the front AND from the rear because some fool decided to hump my 'Mech.
#33
Posted 28 October 2016 - 10:22 AM
#34
Posted 28 October 2016 - 10:25 AM
Kaptain, on 27 October 2016 - 06:29 PM, said:
As a work around I suggest the ability to zoom in and out on the minimap. This would let you zoom in when there were multiple friendly mechs clustered up so you know if your retreat path out of a poke is clear or not.
yea.. i think this is the big issue..
My thought on this was instead of a camera that stayed active, and showed behind you.. was one that was basically pointed down at the ground right in back of you.. so you could see the feet of a mech, or a rock, or bottom of a wall or what ever.. Then only activate it when you were at a certain throttle point. So it would not be drawing the whole game like forward.. Just a tiny section of the map.
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