Sjorpha, on 29 October 2016 - 01:17 PM, said:
I get where you're coming from but I think it's a little unfair to imply that solos would start winning against good units if they only brought the right mechanism and played the right way and so on, I don't think that is true.
On behalf of pugs everywhere, Sjorpha, thank you. We are trying our best, learning as quickly as possible, and, sometimes, get a great, experienced drop leader. But a great leader and great effort and increased knowledge is never going to beat a team that practices together. We may win the occassional battle but we will never win the war.
Note: I am not saying we should be able to win the war. I definitely think success in FW should favour teams because MWO is a team game! I'm simply saying that the constant view that pugs lose because they suck or because they have crap builds or because their ego is in the way of learning is becoming tiresome. There are cases where that is true but just as many cases where it is not.
I definitely agree with Mischief's view that anyone blaming the map needs to take responsibility rather than blaming an environment that affects both teams equally. But we aren't losing for the A and B reasons he gives (well... actually... hmmm... let me rephrase: his A and B reasons are DEFINITELY contributing factors in some/many of our losses but I do not believe they are the main reason we are getting stomped). We lose because teamwork beats individualism and teamwork is developed over time and through shared experiences while working towards a common goal and there is simply no way to create that or even really fake that in the 10 minute waiting period before a drop or in the 1-3 minutes it takes for the enemy to come through the gate. The FW teams that stomp us have worked hard to develop themselves as a team, can predict each other's behaviour, can communicate effectively using previously established patterns and language. The could probably beat us even in poor builds or just using the trial mechs because of their teamwork. They deserve their victory (though it must be awfully boring for them in the same way as an NFL football team would get awfully tired of stomping the local highschool team).
BTW, I feel it necessary to share a thought regarding people's egos (since Mischief brought it up). He is correct that people let their egos get in the way of learning and it drives me crazy when people are too proud to learn or change the way they do things. HOWEVER, I was playing in a QP match and listened to a veteran player verbally abuse several new players (it wasn't Mischief, this isn't about him or meant to make him feel he is being accused of anything, its just a tangent to the topic he raised). The new players were told their builds were "[insert swear] stupid" and "only a [insert foul language insult] moron would bring that" and then were told off for failing to push at the appropriate time (even though nobody communicated anything). Another player finally challenged the abuser over VOIP by telling him his comments were not appreciated. The abuser replied that "people whose egos can't handle the learning process shoud quit the [insert foul language] game".
Insults, swearing, angry tone/raised voice, sarcasm, belittling language, pressure to quit, threats to shoot their mech, refusing to play while providing a running commentary of other people's mistakes, etc., do not qualify as part of the learning process. People who ignore those things are not people with an ego problem, they are people who want to enjoy a game without being abused. AGAIN, not aimed at Mischief, just a reminder to everyone that sometimes people don't learn because the way the message is delivered shuts down any desire to listen.
And thank you to the many, many veteran players out there who have patiently taught us noobs and pugs about the game in a positive manner. You guys are the reason we keep coming back